Fafnir

Ancient Wyrm

Fafnir

Fafnir Skills

Burned to the CoreBasic

Burned to the Core

Attack all enemies (150% ATK) 2 times. Each hit activates [Blaze III] on enemies.

Damage: Calculating...

DragonfireCore

DragonfireBlaze III

Attack all enemies (300% ATK). Place [Blaze III] on all enemies for 5 turns.

Cooldown: 3 turn(s)

Damage: Calculating...

Flames of FafnirUltimate

Flames of FafnirDrain III

Attack all enemies (400% ATK). Continuously activates [Blaze III] on enemies until [Blaze] has been consumed. Fafnir heals himself by 20% of his MAX HP and places [Drain III] on himself for 3 Turns and becomes Exhausted.

Damage: Calculating...

Mythic DivinityPassive

Mythic Divinity

After each Ultimate is cast, the Damage Inflicted Increases by 10%.
Immunity to Increase and Decrease Divinity Cost abilities and [Lock] Debuffs.

Mythic ResiliencePassive

Mythic Resilience

Reduces incoming damage from [Acid], [Blaze], [Bleed] by 75%.

Frailty of FirePassive

Frailty of Fire

Fafnir gains 50 Divinity when placing [Blaze] on enemies and gains 5 Divinity when enemies are damaged by [Blaze]. If enemies block or resist [Blaze], Fafnir gains 25 Divinity.
When Fafnir receives a [Disable], removes the [Disable] and decreases his Divinity by 25. This is doubled when [Freeze] is placed on Fafnir. If Fafnir receives a [Blaze], increase his Divinity by 100.

EnragedPassive

EnragedBlaze III

Fafnir has a 100% chance to place [Blaze III] for 1 turn on enemies when attacking. This chance is reduced by 25% for each unique hero archetype on the enemy team. Fafnir deals 50% increased damage to enemies under [Blaze]. When Fafnir's Turn meter is reduced, he activates Burned to the Core.

Eternal BeingBasic

Eternal Being

Attack all enemies (200%ATK). Increases the duration of [Debuff] by 1 turn on the enemy. Increases Fafnir Divinity by 50 for each [Debuff] duration increased.

Damage: Calculating...

Burning EmbersCore

Burning Embers

Attack all enemies (200% ATK). Transfers all [Debuff] from Fafnir onto each enemy. The chance to transfer is reduced by 25% for each unique hero archetype on the enemy team.

Cooldown: 3 turn(s)

Damage: Calculating...

Mythic DivinityPassive

Mythic Divinity

After each Ultimate is cast, the Damage Inflicted Increases by 10%.
Immunity to Increase and Decrease Divinity Cost abilities and [Lock] Debuffs.

Mythic ResiliencePassive

Mythic Resilience

Reduces incoming damage from [Acid], [Blaze], [Bleed] by 75%.

Venomous BreathPassive

Venomous Breath

Has a 100% chance to place [Acid] and [Vulnerable III] for 1 turn when attacking enemies. The chance is reduced by 10% for each unique hero archetype on the enemy team.

Snake SorceryPassive

Snake Sorcery

Increases Fafnir's Divinity by 50 each time a [Debuff] is placed on an enemy. If an enemy resists or blocks a debuff, Fafnir gains 20 Divinity instead.

ExhaustedPassive

Exhausted

Fafnir receives 20% increased damage when under a [Debuff]. This is increased by an additional 5% for each unique hero archetype on the enemy team. When Fafnir's Turn meter is reduced, he heals by 1% equal to the turn meter reduced.

Community Guides

Loading guides...