Godforge Buffs, Debuffs, and Disables
Buffs
ACC Up I
Increases accuracy stat by 20%
ACC Up II
Increases accuracy stat by 40%
ACC Up III
Increases accuracy stat by 60%
ATK Up I
Increases Hero Battle Attack stat by 20%
ATK Up II
Increases Hero Battle Attack stat by 40%
ATK Up III
Increases Hero Battle Attack stat by 60%
Barrier
Absorbs incoming damage equal to the strength of the barrier before depleting HP. Barriers can stack and be increased.
DEF Up I
Increases defense stat by 20%
DEF Up II
Increases defense stat by 40%
DEF Up III
Increases defense stat by 60%
Immortal
HP cannot be reduced below 1. Duration reduced when triggered.
INIT Up I
Increases initiative stat by 10%
INIT Up II
Increases initiative stat by 20%
INIT Up III
Increases initiative stat by 30%
Intercept
Redirects an attack to the hero that placed Intercept. Duration is reduced when triggered.
Mend
Reduce Bleed Stacks by 1 and Heal 10% max HP at the start of the turn.
Phoenix
Instantly revive upon death with 100% HP and 100% turn meter.
Protect I
Ally who placed this buff takes 15% of the damage this unit would receive instead.
Protect II
Ally who placed this buff takes 30% of the damage this unit would receive instead.
Protect III
Ally who placed this buff takes 45% of the damage this unit would receive instead.
Radiance I
Reduces and reflects % of attack damage received.
Radiance II
Reduces and reflects % of attack damage received.
Radiance III
Reduces and reflects % of attack damage received.
Reflect
Reflect the next non-resisted debuff received. Duration reduced when triggered.
RES Up I
Increases resistance stat by 20%
RES Up II
Increases resistance stat by 40%
RES Up III
Increases resistance stat by 60%
Retaliate
Counterattack enemy attackers when hit
Sharpen I
Raises Crit Damage stat and strong hit damage by 5%
Sharpen II
Raises Crit Damage stat and strong hit damage by 10%
Sharpen III
Raises Crit Damage stat and strong hit damage by 15%
Shield
Absorbs incoming damage equal to the strength of the Shield before depleting HP. Shields cannot stack or be increased.
SPD Up I
Increases speed stat by 10%
SPD Up II
Increases speed stat by 20%
SPD Up III
Increases speed stat by 30%
Stalwart
Immune to Disable. Duration is reduced when receiving a disable. Removes a disable on initial placement.
Vanish
Cannot be directly targeted.
Ward
Immune to attack damage. Duration reduced when triggered.
Debuffs
ACC Down I
Decreases accuracy stat by 20%,
ACC Down II
Decreases accuracy stat by 40%,
ACC Down III
Decreases accuracy stat by 60%,
Acid
Disables Armor Sets and Deals 5% Max HP Damage at the start of the turn. Deals double to Shield and Barrier.,
Aetherburn I
Increases Chance to Weak Hit by 5% and reduces Divinity by 3% on all heroes on the team.,
Aetherburn II
Increases Chance to Weak Hit by 10% and reduces Divinity by 6% on all heroes on the team.,
Aetherburn III
Increases Chance to Weak Hit by 15% and reduces Divinity by 9% on all heroes on the team.,
ATK Down I
Decreases attack stat by 20%,
ATK Down II
Decreases attack stat by 40%,
ATK Down III
Decreases attack stat by 60%,
Banish
