Imprints

Godforge features a unique Imprint system that allows you to sacrifice heroes in the Anvil of Creation to extract their imprint. These imprints can be applied to weapons in the Wayland's Smithy. Weilding these weapons gives your heroes a second passive, based on the imprint.

Most imprints are a weaker version of the hero's passive.

Legendary

Amaterasu

Amaterasu

New Dawn

At the start of an enemy turn, decrease the damage this hero receives by 10% (stacking up to 5 times). Stacks reset at the start of this hero’s turn.

Anu

Anu

Celestial Ward

For every 10% Divinity on this hero, reduce the damage this hero receives by 1.5%.

Anubis

Anubis

Weigh the Scales

When a hero is defeated, Increase this hero's turn meter by 10%.

Aphrodite

Aphrodite

Motivation

Allies gain 1% Turn Meter when inflicting damage to an enemy. This effect is doubled on allies who are under [SPD Up II] and [INIT Up II].

Apollo

Apollo

Prophetic Wisdom

Whenever an ally uses a Core Ability, increases the damage of their Core Ability by 5%. Stacks reset on each wave.

Ares

Ares

Warborn Frenzy

Each time an enemy receives a [Debuff], increases this hero's chance to Strong Hit by 2.5% on their next ability.

Artemis

Artemis

Thrill of the Hunt

After defeating an enemy, this hero's next attack will inflict 25% increased damage.

Athena

Athena

Medusa's Glare

Each time this hero is attacked under [Shield], heal for 25% of the damage inflicted to the [Shield]. If the [Shield] is depleted or removed, has a 50% chance to place [Petrify] on the enemy for 1 turn.

Belobog

Belobog

Law of Time

When an ally receives a [Debuff], decrease its duration by 1 turn.

Camazotz

Camazotz

Nightmare Theft

When this hero inflicts a critical hit, steal 2.5% Turn Meter. If the attack is strong, steal a further 2.5% Turn Meter.

Chernobog

Chernobog

Imposing Presence

After this hero joins an attack, gains an Extra Turn or Retaliate's, this hero's next ability will ignore 15% of the target's DEF and ignore [Shield], [Barrier], [Immortal], [Ward] and [DEF Up].

Cizin

Cizin

Ashes of Decay

If an enemy is under [Acid], reduce their incoming Healing by 25%.

Dracula

Dracula

Symphony of the Night

At the start of an enemy's turn, if they are under [Bleed] increase the damage of this hero's next attack by 5%.

Enki

Enki

Gift of Ingenuity

Increase the healing from [Mend] by 25%. At the start of this hero’s Turn, activate 1 [Mend] on each ally.

Fenrir

Fenrir

Blood-Fuelled

Enemies under [Bleed] have their Turn Meter reduction effects reduced by 50%.

Fisher King

Fisher King

Keeper of the Grail

When [Immortal] prevents this hero's death increases their HP, ATK and DEF by 2.5% (stacks up to 6 times)

Freya

Freya

Vanir's Grace

When this hero inflicts a critical hit, Heal (1200% INIT) this hero.

Fujin

Fujin

Cyclone Barrier

Reduce the damage this hero receives from AoE Attacks by 15%.

Grendel

Grendel

Enraged Monster

For every 20% HP this hero is missing, increase their SPD and INIT by 5%

Hades

Hades

Charon Awaits

At the start of this hero’s turn, has a 50% chance to place [Curse II] for 1 turn on the enemy with the Highest ATK. When an enemy under [Curse] is defeated, place [Curse II] for 1 turn on a living enemy with the Highest ATK. [Curse II] cannot be dispelled or resisted.

Heimdall

Heimdall

Vanguard's Vigil

If this hero is under a [Buff] has a 25% chance to reflect any [Debuff] received.

Hel

Hel

Helheim's Hold

Defeating an enemy increases Turn Meter Fill Effects on this hero by 10% (stacking up to 5 times).

Hercules

Hercules

Son of Zeus

Prevents this hero's death and heals them to 50% of their MAX HP.

Horus

Horus

Falcon Surge

When this hero is attacked by enemies under [Taunt], increase the turn meter of all allies by 2.5%.

Isis

Isis

Mother's Embrace

At the start of this hero’s turn, remove all [Debuffs] and [Disables] from the ally with the lowest HP, then heal them equal to 5% of this hero’s MAX HP.

Izanagi

Izanagi

Breath of Life

For every 10 [Buffs] placed on the enemy team, activate this hero's Basic Ability against the enemy with the highest Turn Meter.

Izanami

Izanami

Eternal Decay

When attacking enemies under [INIT Down] decrease their turn meter by 2.5%.

