Imprints
Godforge features a unique Imprint system that allows you to sacrifice heroes in the Anvil of Creation to extract their imprint. These imprints can be applied to weapons in the Wayland's Smithy. Weilding these weapons gives your heroes a second passive, based on the imprint.
Most imprints are a weaker version of the hero's passive.
Legendary
Amaterasu
New DawnAt the start of an enemy turn, decrease the damage this hero receives by 10% (stacking up to 5 times). Stacks reset at the start of this hero’s turn.
Anu
Celestial WardFor every 10% Divinity on this hero, reduce the damage this hero receives by 1.5%.
Anubis
Weigh the ScalesWhen a hero is defeated, Increase this hero's turn meter by 10%.
Aphrodite
MotivationAllies gain 1% Turn Meter when inflicting damage to an enemy. This effect is doubled on allies who are under [SPD Up II] and [INIT Up II].
Apollo
Prophetic WisdomWhenever an ally uses a Core Ability, increases the damage of their Core Ability by 5%. Stacks reset on each wave.
Ares
Warborn FrenzyEach time an enemy receives a [Debuff], increases this hero's chance to Strong Hit by 2.5% on their next ability.
Artemis
Thrill of the HuntAfter defeating an enemy, this hero's next attack will inflict 25% increased damage.
Athena
Medusa's GlareEach time this hero is attacked under [Shield], heal for 25% of the damage inflicted to the [Shield]. If the [Shield] is depleted or removed, has a 50% chance to place [Petrify] on the enemy for 1 turn.
Belobog
Law of TimeWhen an ally receives a [Debuff], decrease its duration by 1 turn.
Camazotz
Nightmare TheftWhen this hero inflicts a critical hit, steal 2.5% Turn Meter. If the attack is strong, steal a further 2.5% Turn Meter.
Chernobog
Imposing PresenceAfter this hero joins an attack, gains an Extra Turn or Retaliate's, this hero's next ability will ignore 15% of the target's DEF and ignore [Shield], [Barrier], [Immortal], [Ward] and [DEF Up].
Cizin
Ashes of DecayIf an enemy is under [Acid], reduce their incoming Healing by 25%.
Dracula
Symphony of the NightAt the start of an enemy's turn, if they are under [Bleed] increase the damage of this hero's next attack by 5%.
Enki
Gift of IngenuityIncrease the healing from [Mend] by 25%. At the start of this hero’s Turn, activate 1 [Mend] on each ally.
Fenrir
Blood-FuelledEnemies under [Bleed] have their Turn Meter reduction effects reduced by 50%.
Fisher King
Keeper of the GrailWhen [Immortal] prevents this hero's death increases their HP, ATK and DEF by 2.5% (stacks up to 6 times)
Freya
Vanir's GraceWhen this hero inflicts a critical hit, Heal (1200% INIT) this hero.
Fujin
Cyclone BarrierReduce the damage this hero receives from AoE Attacks by 15%.
Grendel
Enraged MonsterFor every 20% HP this hero is missing, increase their SPD and INIT by 5%
Hades
Charon AwaitsAt the start of this hero’s turn, has a 50% chance to place [Curse II] for 1 turn on the enemy with the Highest ATK. When an enemy under [Curse] is defeated, place [Curse II] for 1 turn on a living enemy with the Highest ATK. [Curse II] cannot be dispelled or resisted.
Heimdall
Vanguard's VigilIf this hero is under a [Buff] has a 25% chance to reflect any [Debuff] received.
Hel
Helheim's HoldDefeating an enemy increases Turn Meter Fill Effects on this hero by 10% (stacking up to 5 times).
Hercules
Son of ZeusPrevents this hero's death and heals them to 50% of their MAX HP.
Horus
Falcon SurgeWhen this hero is attacked by enemies under [Taunt], increase the turn meter of all allies by 2.5%.
Isis
Mother's EmbraceAt the start of this hero’s turn, remove all [Debuffs] and [Disables] from the ally with the lowest HP, then heal them equal to 5% of this hero’s MAX HP.
Izanagi
Breath of LifeFor every 10 [Buffs] placed on the enemy team, activate this hero's Basic Ability against the enemy with the highest Turn Meter.
Izanami
Eternal DecayWhen attacking enemies under [INIT Down] decrease their turn meter by 2.5%.
King Arthur
Blessing of the GrailWhen this hero [Intercepts] attacks, reduce the damage taken by 25% and Heal (10%HP) this hero.