Enemies that die with this debeff cannot be revived whilst this is on. When a revive occurs, the duration of this debuff is reduced.,
Blaze I
Deals damage equal to 2% Enemy Max HP to all heroes on the team,
Blaze II
Deals damage equal to 4% Enemy Max HP to all heroes on the team,
Blaze III
Deals damage equal to 6% Enemy Max HP to all heroes on the team,
Bleed
Deals an enemy 1% of Max HP Damage each turn. Stacks up to 10 times on subsequent application.,
Block Revive
Enemies that die with this debuff cannot be revived.,
Blunt I
Decreases Strong Hit Damage and Critical Damage by 10%,
Blunt II
Decreases Strong Hit Damage and Critical Damage by 20%,
Blunt III
Decreases Strong Hit Damage and Critical Damage by 30%,
Charm
Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.,
Corrupt
The unit that placed this debuff steals any buffs received. Duration reduced when triggered.,
Curse I
25% reduced incoming healing and sheild/barrier strength.,
Curse II
50% reduced incoming healing and sheild/barrier strength.,
Curse III
75% reduced incoming healing and sheild/barrier strength.,
DEF Down I
Decreases defense stat by 20%,
DEF Down II
Decreases defense stat by 40%,
DEF Down III
Decreases defense stat by 60%,
Drain I
Attackers deal 10% increased damage and heal for 10% of the damage inflicted,
Drain II
Attackers deal 20% increased damage and heal for 20% of the damage inflicted,
Drain III
Attackers deal 30% increased damage and heal for 30% of the damage inflicted,
Hex I
Allies also take 5% of Damage received. This is halved for AoE Damage.,
Hex II
Allies also take 10% of Damage received. This is halved for AoE Damage.,
Hex III
Allies also take 15% of Damage received. This is halved for AoE Damage.,
INIT Down I
Decreases initiative stat by 10%,
INIT Down II
Decreases initiative stat by 20%,
INIT Down III
Decreases initiative stat by 30%,
Lock Core
Core abilities cannot be used.,
Lock Passive
Passive abilities cannot be used.,
Lock Ultimate
Ultimate abilities cannot be used.,
RES Down I
Decreases resistance stat by 20%,
RES Down II
Decreases resistance stat by 40%,
RES Down III
Decreases resistance stat by 60%,
SPD Down I
Decreases speed stat by 10%.,
SPD Down II
Decreases speed stat by 20%.,
SPD Down III
Decreases speed stat by 30%.,
Terrify
Increases Divinity Cost by 50%.,
Vulnerable I
Increases damage dealt by debuffs by 20%.,
Vulnerable II
Increases damage dealt by debuffs by 40%.,
Vulnerable III
Increases damage dealt by debuffs by 60%.,
Disables
Confuse
This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage.,
Despair
Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect.,
Freeze
Skips next turn. Incoming Turn Meter Fill effects are reduced by 50%.,
Morph
Transforms the hero into a creature - Wolf, Bear or Frog. Heroes retain their stats but only have 1 ability.,
Petrify
Skips next turn. Increase Divinity Effects are Reduced by 50%,
Sleep
Skips next turn. Incoming Damage from Attacks increases by 30%. Duration reduced when attacked (per ability).,
Stun
Skips next turn.,
Taunt
Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage.,
Instants
Increase Turn Meter
Increases turn meter by a percentage.

