Godforge Duels

Out now

A free card game from Fateless. Play it to earn a free Legendary hero, weapon and imprint for your Godforge account.

How to Get Each Reward

Legendary hero

Log in on 14 different days.
Just open Duels once a day. You do not have to play.
Pick any Legendary hero on your Godforge profile.

Weapon

Activate a weapon's ability 100 times.
Use your weapon every turn, before spending the rest of your Aether. Losses count too.
  • Pick a 2-cost weapon that always has a target. Ox Horn (summons a 1/1) never misses.
  • Grail is passive and never counts.
51 weapons to choose from, including 20 Legendaries. Browse weapons ›

Imprint

Imprint any card 25 times.
Drag a card marked ✦ onto one of your heroes, or double-click it in your hand and choose imprint. Clicking it once summons it instead.
  • Build a deck around cheap Imprint cards such as Dagonet, Mabon, Desert Raider and Babi, plus cheap heroes to carry them.
  • Ox Horn gives you a fresh hero to imprint on every turn, which also counts toward the weapon.
99 imprints to choose from, including 35 Legendaries. Browse imprints ›

Earned one? Claim it on the Duels Achievements screen, then pick it on godforge.gg under Profile > Rewards.

Daily Checklist
0 / 14 login days Ticks reset at 00:00 UTC and are saved in this browser only.
Save Time
  • Speed up the AI. Duels Settings > Opponent Pacing: turn every delay to the minimum. A game takes one to three minutes.
  • Find a duel partner early. The Forge Trials unlock one at a time, and trial 20 needs a duel with a friend. Trials also unlock the other decks and generals. Find an open room
  • The tutorial gives no progress. Games against the AI (Skirmish) count for everything.
  • On a phone? Turn on your browser's desktop mode and zoom out to about 50%. Without desktop mode you cannot join a friend's room. Duels is not optimised for small screens yet.
Questions Players Ask

No new account. Click DUELS on godforge.gg and log in with your Godforge account. To switch accounts, log out on the main godforge.gg site.

It needs a login on a new day after you reach the trial. Earlier logins do not count, and logging out and back in on the same day does nothing. Wait for the daily reset at 00:00 UTC, then open Duels again. If Duels was already open at the reset, close it and reopen it. While you wait, work on achievements: they give lots of packs.

You need one of your own heroes on the board first. Then either drag a card marked ✦ Imprint onto that hero, or double-click it in your hand (double-tap on a phone) and choose to play it as an imprint. Clicking it once summons it as a hero instead. Only 18 cards can imprint; the card database shows which.

Switch your browser to desktop mode, then choose Duel a Friend and Join a room; the code box is just below it. Desktop mode makes the rest of Duels easier on a phone too. On a phone, weapon and Ultimate descriptions can only be read in the Armory.

You choose the deck on the Duel a Friend screen before you create or join the room. It starts on the Wayland starter deck, not the deck you last played, so pick yours first.

A card fits if it shares your General's realm or affinity, or if it is Neutral. Spells have no affinity, so they only fit by realm. You can run up to 3 copies of a Common or Rare card, 2 of an Epic and 1 of a Legendary; a few cards set their own limit.

Harder AI gives more XP per win, but Fateless says Common gives most players the most XP per hour. Legendary only pays off if you beat it reliably. Some Forge Trials ask for a particular difficulty.

No. Your hero, weapon and imprint picks from Duels replace your picks from the previous mini-game. You choose them in the Rewards section of your Godforge profile.

You already have as many copies of that card as a deck can use, so the extra copy is turned into account XP. The game sometimes shows Unbound on a card you have only just got for the first time; that is a display bug.

The host has left or the room has closed. Ask for a new code or create your own room. If it happens with every room, a VPN may be blocking the connection.

Card packs in the Bazaar (100 Silver each, or 5 for 450) and rerolling daily quests. You get one free reroll a day; after that, each reroll costs Silver, and more each time.

Yes. Duels against other players have a turn timer, so plan your turn before your time runs out.

On 20 November 2026. Fateless has not said what time, so plan for 00:00 UTC. To get the free hero, start your 14 login days by 6 November.
Rules & Reference

Everything below is also in the game itself. Open a section when you need it.