Kinich Ahau
Solar BarrierWhen an ally is damaged by [Blaze] or [Aetherburn], reduce the effectiveness by 25% and increase the damage of the next hero’s ability by 5%.
Lamashtu
Soul EruptionWhen this hero defeats an enemy, they explode inflicting damage (50%ATK) to all enemies which ignores 100% DEF but cannot be critical.
Loki
Unending MischiefWhen [Sleep] expires or is removed from an enemy, decrease their Turn Meter by 10%
Marduk
Grounded SurgeFor every 10 [debuffs] this hero’s receives, activate their Core Ability.
Metztli
Endless NightRestore 10% of this hero's Destroyed HP when they receive a [Buff].
Moctezuma
Sacrificial VowWhen an enemy attacks this hero, decrease the damage received by 10% and increase the damage this hero inflicts on their next ability by 2.5%. This is doubled if the enemy is under [Barrier] or [Shield].
Morgan Le Fay
Sorceress EdictThis hero gains bonus effects when a [Debuff] activates: [Aetherburn] increases this hero's Divinity by 25. [Blaze] increases this hero's next core ability damage by 2.5%. [Acid] increases this hero's turn meter by 5%. [Bleed] Heal (1000%ACC) this hero.
Morrigan
FuturesightWhen an enemy receives a [Buff] has a 50% chance to reduce its duration by 1 turn. If the enemy receives a [Debuff] has a 50% chance to increase its duration by 1 turn instead.
Mulan
Raging Fire WithinIncreases the chance to Strong Hit by 10% when inflicting damage under [Vanish].
Oda Nobunaga
Unify the RealmsIncrease the damage inflicted by this hero by 5% and reduces the damage received by 5% each time this hero defeats an enemy (stacking up to 5 times).
At the start of the wave, place [Charm] on the enemy with the highest ATK for 1 turn.
Pangu
Balance of ForceIf this hero has more INIT than SPD, attacks steal 5% turn meter from the target. Otherwise, they steal 5% Divinity from the target.
Pazuzu
Tempest WindsWhen an enemy gains a [Buff], increase this hero's turn meter by 5%. If the enemy gains 3 [Buffs] in one turn, this hero gains an extra turn.
Perun
Storm SurgeWhen an enemy hero has their turn meter decreased, increase this hero's turn meter by 2%.
Quetzalcoatl
Age of RebirthWhen this hero is defeated, revive 2 allies with 25% HP and increase their [INIT] by 5% (stacking up to 3 times). Occurs once per wave.
Ra
Eye of RaWhen any [Blaze] on allies or enemies activates, expires, or is removed, increase the damage of the next Ultimate by 2.5%.
Raijin
Eye of the StormWhen an enemy receives a [Debuff], has a 50% chance to shock them inflicting damage (100%ATK) which cannot be critical and ignores defense. This can trigger up to 1 time per enemy turn.
Shamash
Blazing DivinationWhen an ally joins this hero in attack, increase their divinity by 50.
If this hero is under [Vanish], has a 50% chance to reflect any [Debuff] placed on them by an enemy.
Sun Wukong
Unyielding TricksterPlace [Immortal] on this hero for 1 turn when receiving fatal damage for the first time. Also, has a 25% chance to join an ally's attack.
Svarog
Forgefire ProtectionEach time an ally uses an Ultimate, decreases the damage received by all allies by 3% (up to 5 times).
Tianlong
Skybound WardWhen this hero [Intercepts] an attack, Heal (100%DEF) the attacked ally and place [Barrier] (50%DEF) on them.
Tlaloc
Static TorrentEach hit from this hero has a 25% chance to inflict extra damage to a random enemy for 10% of the damage inflicted.
Viviane
Blessing of the LakeThis hero inflicts 10% increased damage with their Basic Abilities. This is doubled when joining attacks.
Y Ddraig Goch
Ancient PowerInflicts 15% more damage and receives 15% less damage from enemies under [Blaze] or [Aetherburn].
Yan Wang
Judgment of DiyuIncrease this hero's INIT by 1% (stacking up to 15%) after placing a [Debuff].
Ymir
Frozen BloodWhen this hero is attacked, has a 25% chance to place [Freeze] the enemy for 1 turn.
Zeus
King of GodsWhen this hero defeats an enemy, the next attack of each ally will inflict +15% increased damage.