King Arthur

King Arthur

Blessing of the Grail

When this hero [Intercepts] attacks, reduce the damage taken by 25% and Heal (10%HP) this hero.

Kinich Ahau

Kinich Ahau

Solar Barrier

When an ally is damaged by [Blaze] or [Aetherburn], reduce the effectiveness by 25% and increase the damage of the next hero’s ability by 5%.

Lamashtu

Lamashtu

Soul Eruption

When this hero defeats an enemy, they explode inflicting damage (50%ATK) to all enemies which ignores 100% DEF but cannot be critical.

Loki

Loki

Unending Mischief

When [Sleep] expires or is removed from an enemy, decrease their Turn Meter by 10%

Marduk

Marduk

Grounded Surge

For every 10 [debuffs] this hero’s receives, activate their Core Ability.

Metztli

Metztli

Endless Night

Restore 10% of this hero's Destroyed HP when they receive a [Buff].

Moctezuma

Moctezuma

Sacrificial Vow

When an enemy attacks this hero, decrease the damage received by 10% and increase the damage this hero inflicts on their next ability by 2.5%. This is doubled if the enemy is under [Barrier] or [Shield].

Morgan Le Fay

Morgan Le Fay

Sorceress Edict

This hero gains bonus effects when a [Debuff] activates: [Aetherburn] increases this hero's Divinity by 25. [Blaze] increases this hero's next core ability damage by 2.5%. [Acid] increases this hero's turn meter by 5%. [Bleed] Heal (1000%ACC) this hero.

Morrigan

Morrigan

Futuresight

When an enemy receives a [Buff] has a 50% chance to reduce its duration by 1 turn. If the enemy receives a [Debuff] has a 50% chance to increase its duration by 1 turn instead.

Mulan

Mulan

Raging Fire Within

Increases the chance to Strong Hit by 10% when inflicting damage under [Vanish].

Oda Nobunaga

Oda Nobunaga

Unify the Realms

Increase the damage inflicted by this hero by 5% and reduces the damage received by 5% each time this hero defeats an enemy (stacking up to 5 times).

At the start of the wave, place [Charm] on the enemy with the highest ATK for 1 turn.

Pangu

Pangu

Balance of Force

If this hero has more INIT than SPD, attacks steal 5% turn meter from the target. Otherwise, they steal 5% Divinity from the target.

Pazuzu

Pazuzu

Tempest Winds

When an enemy gains a [Buff], increase this hero's turn meter by 5%. If the enemy gains 3 [Buffs] in one turn, this hero gains an extra turn.

Perun

Perun

Storm Surge

When an enemy hero has their turn meter decreased, increase this hero's turn meter by 2%.

Quetzalcoatl

Quetzalcoatl

Age of Rebirth

When this hero is defeated, revive 2 allies with 25% HP and increase their [INIT] by 5% (stacking up to 3 times). Occurs once per wave.

Ra

Ra

Eye of Ra

When any [Blaze] on allies or enemies activates, expires, or is removed, increase the damage of the next Ultimate by 2.5%.

Raijin

Raijin

Eye of the Storm

When an enemy receives a [Debuff], has a 50% chance to shock them inflicting damage (100%ATK) which cannot be critical and ignores defense. This can trigger up to 1 time per enemy turn.

Shamash

Shamash

Blazing Divination

When an ally joins this hero in attack, increase their divinity by 50.

If this hero is under [Vanish], has a 50% chance to reflect any [Debuff] placed on them by an enemy.

Sun Wukong

Sun Wukong

Unyielding Trickster

Place [Immortal] on this hero for 1 turn when receiving fatal damage for the first time. Also, has a 25% chance to join an ally's attack.

Svarog

Svarog

Forgefire Protection

Each time an ally uses an Ultimate, decreases the damage received by all allies by 3% (up to 5 times).

Tianlong

Tianlong

Skybound Ward

When this hero [Intercepts] an attack, Heal (100%DEF) the attacked ally and place [Barrier] (50%DEF) on them.

Tlaloc

Tlaloc

Static Torrent

Each hit from this hero has a 25% chance to inflict extra damage to a random enemy for 10% of the damage inflicted.

Viviane

Viviane

Blessing of the Lake

This hero inflicts 10% increased damage with their Basic Abilities. This is doubled when joining attacks.

Y Ddraig Goch

Y Ddraig Goch

Ancient Power

Inflicts 15% more damage and receives 15% less damage from enemies under [Blaze] or [Aetherburn].

Yan Wang

Yan Wang

Judgment of Diyu

Increase this hero's INIT by 1% (stacking up to 15%) after placing a [Debuff].

