Armor Sets
All gear pieces can have flat HP, ATK, and DEF stats as their primary stat. Each piece also has the additional stat possibilities below:
- Helmet: INIT, CRATE%, RES, ACC
- Pauldrons: HP%, ATK%, DEF%, CDMG%
- Chest: HP%, ATK%, DEF%, RES
- Gauntlets: ATK%, CRATE%, CDMG%, ACC
- Legs: HP%, ATK%, DEF%, SPD
- Boots: ATK%, DEF%, SPD, INIT

Avenger
- 2-Piece: Heal +15% of damage inflicted when attacking
- 4-Piece: Grants +25% chance to counterattack
- 6-Piece: Increases damage when counter-attacking by 50%

Bear
- 2-Piece: DEF +1% on each turn (max 15 stacks)
- 4-Piece: DEF +30%
- 6-Piece: Grants a 15% chance to block attack damage.

Body
- 2-Piece: Increase basic ability damage 15%
- 4-Piece: Heal all allies 25% of damage inflicted with basic ability
- 6-Piece: Grants 15% chance to gain an extra turn after basic ability

Brawler
- 2-Piece: HP +15%

Claw
- 2-Piece: CRIT% +10%

Colossus
- 2-Piece: Reduce damage from strong hits +15%
- 4-Piece: Gain [Ward] for 1 turn at the start of each wave
- 6-Piece: Increase chance to be weak hit +10%

Defender
- 2-Piece: DEF +15%

Disruptor
- 2-Piece: ACC +25

Dragon
- 2-Piece: RES +1% on each turn (max 15 stacks)
- 4-Piece: RES +50
- 6-Piece: Grants a 30% chance to reflect a blocked or resisted [Debuff] or [Disable]

Duelist
- 2-Piece: Decrease damage received from basic ability attacks 20%
- 4-Piece: Grants 20% chance to apply [Taunt] for 1 turn when attacking
- 6-Piece: Heal (10%HP) when attacked

Eagle
- 2-Piece: INIT +15%

Falcon
- 2-Piece: SPD +15%

Guardian
- 2-Piece: Redirects 5% of damage inflicted on allies
- 4-Piece: Place [Intercept] for 2 turns on the ally with the lowest HP at the start of each wave
- 6-Piece: Reduces damage from ally redirection +30%

Invoker
- 2-Piece: RES +25

Jaguar
- 2-Piece: CDMG% +15%

Kraken
- 2-Piece: HP +1% on each turn (max 15 stacks)
- 4-Piece: HP +30%
- 6-Piece: Reduce damage from attacks +15%

Parasite
- 2-Piece: Heal (5%HP) when placing a [Debuff] on an enemy
- 4-Piece: Grants 25% chance to place [Corrupt] for 1 turn when attacked
- 6-Piece: Increaes Divinity 5% after placing a [Debuff]

Raven
- 2-Piece: ACC +1% on each turn (max 15 stacks)
- 4-Piece: ACC +50
- 6-Piece: Increase [Debuff] placement chance 10%

Razor
- 2-Piece: Inflict 10% increased damage to enemies under a [Debuff]
- 4-Piece: Grants 25% chance to place 1 stack of [Bleed] when attacked
- 6-Piece: Increase turn meter 5% after placing a [Debuff]

Shrine
- 2-Piece: Increase healing provided 15%
- 4-Piece: Heal (10%) at the start of turn
- 6-Piece: Heal all allies 5% of their MaxHP at the start of turn

Slayer
- 2-Piece: ATK +15%

Soul
- 2-Piece: Increase Ultimate Ability Damage +15%
- 4-Piece: Increase Divinity 10% after ultimate ability
- 6-Piece: Reduce ultimate abilty Divinity cost +15%

Specter
- 2-Piece: Reduce damage received from area attacks 15%
- 4-Piece: Gain [Vanish] for 2 turns at the start of each wave
- 6-Piece: Grants 25% chance to block effects from area abilities

Tremor
- 2-Piece: Increase damage inflicted 15% to enemies under a [Disable]
- 4-Piece: Grants 20% chance to place [Stun] for 1 when attacking
- 6-Piece: Increase chance to place [Disables] 10%

Wolf
- 2-Piece: ATK +1% on each turn (max 15 stacks)
- 4-Piece: ATK +30%
- 6-Piece: Attacks inflict +15% increased damage
Name | 2-Piece | 4-Piece | 6-Piece | |
---|---|---|---|---|
![]() |
Avenger | Heal +15% of damage inflicted when attacking | Grants +25% chance to counterattack | Increases damage when counter-attacking by 50% |
![]() |
Bear | DEF +1% on each turn (max 15 stacks) | DEF +30% | Grants a 15% chance to block attack damage. |
![]() |
Body | Increase basic ability damage 15% | Heal all allies 25% of damage inflicted with basic ability | Grants 15% chance to gain an extra turn after basic ability |
![]() |
Brawler | HP +15% | ||
![]() |
Claw | CRIT% +10% | ||
![]() |
Colossus | Reduce damage from strong hits +15% | Gain [Ward] for 1 turn at the start of each wave | Increase chance to be weak hit +10% |
![]() |
Defender | DEF +15% | ||
![]() |
Disruptor | ACC +25 | ||
![]() |
Dragon | RES +1% on each turn (max 15 stacks) | RES +50 | Grants a 30% chance to reflect a blocked or resisted [Debuff] or [Disable] |
![]() |
Duelist | Decrease damage received from basic ability attacks 20% | Grants 20% chance to apply [Taunt] for 1 turn when attacking | Heal (10%HP) when attacked |
![]() |
Eagle | INIT +15% | ||
![]() |
Falcon | SPD +15% | ||
![]() |
Guardian | Redirects 5% of damage inflicted on allies | Place [Intercept] for 2 turns on the ally with the lowest HP at the start of each wave | Reduces damage from ally redirection +30% |
![]() |
Invoker | RES +25 | ||
![]() |
Jaguar | CDMG% +15% | ||
![]() |
Kraken | HP +1% on each turn (max 15 stacks) | HP +30% | Reduce damage from attacks +15% |
![]() |
Parasite | Heal (5%HP) when placing a [Debuff] on an enemy | Grants 25% chance to place [Corrupt] for 1 turn when attacked | Increaes Divinity 5% after placing a [Debuff] |
![]() |
Raven | ACC +1% on each turn (max 15 stacks) | ACC +50 | Increase [Debuff] placement chance 10% |
![]() |
Razor | Inflict 10% increased damage to enemies under a [Debuff] | Grants 25% chance to place 1 stack of [Bleed] when attacked | Increase turn meter 5% after placing a [Debuff] |
![]() |
Shrine | Increase healing provided 15% | Heal (10%) at the start of turn | Heal all allies 5% of their MaxHP at the start of turn |
![]() |
Slayer | ATK +15% | ||
![]() |
Soul | Increase Ultimate Ability Damage +15% | Increase Divinity 10% after ultimate ability | Reduce ultimate abilty Divinity cost +15% |
![]() |
Specter | Reduce damage received from area attacks 15% | Gain [Vanish] for 2 turns at the start of each wave | Grants 25% chance to block effects from area abilities |
![]() |
Tremor | Increase damage inflicted 15% to enemies under a [Disable] | Grants 20% chance to place [Stun] for 1 when attacking | Increase chance to place [Disables] 10% |
![]() |
Wolf | ATK +1% on each turn (max 15 stacks) | ATK +30% | Attacks inflict +15% increased damage |
Community Guides
Loading guides...