Epic
Achilles
Achilles HeelInflicts 10% increased damage to enemies under [Bleed] but receives 20% increased damage from enemies under [Bleed].
Aya
Guiding LightAt the start of battle increase this hero’s INIT by 10% of this hero’s SPD.
Banshee
Tormented Blight
Bastet
Purifed in FlamesIncrease this hero’s Turn Meter by 2.5% when inflicting damage to enemies under [Blaze].
Beowulf
Giant SlayerInflicts 10% increased damage to Brawler and Bosses.
Bran
Noble MartyrTransfers 10% of the damage inflicted on allies to this hero.
Brynhild
Valkyrie's AegisWhile under a [Radiance] [Buff], place [Blaze I] for 1 turn on any enemy that attacks this hero.
Cleopatra
Nile's BlessingWhen a [Buff] on an ally expires or is removed, restore 2.5% of their Destroyed MAX HP.
Devana
Lingering OmenWhen an enemy increases a turn meter, this hero has a 50% chance to counter-attack with their basic ability.
Freki
Ravenous InstinctHeal for 15% of the damage inflicted when hitting an enemy under [Bleed], and [Bleed] placed by this hero inflict 10% increased damage.
Gawain
Courageous DevotionWhen an ally receives a [Disable], there is a 20% chance this hero will receive it instead.
Geri
Pack BulwarkWhen an ally's HP drops below 50%, this hero places [Protect II] on them for 1 turn.
Gilgamesh
Confrontation of FateWhen an ally or enemy activates their Ultimate Ability, increase this hero's Divinity by 5%.
Gogmagog
Colossal ResilienceWhen damage is inflicted on this hero, increase DEF and RES by 3% (up to 5 stacks).
Gozu
Welcome Party
Green Knight
Exchange of BlowsReflects 15% of the damage inflicted to this hero back to the enemy.
Hattori Hanzo
Shadow Ambush
Himiko
Malevolence
Hou Yi
Sun WardWhen an ally receives [Blaze], there is a 25% chance this hero receives it instead.
Hound of Duat
Feeding FrenzyWhen attacking enemies, place [Barrier] on this hero for 5% of the damage inflicted.
Hunahpu
Twin MotivationWhen this hero receives a critical attack, increase this hero’s turn meter by 2.5%.
Imhotep
Grand ArchitectAt the start of each wave, place [Ward] on the ally with the lowest HP for 1 turn.
Inari
Kitsune's Gift
Ishtar
Carnal AcolytesWhen this hero is attacked, has a 25% chance to redirect the damage to a random ally. If Anu or Gilgamesh is on the team, will always redirect the damage.
Jiutian
Mysterious Sabotage
Kenshin
Quick DrawIncrease this hero’s turn meter by 5% when joining an attack or retaliating.
Koshchei
Withering AuraEnemies under [RES Down II] or [INIT Down II] inflict 10% less damage when attacking this hero.
Leonidas
Spartan ResolveHas a 30% chance to convert 50% of incoming damage from attacks into [Barrier]. The [Barrier] cannot exceed more than 10% of this hero's health.
Leshy
Veiled VengenceAttacks have a 50% chance to increase Divinity by 2.5% when attacking under [Vanish]
Luoshen
River Maiden
Mezu
Gate Guardian
Mokosh
Harvest CycleWhen any enemy is defeated, Heal (1500%INIT) this hero and increase Turn Meter by 10%
Mordred
Ruin of CamelotEnemies have a 30% chance to reflect 50% damage when attacked by an ally.
Musashi
Earnest Heart Straight WayPlace [Ward] on this hero for 1 turn after they place [Taunt] on an enemy.
Nanaya
Shackles of Desire
Nezha
Sacrificial SurgeAt the start of this hero's turn, sacrifice 15% of this hero's current HP and increase the damage of the next attack by 15%.
Ninsun
Maternal Aura
Ninurta
Surge of Dominance
Odysseus
Voyager's Deception
Osiris
Balance of Ma'atWhen above 50% HP, increase damage this hero inflicts by 10%. Otherwise decrease damage inflicted on this hero by 10%.
Pandora
Chaotic DiffusionHas a 25% chance to transfer 1 [Debuff] on this hero when attacking enemies.
Percival
Resist TemptationIncrease this hero's Resistance by 5% for each buff they are under.
Persephone
Realm ShiftWhen an enemy gains a [Debuff] decrease their Divinity by 2.5%.