Ymir

Ymir

Frozen Blood

When this hero is attacked, has a 25% chance to place [Freeze] the enemy for 1 turn.

Zeus

Zeus

King of Gods

When this hero defeats an enemy, the next attack of each ally will inflict +15% increased damage.

Epic

Achilles

Achilles

Achilles Heel

Inflicts 10% increased damage to enemies under [Bleed] but receives 20% increased damage from enemies under [Bleed].

Aya

Aya

Guiding Light

At the start of battle increase this hero’s INIT by 10% of this hero’s SPD.

Banshee

Banshee

Tormented Blight

Bastet

Bastet

Purifed in Flames

Increase this hero’s Turn Meter by 2.5% when inflicting damage to enemies under [Blaze].

Beowulf

Beowulf

Giant Slayer

Inflicts 10% increased damage to Brawler and Bosses.

Bran

Bran

Noble Martyr

Transfers 10% of the damage inflicted on allies to this hero.

Brynhild

Brynhild

Valkyrie's Aegis

While under a [Radiance] [Buff], place [Blaze I] for 1 turn on any enemy that attacks this hero.

Cleopatra

Cleopatra

Nile's Blessing

When a [Buff] on an ally expires or is removed, restore 2.5% of their Destroyed MAX HP.

Devana

Devana

Lingering Omen

When an enemy increases a turn meter, this hero has a 50% chance to counter-attack with their basic ability.

Freki

Freki

Ravenous Instinct

Heal for 15% of the damage inflicted when hitting an enemy under [Bleed], and [Bleed] placed by this hero inflict 10% increased damage.

Gawain

Gawain

Courageous Devotion

When an ally receives a [Disable], there is a 20% chance this hero will receive it instead.

Geri

Geri

Pack Bulwark

When an ally's HP drops below 50%, this hero places [Protect II] on them for 1 turn.

Gilgamesh

Gilgamesh

Confrontation of Fate

When an ally or enemy activates their Ultimate Ability, increase this hero's Divinity by 5%.

Gogmagog

Gogmagog

Colossal Resilience

When damage is inflicted on this hero, increase DEF and RES by 3% (up to 5 stacks).

Gozu

Gozu

Welcome Party

Green Knight

Green Knight

Exchange of Blows

Reflects 15% of the damage inflicted to this hero back to the enemy.

Hattori Hanzo

Hattori Hanzo

Shadow Ambush

Himiko

Himiko

Malevolence

Hou Yi

Hou Yi

Sun Ward

When an ally receives [Blaze], there is a 25% chance this hero receives it instead.

Hound of Duat

Hound of Duat

Feeding Frenzy

When attacking enemies, place [Barrier] on this hero for 5% of the damage inflicted.

Hunahpu

Hunahpu

Twin Motivation

When this hero receives a critical attack, increase this hero’s turn meter by 2.5%.

Imhotep

Imhotep

Grand Architect

At the start of each wave, place [Ward] on the ally with the lowest HP for 1 turn.

Inari

Inari

Kitsune's Gift

Ishtar

Ishtar

Carnal Acolytes

When this hero is attacked, has a 25% chance to redirect the damage to a random ally. If Anu or Gilgamesh is on the team, will always redirect the damage.

Jiutian

Jiutian

Mysterious Sabotage

Kenshin

Kenshin

Quick Draw

Increase this hero’s turn meter by 5% when joining an attack or retaliating.

Koshchei

Koshchei

Withering Aura

Enemies under [RES Down II] or [INIT Down II] inflict 10% less damage when attacking this hero.

Leonidas

Leonidas

Spartan Resolve

Has a 30% chance to convert 50% of incoming damage from attacks into [Barrier]. The [Barrier] cannot exceed more than 10% of this hero's health.

Leshy

Leshy

Veiled Vengence

Attacks have a 50% chance to increase Divinity by 2.5% when attacking under [Vanish]

Luoshen

Luoshen

River Maiden

Mezu

Mezu

Gate Guardian

Mokosh

Mokosh

Harvest Cycle

When any enemy is defeated, Heal (1500%INIT) this hero and increase Turn Meter by 10%

Mordred

Mordred

Ruin of Camelot

Enemies have a 30% chance to reflect 50% damage when attacked by an ally.

Musashi

Musashi

Earnest Heart Straight Way

Place [Ward] on this hero for 1 turn after they place [Taunt] on an enemy.

Nanaya

Nanaya

Shackles of Desire

Nezha

Nezha

Sacrificial Surge

At the start of this hero's turn, sacrifice 15% of this hero's current HP and increase the damage of the next attack by 15%.