  • Against the easier AI, race: play heroes every turn and attack the enemy General directly.
  • Acid switches off Intercept, so cards like Icarus or Kunoichi let your whole board go past a wall.
  • Do not chip at Frenzy heroes. Every time they survive damage they get stronger, so either kill them in one go or ignore them.
  • Ward blocks the next hit of any size. Break it with a cheap ping before you send in a big attacker.
  • Watch for Vengeance. Killing a hero like Sigurd with a board clear can still cost you a hero.
  • Keep some 1 and 2 cost cards in your opening hand so you are not stuck doing nothing early.
  • Once the enemy General is low, stop trading and go for the face. Buffs like Battle Cry turn a wide board into lethal.

There are 10 generals, one per realm plus Neutral. Each has 30 Health and a once-per-game Ultimate costing 8 Aether (7 for Anubis and Sun Wukong). You start with Wayland; the first Forge Trials unlock the rest.

GeneralUnlockUltimate
Wayland the Smith
Neutral · Strength
Starter Smith's Revenge: Deal 4 damage to every enemy hero.
Hel
Asgard · Wrath
Trial 1 The Dead that are Due: Fill your board with Shades.
Anubis
Aaru · Cunning
Trial 2 Weigh the Scales: Slay a target hero, then revive a hero from a Grave.
Zeus
Olympus · Valor
Trial 3 Strike from the Heavens: Deal 2 damage five times, randomly.
Izanami
Izumo · Wisdom
Trial 4 Yomi's Decree: Slay all heroes.
King Arthur
Avalon · Strength
Trial 5 Knights of the Round: Summon two 4/5 Knights with Intercept.
Camazotz
Omeyocan · Wrath
Trial 6 Trials of Xibalba: Revive 2 heroes with Vengeance.
Sun Wukong
Tian · Cunning
Trial 7 Playful Trickster: Summon an exact copy of a target hero. It gains Swift.
Enki
Ekur · Valor
Trial 8 The Deluge's Ward: Fully restore your General's Health.
Svarog
Vyraj · Wisdom
Trial 9 The Celestial Forge: Draw until you have 7 cards in hand.

Skirmish PvE

  • Play any of your decks against the AI.
  • Five difficulties: Common, Uncommon, Rare, Epic and Legendary. Several trials ask for wins on a specific difficulty.
  • A match clock counts down the whole duel. If it runs out, you lose.

Duel a Friend PvP

  • One player creates a room and shares the code; the other joins with it.
  • Results feed the Friend Duel ladder, ranked by rating.
  • No one to duel? Open Duel Rooms lists rooms that are open right now.
  • Fateless said it would set up Discord rooms grouped by rating so you can find opponents at your level.

Tutorial

  • A guided match against a sparring partner that you cannot lose.
  • Teaches summoning, attacking, Intercept, keywords and Imprints.

  1. Goal: each side has a General with 30 Health. Bring the enemy General to 0. If both reach 0 together, it is a draw.
  2. Your General never attacks. It acts through your deck's weapon and a once-per-game Ultimate that costs 7 or 8 Aether.
  3. Aether: at the start of each of your turns your maximum Aether goes up by 1 (to a maximum of 10) and refills. Cards, your weapon and your Ultimate all cost Aether. Only Destiny's Blessing and Investiture of the Gods can raise the maximum above 10.
  4. Opening hand: who goes first is random. Both players start with 4 cards; the first player skips their first draw, and the second player also gets the Aether Shard (free, +1 Aether for that turn). You get one mulligan to swap any of your opening cards.
  5. Heroes: up to 8 per side. A new hero cannot attack until your next turn unless it has Swift. Attacking uses the hero up for the turn, and a hero with 0 Power cannot attack.
  6. Combat: two heroes deal their Power to each other at the same time. Attacking the enemy General takes no damage back. Damage stays on a hero between turns. If the enemy has an Intercept hero, you must attack it first.
  7. Weapon: every deck carries one weapon, chosen when you build the deck. You never draw it. Most weapons can be activated once per turn by paying their cost.
  8. Imprints: cards marked with ✦ can be attached to one of your heroes for their Imprint cost instead of being summoned. The hero gains the effect without using a battlefield slot. If the hero dies, the Imprint returns to your hand.
  9. Running out of cards: drawing from an empty deck deals 1 damage to your General, then 2, then 3. A separate Forge Burn also hits your General at the start of each turn while your deck is empty. Your hand holds 10 cards; extra draws are burned.