Poludnitsa
Oppressive HeatDeals 20% additional critical damage to enemies under [Blaze].
Polyphemus
Captured VictimsWhen attacking enemies under [Disable], destroy 5% of their MAX HP. Cannot destroy more than 30% of the target’s MAX HP.
Ran
Cold DepthsAttacks decrease 5% of the target’s Turn Meter. If the target is below 50% HP, steal 5% Turn Meter instead.
Ryujin
Ebb and Flow
Set
Eternal SpiteWhen an enemy places a [Debuff] on this hero, increase their ultimate divinity cost 1%.
Sun Tzu
Art of WarWhen an enemy's Turn Meter or Divinity is increased, all allies gain 25% of the amount increased.
Thorkell
BloodlustThis hero gains effects depending on the stacks of [Bleed] on the enemy team: At 5 Stacks: +10% Increased Damage. At 10 Stacks: Steals 5% Turn Meter when attacking. At 20 Stacks: -15% Damage Received
Xbalanque
Twin DuelistWhen this hero inflicts a critical attack, the next attack will inflict 10% increased damage.
Xipe Totec
Flayed FeastWhen below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (5%HP) per stack removed. When above 50% HP, Increase Strong Hit chance by 2% per [Bleed] on target.
Xiwangmu
Orchard Blessing
Xochiquetzal
Torment of TemptationThis hero inflicts 10% increase damage to enemies under [Charm].
Xolotl
Path of the PsychopompHas a 10% chance to join an ally in attacking. When joining an attack, will heal (5%MAX HP) all allies and increase their Divinity by 5%.
Xquic
Blood Eclipse
Xtabay
Venomous Allure
Rare
Akuma
Sip of Calamity
Ankhesenamun
Praise the SunPlace [Phoenix] on this hero for 1 turns when they fall below 50% HP.
Asag
MagmaburnAt the end of an enemy turn, if they are under [Blaze], has a 25% to place [Petrify] on them for 1 turn.
Aslaug
Nordic ForesightWhenever an ally [Block Debuffs] activates, increase their Turn Meter by 5%.
Babi
Territorial WrathEnemies under [Banish] receive 10% increased attack damage.
Bauk
Lurking PresenceWhen this hero receives a [Debuff], he has a 25% chance to [Retaliate] against the attacker.
Cait Sith
Shadow ProwessAt the start of the round, Place [Vanish] on this hero for 2 turns. While under [Vanish], this hero has 10% increased ACC.
Ceridwen
Judgement CallDamage inflicted on Order allies is decreased by 5%. Damage inflicted by Chaos allies is increased by 5%.
Chang'e
Spirit Elixir
Cyclops
Tough SkinThis hero takes 10% less damage from critical hits.
Dagonet
Fools CourageWhen an enemy [Buff] expires or is removed, decrease 5% of their Turn Meter. When an enemy [Debuff] expires or is removed, decrease 5% of their Divinity.
Diao Chan
Devoted Admiration
Dobrynya
Oath of the BogatyrWhen this hero intercepts an attack, Heal the protected ally for 5% of their MAX HP. If the ally is below 50% HP, prevent the [Intercept] from reducing its duration when activated.
Enkidu
Wildman
Eurydice
Lyric of OrpheusWhen an enemy with a [Disable] takes a turn, decrease their Divinity by 5%
Guan Yu
Relentless ResolveDeal 10% increased damage to enemies under [Drain]
Hippolyta
Strength in UnionIncreases the DEF of all allies by 1.5% for each hero matching this hero's realm.
Icarus
Wings of WaxIf this hero is under [Blaze], increase INIT by 3% and decrease SPD by 3%. If this hero is not under [Blaze], increase SPD by 3% and decrease INIT by 3%.
Isolde
Heart's EchoWhen an ally Defender is attacked, Heal (5%MAX HP) this hero
Ixchel
Sacrificial RiteAt the start of this hero’s turn, sacrifice 5% of this hero’s current HP and heal all allies equal to the amount of HP lost.
Lada
Renewal BondsWhen an ally is healed, all allies receive 5% of the healed amount.
Lady Xoc
Mouth of ThornsIncrease damage inflicted by 1% for each stack of [Bleed] on the target.
Lagertha
Maiden of MidgardWhen an ally’s [Shield] is removed or depleted, has a 25% chance to place [Intercept] on them for 1 turn.