Ninsun

Ninsun

Maternal Aura

Ninurta

Ninurta

Surge of Dominance

Odysseus

Odysseus

Voyager's Deception

Osiris

Osiris

Balance of Ma'at

When above 50% HP, increase damage this hero inflicts by 10%. Otherwise decrease damage inflicted on this hero by 10%.

Pandora

Pandora

Chaotic Diffusion

Has a 25% chance to transfer 1 [Debuff] on this hero when attacking enemies.

Percival

Percival

Resist Temptation

Increase this hero's Resistance by 5% for each buff they are under.

Persephone

Persephone

Realm Shift

When an enemy gains a [Debuff] decrease their Divinity by 2.5%.

Poludnitsa

Poludnitsa

Oppressive Heat

Deals 20% additional critical damage to enemies under [Blaze].

Polyphemus

Polyphemus

Captured Victims

When attacking enemies under [Disable], destroy 5% of their MAX HP. Cannot destroy more than 30% of the target’s MAX HP.

Ran

Ran

Cold Depths

Attacks decrease 5% of the target’s Turn Meter. If the target is below 50% HP, steal 5% Turn Meter instead.

Ryujin

Ryujin

Ebb and Flow

Set

Set

Eternal Spite

When an enemy places a [Debuff] on this hero, increase their ultimate divinity cost 1%.

Sun Tzu

Sun Tzu

Art of War

When an enemy's Turn Meter or Divinity is increased, all allies gain 25% of the amount increased.

Thorkell

Thorkell

Bloodlust

This hero gains effects depending on the stacks of [Bleed] on the enemy team: At 5 Stacks: +10% Increased Damage. At 10 Stacks: Steals 5% Turn Meter when attacking. At 20 Stacks: -15% Damage Received

Xbalanque

Xbalanque

Twin Duelist

When this hero inflicts a critical attack, the next attack will inflict 10% increased damage.

Xipe Totec

Xipe Totec

Flayed Feast

When below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (5%HP) per stack removed. When above 50% HP, Increase Strong Hit chance by 2% per [Bleed] on target.

Xiwangmu

Xiwangmu

Orchard Blessing

Xochiquetzal

Xochiquetzal

Torment of Temptation

This hero inflicts 10% increase damage to enemies under [Charm].

Xolotl

Xolotl

Path of the Psychopomp

Has a 10% chance to join an ally in attacking. When joining an attack, will heal (5%MAX HP) all allies and increase their Divinity by 5%.

Xquic

Xquic

Blood Eclipse

Xtabay

Xtabay

Venomous Allure

Rare

Akuma

Akuma

Sip of Calamity

Ankhesenamun

Ankhesenamun

Praise the Sun

Place [Phoenix] on this hero for 1 turns when they fall below 50% HP.

Asag

Asag

Magmaburn

At the end of an enemy turn, if they are under [Blaze], has a 25% to place [Petrify] on them for 1 turn.

Aslaug

Aslaug

Nordic Foresight

Whenever an ally [Block Debuffs] activates, increase their Turn Meter by 5%.

Babi

Babi

Territorial Wrath

Enemies under [Banish] receive 10% increased attack damage.

Bauk

Bauk

Lurking Presence

When this hero receives a [Debuff], he has a 25% chance to [Retaliate] against the attacker.

Cait Sith

Cait Sith

Shadow Prowess

At the start of the round, Place [Vanish] on this hero for 2 turns. While under [Vanish], this hero has 10% increased ACC.

Ceridwen

Ceridwen

Judgement Call

Damage inflicted on Order allies is decreased by 5%. Damage inflicted by Chaos allies is increased by 5%.

Chang'e

Chang'e

Spirit Elixir

Cyclops

Cyclops

Tough Skin

This hero takes 10% less damage from critical hits.

Dagonet

Dagonet

Fools Courage

When an enemy [Buff] expires or is removed, decrease 5% of their Turn Meter. When an enemy [Debuff] expires or is removed, decrease 5% of their Divinity.

Diao Chan

Diao Chan

Devoted Admiration

Dobrynya

Dobrynya

Oath of the Bogatyr

When this hero intercepts an attack, Heal the protected ally for 5% of their MAX HP. If the ally is below 50% HP, prevent the [Intercept] from reducing its duration when activated.

Enkidu

Enkidu

Wildman

Eurydice

Eurydice

Lyric of Orpheus

When an enemy with a [Disable] takes a turn, decrease their Divinity by 5%

Guan Yu

Guan Yu

Relentless Resolve

Deal 10% increased damage to enemies under [Drain]

Hippolyta

Hippolyta

Strength in Union

Increases the DEF of all allies by 1.5% for each hero matching this hero's realm.

