Godforge Buffs, Debuffs, and Disables
Buffs
ACC Up
I: Increases ACC 20%
II: Increases ACC 40%
III: Increases ACC 60%
Arcane Aegis
I: Reduce Divinity Reductions by 5% multiplicatively per stack. Stacks are removed at the end of the hero's turn.
II: Reduce Divinity Reductions by 15% multiplicatively per stack. Stacks are removed at the end of the hero's turn.
III: Reduce Divinity Reductions by 25% multiplicatively per stack. Stacks are removed at the end of the hero's turn.
ATK Up
I: Increases Hero Battle ATK stat 20%
II: Increases Hero Battle ATK stat 40%
III: Increases Hero Battle ATK stat 60%
Backfire
When this hero would gain a non-resisted Debuff, prevent it and apply the debuff to the enemy instead. Each trigger reduces Backfire duration.
Barrier
Absorbs incoming damage. Barriers can increase when additional Barriers are placed on the hero.
Block Debuffs
Blocks the next incoming Debuff placed on this hero. Duration is reduced when activated.
DEF Up
I: Increases DEF stat 20%
II: Increases DEF stat 40%
III: Increases DEF stat 60%
Immortal
Prevents a Hero from being defeated, keeping them on 1 HP. Duration is reduced on activation.
INIT Up
I: Increases INIT stat 10%
II: Increases INIT stat 20%
III: Increases INIT stat 30%
Intercept
Redirects an attack to the hero that placed Intercept. Duration is reduced when activated.
Mend
Reduce Bleed Stacks by 2 and Heal 10%HP at the start of the turn.
Phoenix
If the hero is defeated, revives them with 50% HP and 50% turn meter. Buff is removed upon activation.
Precision
Guarantees attacks are Strong Hits
Protect
I: Transfers 20% of the damage this unit would receive to the hero who placed this buff.
II: Transfers 40% of the damage this unit would receive to the hero who placed this buff.
III: Transfers 60% of the damage this unit would receive to the hero who placed this buff.
Radiance
I: Reduces damage received by 10% and reflects the reduced damage back to the attacker.
II: Reduces damage received by 20% and reflects the reduced damage back to the attacker.
III: Reduces damage received by 30% and reflects the reduced damage back to the attacker.
RES Up
I: Increases RES stat 20%
II: Increases RES stat 40%
III: Increases RES stat 60%
Retaliate
When an enemy attacks this hero, they retaliate with their Basic Ability.
Ricochet
Attacks a random target, then continues chaining to new targets. Each attack has a lower chance to occur.
Sharpen
I: Increase Strong Hit Chance and String Hit Damage by 15%
II: Increase Strong Hit Chance and String Hit Damage by 30%
III: Increase Strong Hit Chance and String Hit Damage by 45%
Shield
Absorbs incoming damage equal to the strength of the shield before depleting HP. Shields cannot stack or be increased.
SPD Up
I: Increases SPD stat 10%
II: Increases SPD stat 20%
III: Increases SPD stat 30%
Stalwart
This hero is immune to Disables. The duration is reduced when an enemy attempts to Disable the hero. Will remove Disables when placed on this Hero.
Temporal Aegis
I: Reduce Turn Meter Reductions by 5% multiplicatively per stack. Stacks are removed at the end of the hero's turn.
II: Reduce Turn Meter Reductions by 15% multiplicatively per stack. Stacks are removed at the end of the hero's turn.
III: Reduce Turn Meter Reductions by 25% multiplicatively per stack. Stacks are removed at the end of the hero's turn.
Vanish
Cannot be directly targeted with attacks.
Ward
Reduces damage received by 100%. Duration is reduced when triggered by an attack.
Debuffs
ACC Down
I: Decrease ACC 20%
II: Decrease ACC 40%
III: Decrease ACC 60%
Acid
Disables Armor Sets and Deals 5% Max HP Damage to this hero at the start of the hero's turn. Inflicts double the damage to Shield and Barrier
Aetherburn
I: Increases Weak Hit Chance by 5% and reduces the Divinity of all allied heroes by 3%. Does not reduce Boss Divinity.
II: Increases Weak Hit Chance by 10% and reduces the Divinity of all allied heroes by 6%. Does not reduce Boss Divinity.
III: Increases Weak Hit Chance by 15% and reduces the Divinity of all allied heroes by 9%. Does not reduce Boss Divinity.
ATK Down
I: Decreases ATK 20%
II: Decreases ATK 40%
III: Decreases ATK 60%
Banish
Enemies defeated with this debuff cannot be revived whilst this is on. When a revive occurs, the duration of this debuff is reduced.
Blaze
I: Inflicts 1% MAX HP to each hero on the team. This is doubled for the hero taking the turn.
II: Inflicts 2% MAX HP to each hero on the team. This is doubled for the hero taking the turn.
III: Inflicts 3% MAX HP to each hero on the team. This is doubled for the hero taking the turn.
Bleed
Inflicts 1% of MAX HP Damage at the start of the hero's turn. Stacks up to 10 times. Cannot be removed or reduced by abilities.
Block Revive
Enemies defeated with this debuff cannot be revived.