Lu Bu
Battle HardenedWhen this hero has [Barrier], inflict 10% increased damage and reduce the damage received by 10%.
Ma Chao
Ambitious Vengeance
Mabon
Knight of the HuntWhen an ally receives a [Disable] has a 30% chance to increase their turn meter by 5%.
Maria Morevna
Resolute AssaultIncreases damage inflicted by +1.5% for each [Buff] on the target.
Minotaur
Red HazeIncrease the chance to strong hit by 10% while at full Divinity.
Muse
Poetic Resonance
Nebuchadnezzar
Ambitious Solidarity
Nefertiti
Divine Triad
Nitocris
Unwilling UsurperAt the start of this hero's turn steal 5% Divinity from the enemy with the highest Turn Meter.
Oni
Mark of the WickedReflect 10% of damage inflicted on this hero to all enemies under [Hex].
Onryo
Eternal Vengeance
Orpheus
SerenadeHas a 20% chance to increase the Divinity of all allies by [25] when this hero places a [Buff] on any ally.
Ragnar Lothbrok
Warlord of MidgardPlace [Shield] (15%HP) on this hero when their HP falls below 25%.
Ramses
General of the NileInflict10% increased damage to enemies under [Acid].
Sargon
Unbreakable Command
Seeress
ClairvoyanceHas a 10% chance to gain an [Extra Turn] when inflicting a strong hit.
Shinigami
Afterlife CallsExecute an enemy if they have less than 5% HP after attacking them.
Shishi
SteadfastHeal (5%MAXHP) this hero when an enemy places a [Debuff] on them.
Shorn One
UnshakeableHas a 25% chance to remove 1 [Disable] on this hero at the start of their turn.
Sigurd
Dragonhorn SkinWhen this hero is attacked, Heal for 15% of the damage inflicted.
Skadi
Winter ProwessWhen attacking enemies under [Freeze], reduce the target's Divinity by 5%.
Tengu
UpdraftAttacks have a 50% chance to decrease the target's turn meter by 5%.
Tomoe Gozen
Samurai Fury
Tristan
Lover's ResolveEach [Debuff] on this hero reduces damage taken from attacks by 5%.
Attacks have a 10% chance to place [Curse I] on the target for 3 turns.
Tzilacatzin
Otomi FortitudeIf this hero is under [Vanish], attacks have a 25% chance to place a random [Disable] on the target for 1 turn.
Ulfhednar
WarbandCritical hits against the same enemy inflict 10% increased damage
Vesna
Harmony of GrowthFor each [Buff] on an ally, Increase this hero's healing output by 2.5%.
Vidar
Vow of SilenceIncrease this hero's Max HP by 5% each time an ally dies (stacking up to 3 times).
Volkodlak
Mark of the PredatorIncrease all damage inflicted by this hero on enemies under [Despair] by 5%.
| Hero | Imprint |
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Inflicts 10% increased damage to enemies under [Bleed] but receives 20% increased damage from enemies under [Bleed]. |
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At the start of an enemy turn, decrease the damage this hero receives by 10% (stacking up to 5 times). Stacks reset at the start of this hero’s turn. |
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Place [Phoenix] on this hero for 1 turns when they fall below 50% HP. |
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For every 10% Divinity on this hero, reduce the damage this hero receives by 1.5%. |
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When a hero is defeated, Increase this hero's turn meter by 10%. |
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Allies gain 1% Turn Meter when inflicting damage to an enemy. This effect is doubled on allies who are under [SPD Up II] and [INIT Up II]. |
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Whenever an ally uses a Core Ability, increases the damage of their Core Ability by 5%. Stacks reset on each wave. |
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Each time an enemy receives a [Debuff], increases this hero's chance to Strong Hit by 2.5% on their next ability. |
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After defeating an enemy, this hero's next attack will inflict 25% increased damage. |
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At the end of an enemy turn, if they are under [Blaze], has a 25% to place [Petrify] on them for 1 turn. |
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Whenever an ally [Block Debuffs] activates, increase their Turn Meter by 5%. |
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Each time this hero is attacked under [Shield], heal for 25% of the damage inflicted to the [Shield]. If the [Shield] is depleted or removed, has a 50% chance to place [Petrify] on the enemy for 1 turn. |
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At the start of battle increase this hero’s INIT by 10% of this hero’s SPD. |
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Enemies under [Banish] receive 10% increased attack damage. |
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Increase this hero’s Turn Meter by 2.5% when inflicting damage to enemies under [Blaze]. |
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When this hero receives a [Debuff], he has a 25% chance to [Retaliate] against the attacker. |
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When an ally receives a [Debuff], decrease its duration by 1 turn. |
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Inflicts 10% increased damage to Brawler and Bosses. |
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Transfers 10% of the damage inflicted on allies to this hero. |
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While under a [Radiance] [Buff], place [Blaze I] for 1 turn on any enemy that attacks this hero. |
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At the start of the round, Place [Vanish] on this hero for 2 turns. While under [Vanish], this hero has 10% increased ACC. |
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When this hero inflicts a critical hit, steal 2.5% Turn Meter. If the attack is strong, steal a further 2.5% Turn Meter. |
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Damage inflicted on Order allies is decreased by 5%. Damage inflicted by Chaos allies is increased by 5%. |
