Godforge Buffs, Debuffs, and Disables
Buffs



ACC Up
I: Increases ACC stat 20%
II: Increases ACC stat 40%
III: Increases ACC stat 60%



ATK Up
I: Increases Hero Battle ATK stat 20%
II: Increases Hero Battle ATK stat 40%
III: Increases Hero Battle ATK stat 60%

Barrier
Absorbs incoming damage equal to the strength of the barrier before depleting HP. Barriers can stack and be increased.



DEF Up
I: Increases DEF stat 20%
II: Increases DEF stat 40%
III: Increases DEF stat 60%

Immortal
HP cannot be reduced below 1. Duration reduced when triggered.



INIT Up
I: Increases INIT stat 10%
II: Increases INIT stat 20%
III: Increases INIT stat 30%

Intercept
Redirects an attack to the hero that placed Intercept. Duration is reduced when triggered.

Mend
Reduce Bleed Stacks by 1 and Heal 10% max HP at the start of the turn.

Phoenix
Instantly revive upon death with 100% HP and 100% turn meter.



Protect
I: Ally who placed this buff takes 15% of the damage this unit would receive instead.
II: Ally who placed this buff takes 30% of the damage this unit would receive instead.
III: Ally who placed this buff takes 45% of the damage this unit would receive instead.



Radiance
I: Reduces and reflects 10% of attack damage received.
II: Reduces and reflects 20% of attack damage received.
III: Reduces and reflects 30% of attack damage received.

Reflect
Reflect the next non-resisted debuff received. Duration reduced when triggered.



RES Up
I: Increases RES stat 20%
II: Increases RES stat 40%
III: Increases RES stat 60%

Retaliate
Counterattack enemy attackers when hit



Sharpen
I: Raises Crit Damage stat and strong hit damage by 5%
II: Raises Crit Damage stat and strong hit damage by 10%
III: Raises Crit Damage stat and strong hit damage by 15%

Shield
Absorbs incoming damage equal to the strength of the Shield before depleting HP. Shields cannot stack or be increased.



SPD Up
I: Increases SPD stat 10%
II: Increases SPD stat 20%
III: Increases SPD stat 30%

Stalwart
Immune to Disable. Duration is reduced when receiving a disable. Removes a disable on initial placement.

Vanish
Cannot be directly targeted.

Ward
Immune to attack damage. Duration reduced when triggered.
Debuffs



ACC Down
I: Decrease ACC stat 20%
II: Decrease ACC stat 40%
III: Decrease ACC stat 60%

Acid
Disables Armor Sets and Deals 5% Max HP Damage at the start of the turn. Deals double to Shield and Barrier



Aetherburn
I: Increases Chance to Weak Hit by 5% and reduces Divinity by 3% on all heroes on the team.
II: Increases Chance to Weak Hit by 10% and reduces Divinity by 6% on all heroes on the team.
III: Increases Chance to Weak Hit by 15% and reduces Divinity by 9% on all heroes on the team.



ATK Down
I: Decreases ATK stat 20%
II: Decreases ATK stat 40%
III: Decreases ATK stat 60%,

Banish
Enemies that die with this debeff cannot be revived whilst this is on. When a revive occurs, the duration of this debuff is reduced.



Blaze
I: Deals damage equal to 2% Enemy Max HP to all heroes on the team,
II: Deals damage equal to 4% Enemy Max HP to all heroes on the team,
III: Deals damage equal to 6% Enemy Max HP to all heroes on the team,

Bleed
Deals an enemy 1% of Max HP Damage each turn. Stacks up to 10 times on subsequent application.

Block Revive
Enemies that die with this debuff cannot be revived.



Blunt
I: Decreases Strong Hit Damage and Critical Damage by 10%
II: Decreases Strong Hit Damage and Critical Damage by 20%
III: Decreases Strong Hit Damage and Critical Damage by 30%

Charm
Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.