Deck size
Exactly 30 cards plus a weapon. Build and save up to 30 decks in The Armory.
Which cards?
Every card must share your General's realm (such as Asgard or Aaru), share its affinity (Cunning, Strength, Valor, Wisdom or Wrath), or be Neutral.
Copy limits
Up to 3 copies of a Common or Rare card, 2 of an Epic and 1 of a Legendary. A few cards set their own limit.
Card pool
270 cards: 27 for each of the nine realms plus 27 Neutral cards. Your starter collection covers all the Neutral cards.
Getting cards
Achievements, trials, daily quests and the Star Road all give card packs. The Packs screen shows how many packs remain until a guaranteed Epic and Legendary.
Bazaar
Spend Silver on packs: 100 Silver for one, or 450 for a bundle of five.
Daily
A 7-day login cycle (Silver and packs) plus three daily quests with a bonus pack for finishing all three. You get one free quest reroll a day.
What each affinity does

The most common mechanics in each affinity, according to Fateless. They are not exclusive, so you will see them elsewhere too.

Strength
Swift, Frenzy, Cleave
Cunning
Vanish, Acid, Stun
Wisdom
Card draw, FTH UP / FTH DOWN, Dispel
Wrath
Vengeance, Sacrifice, ATK UP
Valor
Ward, healing, DEF UP

Any deck can use any of the 16 weapons. Unless noted, a weapon is activated once per turn for its Aether cost.

Weapon Cost Effect
Ox Tongue Spear Rare 2 Give a hero +1 Attack.
Sistrum Rare 2 Heal any target for 2.
Pelta Rare 2 Give a hero +1 Defense.
Xoxocoatl Rare 2 Deal 1 damage to any target.
Ox Horn Rare 2 Summon a 1/1 Hoplite.
Yumi Rare 2 Deal 2 damage to the enemy General.
Pandora's Box Epic 2 Pay 2 Health to draw a card.
Diseased Talons Epic 2 Apply Acid to a hero.
Spartan Shield Epic 2 A hero gains Intercept.
Redlust Epic 2 A hero gains Swift.
Grail Epic 0 Passive: your spells heal and damage for +2 (Faith). Never activated, so it does not count toward Weapon Master.
Thunderbolt Legendary 3 Add a Bolt to your hand. Costs 1 less this turn for each spell you cast.
Aegis Legendary 3 A hero gains Ward.
Excalibur Legendary 5 All your heroes gain +1 Attack and +1 Defense.
Ankh Legendary 5 Revive a random hero.
Ruyi Jingu Bang Legendary 6 Create a 3/3 copy of one of your heroes.

Helpful (blue on a card)
ATK UP / DEF UP Bonus Power / bonus Health.
FTH UP Your spells heal and damage for more.
Cleave Attacks also hit the heroes on either side of the defender.
Copy Creates a token copy of a hero with its buffs, at full Health. The copy does not re-trigger its Summon.
Drain Combat damage heals your General.
Frenzy Permanently gains Power whenever it takes damage and survives, including area damage.
Heal Restores Health.
Intercept Must be attacked before anything else.
Phoenix The first time this hero dies, it comes back in the same spot at full Health, with its buffs and debuffs removed. It still counts as dying, so Vengeance and "when an ally dies" effects trigger. If your board is full, it stays dead.
Piercing Attacks ignore Ward and Intercept.
Radiance Deals its rank in damage back to attackers.
Revive Brings a hero back from the Grave to the battlefield.
Swift Can attack the turn it is played.
Vanish Cannot be attacked or targeted until this hero attacks.
Ward Absorbs the next instance of damage, however big or small, then falls off.
Harmful (red or purple on a card)
Acid Shuts off all of the hero's keywords, printed or granted (including Intercept), until removed. Stat buffs and auras stay. The best answer to a wall.
ATK DOWN / DEF DOWN Reduced Power / reduced Health.
FTH DOWN Your spells heal and damage for less.
Bleed At the start of its turn, takes damage equal to its Bleed stacks, then loses one stack.
Dispel Removes all abilities and keywords, including stat buffs and aura effects.
Stun Cannot attack or use abilities on its next turn.
Triggers and terms (gold on a card)
Summon Triggers when the hero enters play.
Vengeance Triggers when the hero dies.
Activate Pay the listed Aether to use it on your turn.
Imprint Attach to one of your heroes for the Imprint cost instead of summoning.
Sacrifice Destroy one of your own heroes first. Its Vengeance still triggers.
Slay Destroys a hero whatever its Health. Ward does not stop it.
Return Sends a card back to its owner's hand.
Remove all debuffs Clears Bleed, Stun and Acid, but not Atk, Def or Fth Down.