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After this hero joins an attack, gains an Extra Turn or Retaliate's, this hero's next ability will ignore 15% of the target's DEF and ignore [Shield], [Barrier], [Immortal], [Ward] and [DEF Up]. |
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If an enemy is under [Acid], reduce their incoming Healing by 25%. |
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When a [Buff] on an ally expires or is removed, restore 2.5% of their Destroyed MAX HP. |
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This hero takes 10% less damage from critical hits. |
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When an enemy [Buff] expires or is removed, decrease 5% of their Turn Meter. When an enemy [Debuff] expires or is removed, decrease 5% of their Divinity. |
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When an enemy increases a turn meter, this hero has a 50% chance to counter-attack with their basic ability. |
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When this hero intercepts an attack, Heal the protected ally for 5% of their MAX HP. If the ally is below 50% HP, prevent the [Intercept] from reducing its duration when activated. |
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At the start of an enemy's turn, if they are under [Bleed] increase the damage of this hero's next attack by 5%. |
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Increase the healing from [Mend] by 25%. At the start of this hero’s Turn, activate 1 [Mend] on each ally. |
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When an enemy with a [Disable] takes a turn, decrease their Divinity by 5% |
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Enemies under [Bleed] have their Turn Meter reduction effects reduced by 50%. |
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When [Immortal] prevents this hero's death increases their HP, ATK and DEF by 2.5% (stacks up to 6 times) |
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Heal for 15% of the damage inflicted when hitting an enemy under [Bleed], and [Bleed] placed by this hero inflict 10% increased damage. |
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When this hero inflicts a critical hit, Heal (1200% INIT) this hero. |
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Reduce the damage this hero receives from AoE Attacks by 15%. |
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When an ally receives a [Disable], there is a 20% chance this hero will receive it instead. |
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When an ally's HP drops below 50%, this hero places [Protect II] on them for 1 turn. |
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When an ally or enemy activates their Ultimate Ability, increase this hero's Divinity by 5%. |
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When damage is inflicted on this hero, increase DEF and RES by 3% (up to 5 stacks). |
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Reflects 15% of the damage inflicted to this hero back to the enemy. |
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For every 20% HP this hero is missing, increase their SPD and INIT by 5% |
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Deal 10% increased damage to enemies under [Drain] |
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At the start of this hero’s turn, has a 50% chance to place [Curse II] for 1 turn on the enemy with the Highest ATK. When an enemy under [Curse] is defeated, place [Curse II] for 1 turn on a living enemy with the Highest ATK. [Curse II] cannot be dispelled or resisted. |
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If this hero is under a [Buff] has a 25% chance to reflect any [Debuff] received. |
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Defeating an enemy increases Turn Meter Fill Effects on this hero by 10% (stacking up to 5 times). |
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Prevents this hero's death and heals them to 50% of their MAX HP. |
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Increases the DEF of all allies by 1.5% for each hero matching this hero's realm. |
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When this hero is attacked by enemies under [Taunt], increase the turn meter of all allies by 2.5%. |
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When an ally receives [Blaze], there is a 25% chance this hero receives it instead. |
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When attacking enemies, place [Barrier] on this hero for 5% of the damage inflicted. |
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When this hero receives a critical attack, increase this hero’s turn meter by 2.5%. |
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If this hero is under [Blaze], increase INIT by 3% and decrease SPD by 3%. If this hero is not under [Blaze], increase SPD by 3% and decrease INIT by 3%. |
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At the start of each wave, place [Ward] on the ally with the lowest HP for 1 turn. |
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When this hero is attacked, has a 25% chance to redirect the damage to a random ally. If Anu or Gilgamesh is on the team, will always redirect the damage. |
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At the start of this hero’s turn, remove all [Debuffs] and [Disables] from the ally with the lowest HP, then heal them equal to 5% of this hero’s MAX HP. |
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When an ally Defender is attacked, Heal (5%MAX HP) this hero |
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At the start of this hero’s turn, sacrifice 5% of this hero’s current HP and heal all allies equal to the amount of HP lost. |
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For every 10 [Buffs] placed on the enemy team, activate this hero's Basic Ability against the enemy with the highest Turn Meter. |
