Godforge Duels
Out nowA free card game from Fateless. Play it to earn a free Legendary hero, weapon and imprint for your Godforge account.
How to Get Each Reward
Legendary hero
Weapon
- Pick a 2-cost weapon that always has a target. Ox Horn (summons a 1/1) never misses.
- Grail is passive and never counts.
Imprint
- Build a deck around cheap Imprint cards such as Dagonet, Mabon, Desert Raider and Babi, plus cheap heroes to carry them.
- Ox Horn gives you a fresh hero to imprint on every turn, which also counts toward the weapon.
Earned one? Claim it on the Duels Achievements screen, then pick it on godforge.gg under Profile > Rewards.
Daily Checklist
Save Time
- Speed up the AI. Duels Settings > Opponent Pacing: turn every delay to the minimum. A game takes one to three minutes.
- Find a duel partner early. The Forge Trials unlock one at a time, and trial 20 needs a duel with a friend. Trials also unlock the other decks and generals. Find an open room
- The tutorial gives no progress. Games against the AI (Skirmish) count for everything.
- On a phone? Turn on your browser's desktop mode and zoom out to about 50%. Without desktop mode you cannot join a friend's room. Duels is not optimised for small screens yet.
Questions Players Ask
Rules & Reference
Everything below is also in the game itself. Open a section when you need it.
- Against the easier AI, race: play heroes every turn and attack the enemy General directly.
- Acid switches off Intercept, so cards like Icarus or Kunoichi let your whole board go past a wall.
- Do not chip at Frenzy heroes. Every time they survive damage they get stronger, so either kill them in one go or ignore them.
- Ward blocks the next hit of any size. Break it with a cheap ping before you send in a big attacker.
- Watch for Vengeance. Killing a hero like Sigurd with a board clear can still cost you a hero.
- Keep some 1 and 2 cost cards in your opening hand so you are not stuck doing nothing early.
- Once the enemy General is low, stop trading and go for the face. Buffs like Battle Cry turn a wide board into lethal.
There are 10 generals, one per realm plus Neutral. Each has 30 Health and a once-per-game Ultimate costing 8 Aether (7 for Anubis and Sun Wukong). You start with Wayland; the first Forge Trials unlock the rest.
| General | Unlock | Ultimate |
|---|---|---|
|
Wayland the Smith Neutral · Strength
|
Starter | Smith's Revenge: Deal 4 damage to every enemy hero. |
|
Hel Asgard · Wrath
|
Trial 1 | The Dead that are Due: Fill your board with Shades. |
|
Anubis Aaru · Cunning
|
Trial 2 | Weigh the Scales: Slay a target hero, then revive a hero from a Grave. |
|
Zeus Olympus · Valor
|
Trial 3 | Strike from the Heavens: Deal 2 damage five times, randomly. |
|
Izanami Izumo · Wisdom
|
Trial 4 | Yomi's Decree: Slay all heroes. |
|
King Arthur Avalon · Strength
|
Trial 5 | Knights of the Round: Summon two 4/5 Knights with Intercept. |
|
Camazotz Omeyocan · Wrath
|
Trial 6 | Trials of Xibalba: Revive 2 heroes with Vengeance. |
|
Sun Wukong Tian · Cunning
|
Trial 7 | Playful Trickster: Summon an exact copy of a target hero. It gains Swift. |
|
Enki Ekur · Valor
|
Trial 8 | The Deluge's Ward: Fully restore your General's Health. |
|
Svarog Vyraj · Wisdom
|
Trial 9 | The Celestial Forge: Draw until you have 7 cards in hand. |
Skirmish PvE
- Play any of your decks against the AI.
- Five difficulties: Common, Uncommon, Rare, Epic and Legendary. Several trials ask for wins on a specific difficulty.
- A match clock counts down the whole duel. If it runs out, you lose.
Duel a Friend PvP
- One player creates a room and shares the code; the other joins with it.
- Results feed the Friend Duel ladder, ranked by rating.
- No one to duel? Open Duel Rooms lists rooms that are open right now.
- Fateless said it would set up Discord rooms grouped by rating so you can find opponents at your level.
Tutorial
- A guided match against a sparring partner that you cannot lose.
- Teaches summoning, attacking, Intercept, keywords and Imprints.
- Goal: each side has a General with 30 Health. Bring the enemy General to 0. If both reach 0 together, it is a draw.
- Your General never attacks. It acts through your deck's weapon and a once-per-game Ultimate that costs 7 or 8 Aether.
- Aether: at the start of each of your turns your maximum Aether goes up by 1 (to a maximum of 10) and refills. Cards, your weapon and your Ultimate all cost Aether. Only Destiny's Blessing and Investiture of the Gods can raise the maximum above 10.
- Opening hand: who goes first is random. Both players start with 4 cards; the first player skips their first draw, and the second player also gets the Aether Shard (free, +1 Aether for that turn). You get one mulligan to swap any of your opening cards.