Icarus

Icarus

Wings of Wax

If this hero is under [Blaze], increase INIT by 3% and decrease SPD by 3%. If this hero is not under [Blaze], increase SPD by 3% and decrease INIT by 3%.

Isolde

Isolde

Heart's Echo

When an ally Defender is attacked, Heal (5%MAX HP) this hero

Ixchel

Ixchel

Sacrificial Rite

At the start of this hero’s turn, sacrifice 5% of this hero’s current HP and heal all allies equal to the amount of HP lost.

Lada

Lada

Renewal Bonds

When an ally is healed, all allies receive 5% of the healed amount.

Lady Xoc

Lady Xoc

Mouth of Thorns

Increase damage inflicted by 1% for each stack of [Bleed] on the target.

Lagertha

Lagertha

Maiden of Midgard

When an ally’s [Shield] is removed or depleted, has a 25% chance to place [Intercept] on them for 1 turn.

Lu Bu

Lu Bu

Battle Hardened

When this hero has [Barrier], inflict 10% increased damage and reduce the damage received by 10%.

Ma Chao

Ma Chao

Ambitious Vengeance

Mabon

Mabon

Knight of the Hunt

When an ally receives a [Disable] has a 30% chance to increase their turn meter by 5%.

Maria Morevna

Maria Morevna

Resolute Assault

Increases damage inflicted by +1.5% for each [Buff] on the target.

Minotaur

Minotaur

Red Haze

Increase the chance to strong hit by 10% while at full Divinity.

Muse

Muse

Poetic Resonance

Nebuchadnezzar

Nebuchadnezzar

Ambitious Solidarity

Nefertiti

Nefertiti

Divine Triad

Nitocris

Nitocris

Unwilling Usurper

At the start of this hero's turn steal 5% Divinity from the enemy with the highest Turn Meter.

Oni

Oni

Mark of the Wicked

Reflect 10% of damage inflicted on this hero to all enemies under [Hex].

Onryo

Onryo

Eternal Vengeance

Orpheus

Orpheus

Serenade

Has a 20% chance to increase the Divinity of all allies by [25] when this hero places a [Buff] on any ally.

Ragnar Lothbrok

Ragnar Lothbrok

Warlord of Midgard

Place [Shield] (15%HP) on this hero when their HP falls below 25%.

Ramses

Ramses

General of the Nile

Inflict10% increased damage to enemies under [Acid].

Sargon

Sargon

Unbreakable Command

Seeress

Seeress

Clairvoyance

Has a 10% chance to gain an [Extra Turn] when inflicting a strong hit.

Shinigami

Shinigami

Afterlife Calls

Execute an enemy if they have less than 5% HP after attacking them.

Shishi

Shishi

Steadfast

Heal (5%MAXHP) this hero when an enemy places a [Debuff] on them.

Shorn One

Shorn One

Unshakeable

Has a 25% chance to remove 1 [Disable] on this hero at the start of their turn.

Sigurd

Sigurd

Dragonhorn Skin

When this hero is attacked, Heal for 15% of the damage inflicted.

Skadi

Skadi

Winter Prowess

When attacking enemies under [Freeze], reduce the target's Divinity by 5%.

Tengu

Tengu

Updraft

Attacks have a 50% chance to decrease the target's turn meter by 5%.

Tomoe Gozen

Tomoe Gozen

Samurai Fury

Tristan

Tristan

Lover's Resolve

Each [Debuff] on this hero reduces damage taken from attacks by 5%.

Attacks have a 10% chance to place [Curse I] on the target for 3 turns.

Tzilacatzin

Tzilacatzin

Otomi Fortitude

If this hero is under [Vanish], attacks have a 25% chance to place a random [Disable] on the target for 1 turn.

Ulfhednar

Ulfhednar

Warband

Critical hits against the same enemy inflict 10% increased damage

Vesna

Vesna

Harmony of Growth

For each [Buff] on an ally, Increase this hero's healing output by 2.5%.

Vidar

Vidar

Vow of Silence

Increase this hero's Max HP by 5% each time an ally dies (stacking up to 3 times).

Volkodlak

Volkodlak

Mark of the Predator

Increase all damage inflicted by this hero on enemies under [Despair] by 5%.

Hero Imprint

Inflicts 10% increased damage to enemies under [Bleed] but receives 20% increased damage from enemies under [Bleed].

At the start of an enemy turn, decrease the damage this hero receives by 10% (stacking up to 5 times). Stacks reset at the start of this hero’s turn.

Place [Phoenix] on this hero for 1 turns when they fall below 50% HP.