Achievements award stars (for the Star Road and the Achievement Ladder), card packs and XP. Rewards must be claimed on the Achievements screen.

Achievement Requirement Reward
Godforge rewards
Can't Stay Away Log in on 14 different days Legendary hero of your choice
Weapon Master Activate a weapon's ability 100 times Weapon of your choice
Imprint Master Imprint any card 25 times Imprint of your choice
Journey
Duel Fodder Log in on 2 different days Title: Fodder
Regular Visitor Log in on 3 different days 2 packs
Budding Collection Collect 25 unique cards 2 packs
Rising Duelist Reach account level 10 2 packs
Pack Cracker Open 10 packs 2 packs
Pack Hoarder Open 25 packs 4 packs
Neutral Ground Collect all Neutral cards 4 packs
Realm collections Collect all 27 cards of a realm (one achievement per realm) 4 packs each
Renowned Duelist Reach account level 30 6 packs
Grand Archive Collect every card 6 packs, title: Legend Binder
Combat
First Blood Deal 50 damage 2 packs
Hero Killer Slay 10 enemy heroes 2 packs
Call to Arms Summon 10 heroes 2 packs
Corrosive Touch Apply Acid 5 times 2 packs
Guard Duty Play a hero with Intercept 5 times 2 packs
Blood Debt Deal 500 damage 4 packs
Legend Slayer Slay 50 enemy heroes 4 packs
Grand Muster Summon 75 heroes 4 packs
Harbinger of Ruin Deal 3,000 damage 6 packs
Godslayer Slay 500 enemy heroes 6 packs
Master of Legions Summon 500 heroes 6 packs
Spellwork
Spell Slinger Play 10 spells 2 packs
Clean Slate Apply Dispel 5 times 2 packs
Arcane Adept Play 50 spells 4 packs
Imprint Initiate Imprint a card 25 times 4 packs
Archmage Play 200 spells 6 packs
Generals
Weapons Training Activate a weapon's ability 5 times 2 packs
The Big Red Button Use a General Ultimate once 2 packs
Well-Oiled Blade Activate a weapon's ability 25 times 4 packs
I Did It Again Use a General Ultimate 10 times 4 packs
Wore Out the Button Use any General Ultimate 50 times 6 packs
General mastery Win 100 games with Wayland, Hel, Zeus, Izanami or Anubis (one achievement each) 6 packs each
Victory
Taking the Field Play 10 games 2 packs
First Victory Win 5 games 2 packs
Seasoned Duelist Play 50 games 4 packs
Winning Streak Win 25 games 4 packs
Capstone
Ascended Complete every other achievement Title: Trial Master

Most achievements also give XP. Separately, the 95 Forge Trials pay out 1–4 packs each and unlock the extra decks and generals.

Every Duels title also becomes yours in Godforge. Three come from achievements; the rest depend on your final Season 1 placement on the two ladders shown on the Duels home screen.

Fodder Achievement: log in on 2 different days
Legend Binder Achievement: collect every card
Trial Master Achievement: complete every other achievement
Unbroken Achievement Ladder (stars from achievements): rank 1
Trial Breaker Achievement Ladder: ranks 2–10
Trial Adept Achievement Ladder: ranks 11–100
On Trial Achievement Ladder: ranks 101–1,000
Duel Master Friend Duel Ladder (rating): rank 1
Elite Duelist Friend Duel Ladder: ranks 2–10
Famed Duelist Friend Duel Ladder: ranks 11–100
Duelist Friend Duel Ladder: ranks 101–1,000

Sources: in-game How to Play, Fateless reveal video, HellHades: Godforge Duels – New Mini Game, the Godforge Discord, and my own games.