- Heroes: up to 8 per side. A new hero cannot attack until your next turn unless it has Swift. Attacking uses the hero up for the turn, and a hero with 0 Power cannot attack.
- Combat: two heroes deal their Power to each other at the same time. Attacking the enemy General takes no damage back. Damage stays on a hero between turns. If the enemy has an Intercept hero, you must attack it first.
- Weapon: every deck carries one weapon, chosen when you build the deck. You never draw it. Most weapons can be activated once per turn by paying their cost.
- Imprints: cards marked with ✦ can be attached to one of your heroes for their Imprint cost instead of being summoned. The hero gains the effect without using a battlefield slot. If the hero dies, the Imprint returns to your hand.
- Running out of cards: drawing from an empty deck deals 1 damage to your General, then 2, then 3. A separate Forge Burn also hits your General at the start of each turn while your deck is empty. Your hand holds 10 cards; extra draws are burned.
|
Deck size
Exactly 30 cards plus a weapon. Build and save up to 30 decks in The Armory.
|
|
|
Which cards?
Every card must share your General's realm (such as Asgard or Aaru), share its affinity (Cunning, Strength, Valor, Wisdom or Wrath), or be Neutral.
|
|
|
Copy limits
Up to 3 copies of a Common or Rare card, 2 of an Epic and 1 of a Legendary. A few cards set their own limit.
|
|
|
Card pool
270 cards: 27 for each of the nine realms plus 27 Neutral cards. Your starter collection covers all the Neutral cards.
|
|
|
Getting cards
Achievements, trials, daily quests and the Star Road all give card packs. The Packs screen shows how many packs remain until a guaranteed Epic and Legendary.
|
|
|
Bazaar
Spend Silver on packs: 100 Silver for one, or 450 for a bundle of five.
|
|
|
Daily
A 7-day login cycle (Silver and packs) plus three daily quests with a bonus pack for finishing all three. You get one free quest reroll a day.
|
The most common mechanics in each affinity, according to Fateless. They are not exclusive, so you will see them elsewhere too.
Any deck can use any of the 16 weapons. Unless noted, a weapon is activated once per turn for its Aether cost.
| Weapon | Cost | Effect |
|---|---|---|
| Ox Tongue Spear Rare | 2 | Give a hero +1 Attack. |
| Sistrum Rare | 2 | Heal any target for 2. |
| Pelta Rare | 2 | Give a hero +1 Defense. |
| Xoxocoatl Rare | 2 | Deal 1 damage to any target. |
| Ox Horn Rare | 2 | Summon a 1/1 Hoplite. |
| Yumi Rare | 2 | Deal 2 damage to the enemy General. |
| Pandora's Box Epic | 2 | Pay 2 Health to draw a card. |
| Diseased Talons Epic | 2 | Apply Acid to a hero. |
| Spartan Shield Epic | 2 | A hero gains Intercept. |
| Redlust Epic | 2 | A hero gains Swift. |
| Grail Epic | 0 | Passive: your spells heal and damage for +2 (Faith). Never activated, so it does not count toward Weapon Master. |
| Thunderbolt Legendary | 3 | Add a Bolt to your hand. Costs 1 less this turn for each spell you cast. |
| Aegis Legendary | 3 | A hero gains Ward. |
| Excalibur Legendary | 5 | All your heroes gain +1 Attack and +1 Defense. |
| Ankh Legendary | 5 | Revive a random hero. |
| Ruyi Jingu Bang Legendary | 6 | Create a 3/3 copy of one of your heroes. |
| ATK UP / DEF UP | Bonus Power / bonus Health. |
| FTH UP | Your spells heal and damage for more. |
| Cleave | Attacks also hit the heroes on either side of the defender. |
| Copy | Creates a token copy of a hero with its buffs, at full Health. The copy does not re-trigger its Summon. |
| Drain | Combat damage heals your General. |
| Frenzy | Permanently gains Power whenever it takes damage and survives, including area damage. |
| Heal | Restores Health. |
| Intercept | Must be attacked before anything else. |
| Phoenix | The first time this hero dies, it comes back in the same spot at full Health, with its buffs and debuffs removed. It still counts as dying, so Vengeance and "when an ally dies" effects trigger. If your board is full, it stays dead. |
| Piercing | Attacks ignore Ward and Intercept. |
| Radiance | Deals its rank in damage back to attackers. |
| Revive | Brings a hero back from the Grave to the battlefield. |
| Swift | Can attack the turn it is played. |
| Vanish | Cannot be attacked or targeted until this hero attacks. |
| Ward | Absorbs the next instance of damage, however big or small, then falls off. |
| Acid | Shuts off all of the hero's keywords, printed or granted (including Intercept), until removed. Stat buffs and auras stay. The best answer to a wall. |
| ATK DOWN / DEF DOWN | Reduced Power / reduced Health. |
| FTH DOWN | Your spells heal and damage for less. |
| Bleed | At the start of its turn, takes damage equal to its Bleed stacks, then loses one stack. |
| Dispel | Removes all abilities and keywords, including stat buffs and aura effects. |
| Stun | Cannot attack or use abilities on its next turn. |
| Summon | Triggers when the hero enters play. |
| Vengeance | Triggers when the hero dies. |
| Activate | Pay the listed Aether to use it on your turn. |
| Imprint | Attach to one of your heroes for the Imprint cost instead of summoning. |
| Sacrifice | Destroy one of your own heroes first. Its Vengeance still triggers. |
| Slay | Destroys a hero whatever its Health. Ward does not stop it. |
| Return | Sends a card back to its owner's hand. |
| Remove all debuffs | Clears Bleed, Stun and Acid, but not Atk, Def or Fth Down. |
Achievements award stars (for the Star Road and the Achievement Ladder), card packs and XP. Rewards must be claimed on the Achievements screen.