Blunt
I: Decreases Strong Hit Chance and Strong Hit Damage by 15%
II: Decreases Strong Hit Chance and Strong Hit Damage by 30%
III: Decreases Strong Hit Chance and Strong Hit Damage by 45%
Charm
When the hero that placed Charm is attacked, the Charmed Hero will receive the attack instead. Will not activate if this hero attacks the enemy that placed the Charm. Only one Charm can be active on a team at any time.
Corrupt
The hero that placed this debuff steals any Buff placed on the enemy. Duration reduced when triggered.
Curse
I: Reduces incoming healing and the strength of Shields and Barriers by 25%
II: Reduces incoming healing and the strength of Shields and Barriers by 50%
III: Reduces incoming healing and the strength of Shields and Barriers by 75%
Dark Tidings
Each Stack decreases the damage inflicted by 5%. Stacks up to 5 times and can only be removed when this hero casts their Ultimate (when all stacks are removed). At Max Stacks, also decrease SPD and INIT by 10%.
DEF Down
I: Decreases DEF 20%
II: Decreases DEF 40%
III: Decreases DEF 60%
Drain
I: This hero receives 10% increased damage and attackers Heal for 10% of the damage inflicted
II: This hero receives 20% increased damage and attackers Heal for 20% of the damage inflicted
III: This hero receives 30% increased damage and attackers Heal for 30% of the damage inflicted
Hex
I: Allies receive 5% of damage inflicted to this hero. The damage is halved for AoE attacks.
II: Allies receive 10% of damage inflicted to this hero. The damage is halved for AoE attacks.
III: Allies receive 15% of damage inflicted to this hero. The damage is halved for AoE attacks.
INIT Down
I: Decreases INIT 10%,
II: Decreases INIT 20%,
III: Decreases INIT 30%,
Lock Core
Prevents the use of the hero's Core Ability
Lock Passive
Prevents the use of the hero's Passive Ability
Lock Ultimate
Prevents the use of the hero's Ultimate Ability
RES Down
I: Decreases RES stat 20%
II: Decreases RES stat 40%
III: Decreases RES stat 60%
SPD Down
I: Decreases SPD stat 10%
II: Decreases SPD stat 20%
III: Decreases SPD stat 30%
Terrify
Increases Divinity Cost by 50%.
Vulnerable
I: Increases damage inflicted by debuffs by 20%.
II: Increases damage inflicted by debuffs by 40%.
III: Increases damage inflicted by debuffs by 60%.
Disables
Confuse
This hero attacks a random ally with its basic ability on its turn, doing 75% reduced damage.
Despair
Prevents Buffs or Positive Effects being placed. Duration is reduced when receiving a Buff or Effect. Hero misses their next turn.
Freeze
Incoming Turn Meter Fill effects are reduced by 50%. Hero misses their next turn.
Petrify
Increase Divinity Effects are Reduced by 50%. Hero misses their next turn.
Shade
Permanently removes the hero from Ally Team Control. Shades cannot be targeted or take turns and will join the Caster's Basic Attacks. When the Caster is defeated, all Shades are defeated and Shade is removed.
Sleep
The hero receives 30% increased damage from attacks. Duration is reduced when attacked. Hero misses their next turn.
Stun
Hero misses their next turn.
Taunt
Forces this hero to attack the enemy that placed Taunt using their Basic Ability, inflicting 25% reduced damage.
Instants
Activate Acid
Trigger any [Acid] debuffs on the target
Activate Blaze
Trigger any [Blaze] debuffs on the target
Activate Bleed
Trigger any [Bleed] debuffs on the target
Activate Burn
Trigger any [Burn] debuffs on the target
Counter Attack
Damage
Decrease ACC
Decrease ATK
Decrease CDMG
Decrease DEF
Decrease Divinity
Decrease HP
Decrease INIT
Decrease RES
Decrease SPD
Decrease Turn Meter
Destroy Max HP
Destroys enemy max HP
Extend Buff Duration
Extend Debuff Duration
Extra Turn
Gives an extra turn
Heal
Increases current health.
Increase ACC
Increase ATK
Increase CDMG
Increase CRATE
Increase DEF
Increase Divinity
Increase Divinity Cost
Increase the divinity cost for the target's ultimate ability.
Increase HP
Increase INIT
Increase RES
Increase SPD
Increase Turn Meter
Increases turn meter by a percentage.
Join Attack
Reflect Debuff
Reflect Disable
Remove Buff
Remove Debuff
Remove Disable
Revive
Spread Buff
Spread Debuff
Steal Buff
Steal Divinity
Steal Turn Meter
Transfer Debuff
Leader Bonuses
Accuracy
Increases your team's accuracy by a fixed amount
Attack
Increases your team's Attack by a percentage.
Crit Damage
Increases your team's critical damage percentage by a fixed amount.
Crit Rate
Increases your team's critical rate percentage by a fixed amount.
Defense
Increases your team's defense by a percentage.
Health (HP)
Increases your team's HP by a percentage.
Initiative
Increases your team's initiative (INIT) by a percentage.
Resistance
Increases your team's resistance by a fixed amount.
Speed
Increases your team's speed by a percentage.