Anu Anu

For every 10% Divinity on this hero, reduce the damage this hero receives by 1.5%.

When a hero is defeated, Increase this hero's turn meter by 10%.

Allies gain 1% Turn Meter when inflicting damage to an enemy. This effect is doubled on allies who are under [SPD Up II] and [INIT Up II].

Whenever an ally uses a Core Ability, increases the damage of their Core Ability by 5%. Stacks reset on each wave.

Each time an enemy receives a [Debuff], increases this hero's chance to Strong Hit by 2.5% on their next ability.

After defeating an enemy, this hero's next attack will inflict 25% increased damage.

At the end of an enemy turn, if they are under [Blaze], has a 25% to place [Petrify] on them for 1 turn.

Whenever an ally [Block Debuffs] activates, increase their Turn Meter by 5%.

Each time this hero is attacked under [Shield], heal for 25% of the damage inflicted to the [Shield]. If the [Shield] is depleted or removed, has a 50% chance to place [Petrify] on the enemy for 1 turn.

Aya Aya

At the start of battle increase this hero’s INIT by 10% of this hero’s SPD.

Enemies under [Banish] receive 10% increased attack damage.

Increase this hero’s Turn Meter by 2.5% when inflicting damage to enemies under [Blaze].

When this hero receives a [Debuff], he has a 25% chance to [Retaliate] against the attacker.

When an ally receives a [Debuff], decrease its duration by 1 turn.

Inflicts 10% increased damage to Brawler and Bosses.

Transfers 10% of the damage inflicted on allies to this hero.

While under a [Radiance] [Buff], place [Blaze I] for 1 turn on any enemy that attacks this hero.

At the start of the round, Place [Vanish] on this hero for 2 turns. While under [Vanish], this hero has 10% increased ACC.

When this hero inflicts a critical hit, steal 2.5% Turn Meter. If the attack is strong, steal a further 2.5% Turn Meter.

Damage inflicted on Order allies is decreased by 5%. Damage inflicted by Chaos allies is increased by 5%.

After this hero joins an attack, gains an Extra Turn or Retaliate's, this hero's next ability will ignore 15% of the target's DEF and ignore [Shield], [Barrier], [Immortal], [Ward] and [DEF Up].

If an enemy is under [Acid], reduce their incoming Healing by 25%.

When a [Buff] on an ally expires or is removed, restore 2.5% of their Destroyed MAX HP.

This hero takes 10% less damage from critical hits.

When an enemy [Buff] expires or is removed, decrease 5% of their Turn Meter. When an enemy [Debuff] expires or is removed, decrease 5% of their Divinity.

When an enemy increases a turn meter, this hero has a 50% chance to counter-attack with their basic ability.

When this hero intercepts an attack, Heal the protected ally for 5% of their MAX HP. If the ally is below 50% HP, prevent the [Intercept] from reducing its duration when activated.

At the start of an enemy's turn, if they are under [Bleed] increase the damage of this hero's next attack by 5%.

Increase the healing from [Mend] by 25%. At the start of this hero’s Turn, activate 1 [Mend] on each ally.

When an enemy with a [Disable] takes a turn, decrease their Divinity by 5%

Enemies under [Bleed] have their Turn Meter reduction effects reduced by 50%.

When [Immortal] prevents this hero's death increases their HP, ATK and DEF by 2.5% (stacks up to 6 times)

Heal for 15% of the damage inflicted when hitting an enemy under [Bleed], and [Bleed] placed by this hero inflict 10% increased damage.

When this hero inflicts a critical hit, Heal (1200% INIT) this hero.

Reduce the damage this hero receives from AoE Attacks by 15%.

When an ally receives a [Disable], there is a 20% chance this hero will receive it instead.

When an ally's HP drops below 50%, this hero places [Protect II] on them for 1 turn.

When an ally or enemy activates their Ultimate Ability, increase this hero's Divinity by 5%.

When damage is inflicted on this hero, increase DEF and RES by 3% (up to 5 stacks).

Reflects 15% of the damage inflicted to this hero back to the enemy.

For every 20% HP this hero is missing, increase their SPD and INIT by 5%

Deal 10% increased damage to enemies under [Drain]

At the start of this hero’s turn, has a 50% chance to place [Curse II] for 1 turn on the enemy with the Highest ATK. When an enemy under [Curse] is defeated, place [Curse II] for 1 turn on a living enemy with the Highest ATK. [Curse II] cannot be dispelled or resisted.

If this hero is under a [Buff] has a 25% chance to reflect any [Debuff] received.

Hel Hel

Defeating an enemy increases Turn Meter Fill Effects on this hero by 10% (stacking up to 5 times).

