Armor Sets
All gear pieces can have any flat stat as their primary stat. Each piece also has the additional stat possibilities below:
- Helmet: INIT, CRATE%, RES, ACC
- Pauldrons: HP%, ATK%, DEF%, CDMG%
- Chest: HP%, ATK%, DEF%, RES
- Gauntlets: ATK%, CRATE%, CDMG%, ACC
- Legs: HP%, ATK%, DEF%, SPD
- Boots: ATK%, DEF%, SPD, INIT
Icon | Name | 2 Piece Bonus | 4 Piece Bonus | 6 Piece Bonus |
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Avenger | Heal +15% of damage inflicted when attacking | Grants +25% chance to counterattack | Increases damage when counter-attacking by 50% |
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Bastion | Grants [Barrier]5%HP at the start of turn | Place [Shield]25%HP on all allies at the start of each wave | Increase [Shield] and [Barrier] received 30% |
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Bear | DEF +1% on each turn (max 15 stacks) | DEF +25% | Grants a 15% chance to block attack damage. |
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Body | Increase basic ability damage 15% | Heal all allies 25% of damage inflicted with basic ability | Grants 15% chance to gain an extra turn after basic ability |
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Brawler | HP +15% | ||
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Claw | CRIT% +10% | ||
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Colossus | Reduce damage from strong hits +15% | Gain [Ward] for 1 turn at the start of each wave | Increase chance to be weak hit +10% |
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Defender | DEF +15% | ||
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Disruptor | ACC +25 | ||
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Dragon | RES +1% on each turn (max 15 stacks) | RES +45 | Grants a 30% chance to reflect a blocked or resisted [Debuff] or [Disable] |
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Duelist | Decrease damage received from basic ability attacks 20% | Grants 20% chance to apply [Taunt] for 1 turn when attacking | Heal 10%HP when attacked |
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Eagle | INIT +15% | ||
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Everlasting | Heal 5% an ally when placing a [Buff] on them | Grants +30% chance to increase duration of [Buffs] placed 1 turn | Grants +30% chance that a [Buffs] placed cannot be removed |
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Falcon | SPD +15% | ||
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Guardian | Redirects 5% of damage inflicted on allies | Place [Intercept] for 2 turns on the ally with the lowest HP at the start of each wave | Reduces damage from ally redirection +30% |
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Invincible | Heal 15% of missing HP at the end of turn. | Gain [Immortal] for 2 turns when receiving fatal damage once per battle | Heal to +100% HP instead when receiving fatal damage once per battle. |
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Invoker | RES +25 | ||
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Jaguar | CDMG% +15% | ||
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Juggernaut | Reduce damage received from attacks 20% while under a [Disable] | Gain [Stalwart] for 1 turn at the start of each wave | Heal 15%HP when a [Disable] is removed or expires |
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Kraken | HP +1% on each turn (max 15 stacks) | HP +25% | Reduce damage from attacks +15% |
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Lion | CDMG% +2% on each turn (max 15 stacks) | CRIT% +20% | Increase chance to inflict a strong hit +10% |
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Parasite | Heal 5%HP when placing a [Debuff] on an enemy | Grants 25% chance to place [Corrupt] for 1 turn when attacked | Increaes Divinity 5% after placing a [Debuff] |
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Prism | Receive 20% reduced damage from [Debuffs] | Gain [Reflect] for 1 turn at the start of each wave | Grants 30% chance to place a reflected [Debuff] on all enemies |
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Raven | ACC +1% on each turn (max 15 stacks) | ACC +45 | Increase [Debuff] placement chance 10% |
Razor | Inflict 10% increased damage to enemies under a [Debuff] | Grants 25% chance to place 1 stack of [Bleed] when attacked | Increase turn meter 5% after placing a [Debuff] | |
Shrine | Increase healing provided 15% | Heal 10% at the start of turn | Heal all allies 5% of their MaxHP at the start of turn | |
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Slayer | ATK +15% | ||
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Soul | Increase ultimate ability damage +15% | Increase Divinity 10% after ultimate ability | Reduce ultimate abilty Divinity cost +15% |
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Specter | Reduce damage received from area attacks 15% | Gain [Vanish] for 2 turns at the start of each wave | Grants 25% chance to block effects from area abilities |
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Tremor | Increase damage inflicted 15% to enemies under a [Disable] | Grants 20% chance to place [Stun] for 1 when attacking | Increase chance to place [Disables] 10% |
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Wolf | ATK +1% on each turn (max 15 stacks) | ATK +25% | Attacks inflict +15% increased damage |