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When attacking enemies under [INIT Down] decrease their turn meter by 2.5%. |
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Increase this hero’s turn meter by 5% when joining an attack or retaliating. |
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When this hero [Intercepts] attacks, reduce the damage taken by 25% and Heal (10%HP) this hero. |
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When an ally is damaged by [Blaze] or [Aetherburn], reduce the effectiveness by 25% and increase the damage of the next hero’s ability by 5%. |
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Enemies under [RES Down II] or [INIT Down II] inflict 10% less damage when attacking this hero. |
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When an ally is healed, all allies receive 5% of the healed amount. |
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Increase damage inflicted by 1% for each stack of [Bleed] on the target. |
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When an ally’s [Shield] is removed or depleted, has a 25% chance to place [Intercept] on them for 1 turn. |
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When this hero defeats an enemy, they explode inflicting damage (50%ATK) to all enemies which ignores 100% DEF but cannot be critical. |
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Has a 30% chance to convert 50% of incoming damage from attacks into [Barrier]. The [Barrier] cannot exceed more than 10% of this hero's health. |
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Attacks have a 50% chance to increase Divinity by 2.5% when attacking under [Vanish] |
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When [Sleep] expires or is removed from an enemy, decrease their Turn Meter by 10% |
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When this hero has [Barrier], inflict 10% increased damage and reduce the damage received by 10%. |
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When an ally receives a [Disable] has a 30% chance to increase their turn meter by 5%. |
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For every 10 [debuffs] this hero’s receives, activate their Core Ability. |
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Increases damage inflicted by +1.5% for each [Buff] on the target. |
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Restore 10% of this hero's Destroyed HP when they receive a [Buff]. |
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Increase the chance to strong hit by 10% while at full Divinity. |
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When an enemy attacks this hero, decrease the damage received by 10% and increase the damage this hero inflicts on their next ability by 2.5%. This is doubled if the enemy is under [Barrier] or [Shield]. |
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When any enemy is defeated, Heal (1500%INIT) this hero and increase Turn Meter by 10% |
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Enemies have a 30% chance to reflect 50% damage when attacked by an ally. |
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This hero gains bonus effects when a [Debuff] activates: [Aetherburn] increases this hero's Divinity by 25. [Blaze] increases this hero's next core ability damage by 2.5%. [Acid] increases this hero's turn meter by 5%. [Bleed] Heal (1000%ACC) this hero. |
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When an enemy receives a [Buff] has a 50% chance to reduce its duration by 1 turn. If the enemy receives a [Debuff] has a 50% chance to increase its duration by 1 turn instead. |
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Increases the chance to Strong Hit by 10% when inflicting damage under [Vanish]. |
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Place [Ward] on this hero for 1 turn after they place [Taunt] on an enemy. |
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At the start of this hero's turn, sacrifice 15% of this hero's current HP and increase the damage of the next attack by 15%. |
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At the start of this hero's turn steal 5% Divinity from the enemy with the highest Turn Meter. |
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Increase the damage inflicted by this hero by 5% and reduces the damage received by 5% each time this hero defeats an enemy (stacking up to 5 times). |
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At the start of the wave, place [Charm] on the enemy with the highest ATK for 1 turn. |
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Reflect 10% of damage inflicted on this hero to all enemies under [Hex]. |
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Has a 20% chance to increase the Divinity of all allies by [25] when this hero places a [Buff] on any ally. |
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When above 50% HP, increase damage this hero inflicts by 10%. Otherwise decrease damage inflicted on this hero by 10%. |
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Has a 25% chance to transfer 1 [Debuff] on this hero when attacking enemies. |
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If this hero has more INIT than SPD, attacks steal 5% turn meter from the target. Otherwise, they steal 5% Divinity from the target. |
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When an enemy gains a [Buff], increase this hero's turn meter by 5%. If the enemy gains 3 [Buffs] in one turn, this hero gains an extra turn. |
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Increase this hero's Resistance by 5% for each buff they are under. |
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When an enemy gains a [Debuff] decrease their Divinity by 2.5%. |
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When an enemy hero has their turn meter decreased, increase this hero's turn meter by 2%. |