Prevents this hero's death and heals them to 50% of their MAX HP.

Increases the DEF of all allies by 1.5% for each hero matching this hero's realm.

When this hero is attacked by enemies under [Taunt], increase the turn meter of all allies by 2.5%.

When an ally receives [Blaze], there is a 25% chance this hero receives it instead.

When attacking enemies, place [Barrier] on this hero for 5% of the damage inflicted.

When this hero receives a critical attack, increase this hero’s turn meter by 2.5%.

If this hero is under [Blaze], increase INIT by 3% and decrease SPD by 3%. If this hero is not under [Blaze], increase SPD by 3% and decrease INIT by 3%.

At the start of each wave, place [Ward] on the ally with the lowest HP for 1 turn.

When this hero is attacked, has a 25% chance to redirect the damage to a random ally. If Anu or Gilgamesh is on the team, will always redirect the damage.

At the start of this hero’s turn, remove all [Debuffs] and [Disables] from the ally with the lowest HP, then heal them equal to 5% of this hero’s MAX HP.

When an ally Defender is attacked, Heal (5%MAX HP) this hero

At the start of this hero’s turn, sacrifice 5% of this hero’s current HP and heal all allies equal to the amount of HP lost.

For every 10 [Buffs] placed on the enemy team, activate this hero's Basic Ability against the enemy with the highest Turn Meter.

When attacking enemies under [INIT Down] decrease their turn meter by 2.5%.

Increase this hero’s turn meter by 5% when joining an attack or retaliating.

When this hero [Intercepts] attacks, reduce the damage taken by 25% and Heal (10%HP) this hero.

When an ally is damaged by [Blaze] or [Aetherburn], reduce the effectiveness by 25% and increase the damage of the next hero’s ability by 5%.

Enemies under [RES Down II] or [INIT Down II] inflict 10% less damage when attacking this hero.

When an ally is healed, all allies receive 5% of the healed amount.

Increase damage inflicted by 1% for each stack of [Bleed] on the target.

When an ally’s [Shield] is removed or depleted, has a 25% chance to place [Intercept] on them for 1 turn.

When this hero defeats an enemy, they explode inflicting damage (50%ATK) to all enemies which ignores 100% DEF but cannot be critical.

Has a 30% chance to convert 50% of incoming damage from attacks into [Barrier]. The [Barrier] cannot exceed more than 10% of this hero's health.

Attacks have a 50% chance to increase Divinity by 2.5% when attacking under [Vanish]

When [Sleep] expires or is removed from an enemy, decrease their Turn Meter by 10%

When this hero has [Barrier], inflict 10% increased damage and reduce the damage received by 10%.

When an ally receives a [Disable] has a 30% chance to increase their turn meter by 5%.

For every 10 [debuffs] this hero’s receives, activate their Core Ability.

Increases damage inflicted by +1.5% for each [Buff] on the target.

Restore 10% of this hero's Destroyed HP when they receive a [Buff].

Increase the chance to strong hit by 10% while at full Divinity.

When an enemy attacks this hero, decrease the damage received by 10% and increase the damage this hero inflicts on their next ability by 2.5%. This is doubled if the enemy is under [Barrier] or [Shield].

When any enemy is defeated, Heal (1500%INIT) this hero and increase Turn Meter by 10%

Enemies have a 30% chance to reflect 50% damage when attacked by an ally.

This hero gains bonus effects when a [Debuff] activates: [Aetherburn] increases this hero's Divinity by 25. [Blaze] increases this hero's next core ability damage by 2.5%. [Acid] increases this hero's turn meter by 5%. [Bleed] Heal (1000%ACC) this hero.

When an enemy receives a [Buff] has a 50% chance to reduce its duration by 1 turn. If the enemy receives a [Debuff] has a 50% chance to increase its duration by 1 turn instead.

Increases the chance to Strong Hit by 10% when inflicting damage under [Vanish].

Place [Ward] on this hero for 1 turn after they place [Taunt] on an enemy.

At the start of this hero's turn, sacrifice 15% of this hero's current HP and increase the damage of the next attack by 15%.

At the start of this hero's turn steal 5% Divinity from the enemy with the highest Turn Meter.

Increase the damage inflicted by this hero by 5% and reduces the damage received by 5% each time this hero defeats an enemy (stacking up to 5 times).

At the start of the wave, place [Charm] on the enemy with the highest ATK for 1 turn.

Oni Oni

Reflect 10% of damage inflicted on this hero to all enemies under [Hex].

Has a 20% chance to increase the Divinity of all allies by [25] when this hero places a [Buff] on any ally.