Corrupt
The unit that placed this debuff steals any buffs received. Duration reduced when triggered.



Curse
I: 25% reduced incoming healing and sheild/barrier strength.
II: 50% reduced incoming healing and sheild/barrier strength.
III: 75% reduced incoming healing and sheild/barrier strength.



DEF Down
I: Decreases DEF stat 20%
II: Decreases DEF stat 40%
III: Decreases DEF stat 60%



Drain
I: Attackers deal 10% increased damage and heal for 10% of the damage inflicted
II: Attackers deal 20% increased damage and heal for 20% of the damage inflicted
III: Attackers deal 30% increased damage and heal for 30% of the damage inflicted



Hex
I: Allies also take 5% of Damage received. This is halved for AoE Damage.
II: Allies also take 10% of Damage received. This is halved for AoE Damage.
III: Allies also take 15% of Damage received. This is halved for AoE Damage.



INIT Down
I: Decreases INIT stat 10%,
II: Decreases INIT stat 20%,
III: Decreases INIT stat 30%,

Lock Core
Core abilities cannot be used.

Lock Passive
Passive abilities cannot be used.

Lock Ultimate
Ultimate abilities cannot be used.



RES Down
I: Decreases RES stat 20%
II: Decreases RES stat 40%
III: Decreases RES stat 60%



SPD Down
I: Decreases SPD stat 10%
II: Decreases SPD stat 20%
III: Decreases SPD stat 30%

Terrify
Increases Divinity Cost by 50%.



Vulnerable
I: Increases damage dealt by debuffs by 20%.
II: Increases damage dealt by debuffs by 40%.
III: Increases damage dealt by debuffs by 60%.
Disables

Confuse
This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage.

Despair
Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect.

Freeze
Skips next turn. Incoming Turn Meter Fill effects are reduced by 50%.

Morph
Transforms the hero into a creature - Wolf, Bear or Frog. Heroes retain their stats but only have 1 ability.

Petrify
Skips next turn. Increase Divinity Effects are Reduced by 50%

Sleep
Skips next turn. Incoming Damage from Attacks increases by 30%. Duration reduced when attacked (per ability).

Stun
Skips next turn.

Taunt
Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage.
Instants
Increase Turn Meter
Increases turn meter by a percentage.
Heal
Increases current health.
Join Attack
Decrease Turn Meter
Revive
Increase ATK
Decrease Divinity
Increase SPD
Increase INIT
Increase HP
Increase DEF
Increase RES
Increase ACC
Increase CDMG
Decrease HP
Decrease ATK
Decrease DEF
Decrease SPD
Decrease INIT
Decrease RES
Decrease ACC
Decrease CDMG
Extend Buff Duration
Increase Divinity
Remove Debuff
Activate Bleed
Trigger any [Bleed] debuffs on the target
Activate Acid
Trigger any [Acid] debuffs on the target
Activate Burn
Trigger any [Burn] debuffs on the target
Reflect Debuff
Steal Buff
Remove Buff
Spread Buff
Spread Debuff
Remove Disable
Extend Debuff Duration
Activate Blaze
Trigger any [Blaze] debuffs on the target
Reflect Disable
Extra Turn
Gives an extra turn
Destroy Max HP
Destroys enemy max HP
Increase Divinity Cost
Increase the divinity cost for the target's ultimate ability.
Counter Attack
Increase CRATE
Leader Bonuses

Speed
Increases your team's speed by a percentage.

Health (HP)
Increases your team's HP by a percentage.

Attack
Increases your team's Attack by a percentage.

Defense
Increases your team's defense by a percentage.

Initiative
Increases your team's initiative (INIT) by a percentage.

Resistance
Increases your team's resistance by a fixed amount.

Accuracy
Increases your team's accuracy by a fixed amount

Crit Damage
Increases your team's critical damage percentage by a fixed amount.

Crit Rate
Increases your team's critical rate percentage by a fixed amount.