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Deals 20% additional critical damage to enemies under [Blaze]. |
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When attacking enemies under [Disable], destroy 5% of their MAX HP. Cannot destroy more than 30% of the target’s MAX HP. |
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When this hero is defeated, revive 2 allies with 25% HP and increase their [INIT] by 5% (stacking up to 3 times). Occurs once per wave. |
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When any [Blaze] on allies or enemies activates, expires, or is removed, increase the damage of the next Ultimate by 2.5%. |
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Place [Shield] (15%HP) on this hero when their HP falls below 25%. |
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When an enemy receives a [Debuff], has a 50% chance to shock them inflicting damage (100%ATK) which cannot be critical and ignores defense. This can trigger up to 1 time per enemy turn. |
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Inflict10% increased damage to enemies under [Acid]. |
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Attacks decrease 5% of the target’s Turn Meter. If the target is below 50% HP, steal 5% Turn Meter instead. |
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Has a 10% chance to gain an [Extra Turn] when inflicting a strong hit. |
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When an enemy places a [Debuff] on this hero, increase their ultimate divinity cost 1%. |
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When an ally joins this hero in attack, increase their divinity by 50. |
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Execute an enemy if they have less than 5% HP after attacking them. |
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Heal (5%MAXHP) this hero when an enemy places a [Debuff] on them. |
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Has a 25% chance to remove 1 [Disable] on this hero at the start of their turn. |
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When this hero is attacked, Heal for 15% of the damage inflicted. |
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When attacking enemies under [Freeze], reduce the target's Divinity by 5%. |
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If this hero is under [Vanish], has a 50% chance to reflect any [Debuff] placed on them by an enemy. |
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When an enemy's Turn Meter or Divinity is increased, all allies gain 25% of the amount increased. |
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Place [Immortal] on this hero for 1 turn when receiving fatal damage for the first time. Also, has a 25% chance to join an ally's attack. |
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Each time an ally uses an Ultimate, decreases the damage received by all allies by 3% (up to 5 times). |
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Attacks have a 50% chance to decrease the target's turn meter by 5%. |
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This hero gains effects depending on the stacks of [Bleed] on the enemy team: At 5 Stacks: +10% Increased Damage. At 10 Stacks: Steals 5% Turn Meter when attacking. At 20 Stacks: -15% Damage Received |
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When this hero [Intercepts] an attack, Heal (100%DEF) the attacked ally and place [Barrier] (50%DEF) on them. |
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Each hit from this hero has a 25% chance to inflict extra damage to a random enemy for 10% of the damage inflicted. |
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Each [Debuff] on this hero reduces damage taken from attacks by 5%. |
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Attacks have a 10% chance to place [Curse I] on the target for 3 turns. |
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If this hero is under [Vanish], attacks have a 25% chance to place a random [Disable] on the target for 1 turn. |
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Critical hits against the same enemy inflict 10% increased damage |
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For each [Buff] on an ally, Increase this hero's healing output by 2.5%. |
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Increase this hero's Max HP by 5% each time an ally dies (stacking up to 3 times). |
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This hero inflicts 10% increased damage with their Basic Abilities. This is doubled when joining attacks. |
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Increase all damage inflicted by this hero on enemies under [Despair] by 5%. |
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When this hero inflicts a critical attack, the next attack will inflict 10% increased damage. |
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When below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (5%HP) per stack removed. When above 50% HP, Increase Strong Hit chance by 2% per [Bleed] on target. |
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This hero inflicts 10% increase damage to enemies under [Charm]. |
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Has a 10% chance to join an ally in attacking. When joining an attack, will heal (5%MAX HP) all allies and increase their Divinity by 5%. |
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Inflicts 15% more damage and receives 15% less damage from enemies under [Blaze] or [Aetherburn]. |
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Increase this hero's INIT by 1% (stacking up to 15%) after placing a [Debuff]. |
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When this hero is attacked, has a 25% chance to place [Freeze] the enemy for 1 turn. |
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When this hero defeats an enemy, the next attack of each ally will inflict +15% increased damage. |