When above 50% HP, increase damage this hero inflicts by 10%. Otherwise decrease damage inflicted on this hero by 10%.

Has a 25% chance to transfer 1 [Debuff] on this hero when attacking enemies.

If this hero has more INIT than SPD, attacks steal 5% turn meter from the target. Otherwise, they steal 5% Divinity from the target.

When an enemy gains a [Buff], increase this hero's turn meter by 5%. If the enemy gains 3 [Buffs] in one turn, this hero gains an extra turn.

Increase this hero's Resistance by 5% for each buff they are under.

When an enemy gains a [Debuff] decrease their Divinity by 2.5%.

When an enemy hero has their turn meter decreased, increase this hero's turn meter by 2%.

Deals 20% additional critical damage to enemies under [Blaze].

When attacking enemies under [Disable], destroy 5% of their MAX HP. Cannot destroy more than 30% of the target’s MAX HP.

When this hero is defeated, revive 2 allies with 25% HP and increase their [INIT] by 5% (stacking up to 3 times). Occurs once per wave.

Ra Ra

When any [Blaze] on allies or enemies activates, expires, or is removed, increase the damage of the next Ultimate by 2.5%.

Place [Shield] (15%HP) on this hero when their HP falls below 25%.

When an enemy receives a [Debuff], has a 50% chance to shock them inflicting damage (100%ATK) which cannot be critical and ignores defense. This can trigger up to 1 time per enemy turn.

Inflict10% increased damage to enemies under [Acid].

Ran Ran

Attacks decrease 5% of the target’s Turn Meter. If the target is below 50% HP, steal 5% Turn Meter instead.

Has a 10% chance to gain an [Extra Turn] when inflicting a strong hit.

Set Set

When an enemy places a [Debuff] on this hero, increase their ultimate divinity cost 1%.

When an ally joins this hero in attack, increase their divinity by 50.

Execute an enemy if they have less than 5% HP after attacking them.

Heal (5%MAXHP) this hero when an enemy places a [Debuff] on them.

Has a 25% chance to remove 1 [Disable] on this hero at the start of their turn.

When this hero is attacked, Heal for 15% of the damage inflicted.

When attacking enemies under [Freeze], reduce the target's Divinity by 5%.

If this hero is under [Vanish], has a 50% chance to reflect any [Debuff] placed on them by an enemy.

When an enemy's Turn Meter or Divinity is increased, all allies gain 25% of the amount increased.

Place [Immortal] on this hero for 1 turn when receiving fatal damage for the first time. Also, has a 25% chance to join an ally's attack.

Each time an ally uses an Ultimate, decreases the damage received by all allies by 3% (up to 5 times).

Attacks have a 50% chance to decrease the target's turn meter by 5%.

This hero gains effects depending on the stacks of [Bleed] on the enemy team: At 5 Stacks: +10% Increased Damage. At 10 Stacks: Steals 5% Turn Meter when attacking. At 20 Stacks: -15% Damage Received

When this hero [Intercepts] an attack, Heal (100%DEF) the attacked ally and place [Barrier] (50%DEF) on them.

Each hit from this hero has a 25% chance to inflict extra damage to a random enemy for 10% of the damage inflicted.

Each [Debuff] on this hero reduces damage taken from attacks by 5%.

Attacks have a 10% chance to place [Curse I] on the target for 3 turns.

If this hero is under [Vanish], attacks have a 25% chance to place a random [Disable] on the target for 1 turn.

Critical hits against the same enemy inflict 10% increased damage

For each [Buff] on an ally, Increase this hero's healing output by 2.5%.

Increase this hero's Max HP by 5% each time an ally dies (stacking up to 3 times).

This hero inflicts 10% increased damage with their Basic Abilities. This is doubled when joining attacks.

Increase all damage inflicted by this hero on enemies under [Despair] by 5%.

When this hero inflicts a critical attack, the next attack will inflict 10% increased damage.

When below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (5%HP) per stack removed. When above 50% HP, Increase Strong Hit chance by 2% per [Bleed] on target.

This hero inflicts 10% increase damage to enemies under [Charm].

Has a 10% chance to join an ally in attacking. When joining an attack, will heal (5%MAX HP) all allies and increase their Divinity by 5%.

Inflicts 15% more damage and receives 15% less damage from enemies under [Blaze] or [Aetherburn].

Increase this hero's INIT by 1% (stacking up to 15%) after placing a [Debuff].

When this hero is attacked, has a 25% chance to place [Freeze] the enemy for 1 turn.

When this hero defeats an enemy, the next attack of each ally will inflict +15% increased damage.

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