Armor Sets

All gear pieces can have flat HP, ATK, and DEF stats as their primary stat. Each piece also has the additional stat possibilities below:

  • Helmet: INIT, CRATE%, RES, ACC
  • Pauldrons: HP%, ATK%, DEF%, CDMG%
  • Chest: HP%, ATK%, DEF%, RES
  • Gauntlets: ATK%, CRATE%, CDMG%, ACC
  • Legs: HP%, ATK%, DEF%, SPD
  • Boots: ATK%, DEF%, SPD, INIT
Avenger
Avenger
  • 2-Piece: Heal +15% of damage inflicted when attacking
  • 4-Piece: Grants +25% chance to counterattack
  • 6-Piece: Increases damage when counter-attacking by 50%
Bear
Bear
  • 2-Piece: DEF +1% on each turn (max 15 stacks)
  • 4-Piece: DEF +30%
  • 6-Piece: Grants a 15% chance to block attack damage.
Body
Body
  • 2-Piece: Increase basic ability damage 15%
  • 4-Piece: Heal all allies 25% of damage inflicted with basic ability
  • 6-Piece: Grants 15% chance to gain an extra turn after basic ability
Brawler
Brawler
  • 2-Piece: HP +15%
Claw
Claw
  • 2-Piece: CRIT% +10%
Colossus
Colossus
  • 2-Piece: Reduce damage from strong hits +15%
  • 4-Piece: Gain [Ward] for 1 turn at the start of each wave
  • 6-Piece: Increase chance to be weak hit +10%
Defender
Defender
  • 2-Piece: DEF +15%
Disruptor
Disruptor
  • 2-Piece: ACC +25
Dragon
Dragon
  • 2-Piece: RES +1% on each turn (max 15 stacks)
  • 4-Piece: RES +50
  • 6-Piece: Grants a 30% chance to reflect a blocked or resisted [Debuff] or [Disable]
Duelist
Duelist
  • 2-Piece: Decrease damage received from basic ability attacks 20%
  • 4-Piece: Grants 20% chance to apply [Taunt] for 1 turn when attacking
  • 6-Piece: Heal (10%HP) when attacked
Eagle
Eagle
  • 2-Piece: INIT +15%
Falcon
Falcon
  • 2-Piece: SPD +15%
Guardian
Guardian
  • 2-Piece: Redirects 5% of damage inflicted on allies
  • 4-Piece: Place [Intercept] for 2 turns on the ally with the lowest HP at the start of each wave
  • 6-Piece: Reduces damage from ally redirection +30%
Invoker
Invoker
  • 2-Piece: RES +25
Jaguar
Jaguar
  • 2-Piece: CDMG% +15%
Kraken
Kraken
  • 2-Piece: HP +1% on each turn (max 15 stacks)
  • 4-Piece: HP +30%
  • 6-Piece: Reduce damage from attacks +15%
Parasite
Parasite
  • 2-Piece: Heal (5%HP) when placing a [Debuff] on an enemy
  • 4-Piece: Grants 25% chance to place [Corrupt] for 1 turn when attacked
  • 6-Piece: Increaes Divinity 5% after placing a [Debuff]
Raven
Raven
  • 2-Piece: ACC +1% on each turn (max 15 stacks)
  • 4-Piece: ACC +50
  • 6-Piece: Increase [Debuff] placement chance 10%
Razor
Razor
  • 2-Piece: Inflict 10% increased damage to enemies under a [Debuff]
  • 4-Piece: Grants 25% chance to place 1 stack of [Bleed] when attacked
  • 6-Piece: Increase turn meter 5% after placing a [Debuff]
Shrine
Shrine
  • 2-Piece: Increase healing provided 15%
  • 4-Piece: Heal (10%) at the start of turn
  • 6-Piece: Heal all allies 5% of their MaxHP at the start of turn
Slayer
Slayer
  • 2-Piece: ATK +15%
Soul
Soul
  • 2-Piece: Increase Ultimate Ability Damage +15%
  • 4-Piece: Increase Divinity 10% after ultimate ability
  • 6-Piece: Reduce ultimate abilty Divinity cost +15%
Specter
Specter
  • 2-Piece: Reduce damage received from area attacks 15%
  • 4-Piece: Gain [Vanish] for 2 turns at the start of each wave
  • 6-Piece: Grants 25% chance to block effects from area abilities
Tremor
Tremor
  • 2-Piece: Increase damage inflicted 15% to enemies under a [Disable]
  • 4-Piece: Grants 20% chance to place [Stun] for 1 when attacking
  • 6-Piece: Increase chance to place [Disables] 10%
Wolf
Wolf
  • 2-Piece: ATK +1% on each turn (max 15 stacks)
  • 4-Piece: ATK +30%
  • 6-Piece: Attacks inflict +15% increased damage
Name 2-Piece 4-Piece 6-Piece
Avenger Avenger Heal +15% of damage inflicted when attacking Grants +25% chance to counterattack Increases damage when counter-attacking by 50%
Bear Bear DEF +1% on each turn (max 15 stacks) DEF +30% Grants a 15% chance to block attack damage.
Body Body Increase basic ability damage 15% Heal all allies 25% of damage inflicted with basic ability Grants 15% chance to gain an extra turn after basic ability
Brawler Brawler HP +15%
Claw Claw CRIT% +10%
Colossus Colossus Reduce damage from strong hits +15% Gain [Ward] for 1 turn at the start of each wave Increase chance to be weak hit +10%
Defender Defender DEF +15%
Disruptor Disruptor ACC +25
Dragon Dragon RES +1% on each turn (max 15 stacks) RES +50 Grants a 30% chance to reflect a blocked or resisted [Debuff] or [Disable]
Duelist Duelist Decrease damage received from basic ability attacks 20% Grants 20% chance to apply [Taunt] for 1 turn when attacking Heal (10%HP) when attacked
Eagle Eagle INIT +15%
Falcon Falcon SPD +15%
Guardian Guardian Redirects 5% of damage inflicted on allies Place [Intercept] for 2 turns on the ally with the lowest HP at the start of each wave Reduces damage from ally redirection +30%
Invoker Invoker RES +25
Jaguar Jaguar CDMG% +15%
Kraken Kraken HP +1% on each turn (max 15 stacks) HP +30% Reduce damage from attacks +15%
Parasite Parasite Heal (5%HP) when placing a [Debuff] on an enemy Grants 25% chance to place [Corrupt] for 1 turn when attacked Increaes Divinity 5% after placing a [Debuff]
Raven Raven ACC +1% on each turn (max 15 stacks) ACC +50 Increase [Debuff] placement chance 10%
Razor Razor Inflict 10% increased damage to enemies under a [Debuff] Grants 25% chance to place 1 stack of [Bleed] when attacked Increase turn meter 5% after placing a [Debuff]
Shrine Shrine Increase healing provided 15% Heal (10%) at the start of turn Heal all allies 5% of their MaxHP at the start of turn
Slayer Slayer ATK +15%
Soul Soul Increase Ultimate Ability Damage +15% Increase Divinity 10% after ultimate ability Reduce ultimate abilty Divinity cost +15%
Specter Specter Reduce damage received from area attacks 15% Gain [Vanish] for 2 turns at the start of each wave Grants 25% chance to block effects from area abilities
Tremor Tremor Increase damage inflicted 15% to enemies under a [Disable] Grants 20% chance to place [Stun] for 1 when attacking Increase chance to place [Disables] 10%
Wolf Wolf ATK +1% on each turn (max 15 stacks) ATK +30% Attacks inflict +15% increased damage

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