| Achievement | Requirement | Reward |
|---|---|---|
| Godforge rewards | ||
| Can't Stay Away | Log in on 14 different days | Legendary hero of your choice |
| Weapon Master | Activate a weapon's ability 100 times | Weapon of your choice |
| Imprint Master | Imprint any card 25 times | Imprint of your choice |
| Journey | ||
| Duel Fodder | Log in on 2 different days | Title: Fodder |
| Regular Visitor | Log in on 3 different days | 2 packs |
| Budding Collection | Collect 25 unique cards | 2 packs |
| Rising Duelist | Reach account level 10 | 2 packs |
| Pack Cracker | Open 10 packs | 2 packs |
| Pack Hoarder | Open 25 packs | 4 packs |
| Neutral Ground | Collect all Neutral cards | 4 packs |
| Realm collections | Collect all 27 cards of a realm (one achievement per realm) | 4 packs each |
| Renowned Duelist | Reach account level 30 | 6 packs |
| Grand Archive | Collect every card | 6 packs, title: Legend Binder |
| Combat | ||
| First Blood | Deal 50 damage | 2 packs |
| Hero Killer | Slay 10 enemy heroes | 2 packs |
| Call to Arms | Summon 10 heroes | 2 packs |
| Corrosive Touch | Apply Acid 5 times | 2 packs |
| Guard Duty | Play a hero with Intercept 5 times | 2 packs |
| Blood Debt | Deal 500 damage | 4 packs |
| Legend Slayer | Slay 50 enemy heroes | 4 packs |
| Grand Muster | Summon 75 heroes | 4 packs |
| Harbinger of Ruin | Deal 3,000 damage | 6 packs |
| Godslayer | Slay 500 enemy heroes | 6 packs |
| Master of Legions | Summon 500 heroes | 6 packs |
| Spellwork | ||
| Spell Slinger | Play 10 spells | 2 packs |
| Clean Slate | Apply Dispel 5 times | 2 packs |
| Arcane Adept | Play 50 spells | 4 packs |
| Imprint Initiate | Imprint a card 25 times | 4 packs |
| Archmage | Play 200 spells | 6 packs |
| Generals | ||
| Weapons Training | Activate a weapon's ability 5 times | 2 packs |
| The Big Red Button | Use a General Ultimate once | 2 packs |
| Well-Oiled Blade | Activate a weapon's ability 25 times | 4 packs |
| I Did It Again | Use a General Ultimate 10 times | 4 packs |
| Wore Out the Button | Use any General Ultimate 50 times | 6 packs |
| General mastery | Win 100 games with Wayland, Hel, Zeus, Izanami or Anubis (one achievement each) | 6 packs each |
| Victory | ||
| Taking the Field | Play 10 games | 2 packs |
| First Victory | Win 5 games | 2 packs |
| Seasoned Duelist | Play 50 games | 4 packs |
| Winning Streak | Win 25 games | 4 packs |
| Capstone | ||
| Ascended | Complete every other achievement | Title: Trial Master |
Most achievements also give XP. Separately, the 95 Forge Trials pay out 1–4 packs each and unlock the extra decks and generals.
Every Duels title also becomes yours in Godforge. Three come from achievements; the rest depend on your final Season 1 placement on the two ladders shown on the Duels home screen.
| Fodder | Achievement: log in on 2 different days |
| Legend Binder | Achievement: collect every card |
| Trial Master | Achievement: complete every other achievement |
| Unbroken | Achievement Ladder (stars from achievements): rank 1 |
| Trial Breaker | Achievement Ladder: ranks 2–10 |
| Trial Adept | Achievement Ladder: ranks 11–100 |
| On Trial | Achievement Ladder: ranks 101–1,000 |
| Duel Master | Friend Duel Ladder (rating): rank 1 |
| Elite Duelist | Friend Duel Ladder: ranks 2–10 |
| Famed Duelist | Friend Duel Ladder: ranks 11–100 |
| Duelist | Friend Duel Ladder: ranks 101–1,000 |
Sources: in-game How to Play, Fateless reveal video, HellHades: Godforge Duels – New Mini Game, the Godforge Discord, and my own games.