Fafnir
Ancient Wyrm

Fafnir Skills

Burned to the Core
Attack all enemies (150% ATK) 2 times. Each hit activates [Blaze III] on enemies.
Damage: Calculating...

Dragonfire
Attack all enemies (300% ATK). Place [Blaze III] on all enemies for 5 turns.
Cooldown: 3 turn(s)
Damage: Calculating...

Flames of Fafnir
Attack all enemies (400% ATK). Continuously activates [Blaze III] on enemies until [Blaze] has been consumed. Fafnir heals himself by 20% of his MAX HP and places [Drain III] on himself for 3 Turns and becomes Exhausted.
Heal: Calculating...
Damage: Calculating...

Mythic Divinity
After each Ultimate is cast, the Damage Inflicted Increases by 10%.
Immunity to Increase and Decrease Divinity Cost abilities and [Lock] Debuffs.

Mythic Resilience
Reduces incoming damage from [Acid], [Blaze], [Bleed] by 75%.

Mythic Persistence
When Turn Meter reduced gain Immunity to Turn Meter Decrease effects until their next turn.
When Divinity is reduced gain Immunity to Divinity Decrease effects until their next turn.

Frailty of Fire
Fafnir gains 50 Divinity when placing [Blaze] on enemies and gains 5 Divinity when enemies are damaged by [Blaze]. If enemies block or resist [Blaze], Fafnir gains 25 Divinity.
When Fafnir receives a [Disable], removes the [Disable] and decreases his Divinity by 25. This is doubled when [Freeze] is placed on Fafnir. If Fafnir receives a [Blaze], increase his Divinity by 100.

Enraged
Fafnir has a 100% chance to place [Blaze III] for 1 turn on enemies when attacking. This chance is reduced by 25% for each unique hero archetype on the enemy team. Fafnir deals 50% increased damage to enemies under [Blaze]. When Fafnir's Turn meter is reduced, he activates Burned to the Core.

Eternal Being
Attack all enemies (200%ATK). Increases the duration of [Debuff] by 1 turn on the enemy. Increases Fafnir Divinity by 50 for each [Debuff] duration increased.
Damage: Calculating...

Burning Embers
Attack all enemies (200% ATK). Transfers all [Debuff] from Fafnir onto each enemy. The chance to transfer is reduced by 25% for each unique hero archetype on the enemy team.
Cooldown: 3 turn(s)
Damage: Calculating...

Mythic Divinity
After each Ultimate is cast, the Damage Inflicted Increases by 10%.
Immunity to Increase and Decrease Divinity Cost abilities and [Lock] Debuffs.

Mythic Resilience
Reduces incoming damage from [Acid], [Blaze], [Bleed] by 75%.

Mythic Persistence
When Turn Meter reduced gain Immunity to Turn Meter Decrease effects until their next turn.
When Divinity is reduced gain Immunity to Divinity Decrease effects until their next turn.

Venomous Breath
Has a 100% chance to place [Acid] and [Vulnerable III] for 1 turn when attacking enemies. The chance is reduced by 10% for each unique hero archetype on the enemy team.

Snake Sorcery
Increases Fafnir's Divinity by 50 each time a [Debuff] is placed on an enemy. If an enemy resists or blocks a debuff, Fafnir gains 20 Divinity instead.

Exhausted
Fafnir receives 20% increased damage when under a [Debuff]. This is increased by an additional 5% for each unique hero archetype on the enemy team. When Fafnir's Turn meter is reduced, he heals by 1% equal to the turn meter reduced.