ACC Up I
Increases accuracy stat by 20%

ACC Up II
Increases accuracy stat by 40%

ACC Up III
Increases accuracy stat by 60%

ATK Up I
Increases Hero Battle Attack stat by 20%

ATK Up II
Increases Hero Battle Attack stat by 40%

ATK Up III
Increases Hero Battle Attack stat by 60%

Barrier
Absorbs incoming damage equal to the strength of the barrier before depleting HP. Barriers can stack and be increased.

DEF Up I
Increases defense stat by 20%

DEF Up II
Increases defense stat by 40%

DEF Up III
Increases defense stat by 60%

Immortal
HP cannot be reduced below 1. Duration reduced when triggered.

INIT Up I
Increases initiative stat by 10%

INIT Up II
Increases initiative stat by 20%

INIT Up III
Increases initiative stat by 30%

Intercept
Redirects an attack to the hero that placed Intercept. Duration is reduced when triggered.

Mend
Reduce Bleed Stacks by 1 and Heal 10% max HP at the start of the turn.

Phoenix
Instantly revive upon death with 100% HP and 100% turn meter.

Protect I
Ally who placed this buff takes 15% of the damage this unit would receive instead.

Protect II
Ally who placed this buff takes 30% of the damage this unit would receive instead.

Protect III
Ally who placed this buff takes 45% of the damage this unit would receive instead.

Radiance I
Reduces and reflects % of attack damage received.

Radiance II
Reduces and reflects % of attack damage received.

Radiance III
Reduces and reflects % of attack damage received.

Reflect
Reflect the next non-resisted debuff received. Duration reduced when triggered.

RES Up I
Increases resistance stat by 20%

RES Up II
Increases resistance stat by 40%

RES Up III
Increases resistance stat by 60%

Retaliate
Counterattack enemy attackers when hit

Sharpen I
Raises Crit Damage stat and strong hit damage by 5%

Sharpen II
Raises Crit Damage stat and strong hit damage by 10%

Sharpen III
Raises Crit Damage stat and strong hit damage by 15%

Shield
Absorbs incoming damage equal to the strength of the Shield before depleting HP. Shields cannot stack or be increased.

SPD Up I
Increases speed stat by 10%

SPD Up II
Increases speed stat by 20%

SPD Up III
Increases speed stat by 30%

Stalwart
Immune to Disable. Duration is reduced when receiving a disable. Removes a disable on initial placement.

Vanish
Cannot be directly targeted.

Ward
Immune to attack damage. Duration reduced when triggered.

ACC Down I
Decreases accuracy stat by 20%,

ACC Down II
Decreases accuracy stat by 40%,

ACC Down III
Decreases accuracy stat by 60%,

Acid
Disables Armor Sets and Deals 5% Max HP Damage at the start of the turn. Deals double to Shield and Barrier.,

Aetherburn I
Increases Chance to Weak Hit by 5% and reduces Divinity by 3% on all heroes on the team.,

Aetherburn II
Increases Chance to Weak Hit by 10% and reduces Divinity by 6% on all heroes on the team.,

Aetherburn III
Increases Chance to Weak Hit by 15% and reduces Divinity by 9% on all heroes on the team.,

ATK Down I
Decreases attack stat by 20%,

ATK Down II
Decreases attack stat by 40%,

ATK Down III
Decreases attack stat by 60%,

Banish
Enemies that die with this debeff cannot be revived whilst this is on. When a revive occurs, the duration of this debuff is reduced.,

Blaze I
Deals damage equal to 2% Enemy Max HP to all heroes on the team,

Blaze II
Deals damage equal to 4% Enemy Max HP to all heroes on the team,

Blaze III
Deals damage equal to 6% Enemy Max HP to all heroes on the team,

Bleed
Deals an enemy 1% of Max HP Damage each turn. Stacks up to 10 times on subsequent application.,

Block Revive
Enemies that die with this debuff cannot be revived.,

Blunt I
Decreases Strong Hit Damage and Critical Damage by 10%,

Blunt II
Decreases Strong Hit Damage and Critical Damage by 20%,

Blunt III
Decreases Strong Hit Damage and Critical Damage by 30%,

Charm
Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.,

Corrupt
The unit that placed this debuff steals any buffs received. Duration reduced when triggered.,

Curse I
25% reduced incoming healing and sheild/barrier strength.,

Curse II
50% reduced incoming healing and sheild/barrier strength.,

Curse III
75% reduced incoming healing and sheild/barrier strength.,

DEF Down I
Decreases defense stat by 20%,

DEF Down II
Decreases defense stat by 40%,

DEF Down III
Decreases defense stat by 60%,

Drain I
Attackers deal 10% increased damage and heal for 10% of the damage inflicted,

Drain II
Attackers deal 20% increased damage and heal for 20% of the damage inflicted,

Drain III
Attackers deal 30% increased damage and heal for 30% of the damage inflicted,

Hex I
Allies also take 5% of Damage received. This is halved for AoE Damage.,

Hex II
Allies also take 10% of Damage received. This is halved for AoE Damage.,

Hex III
Allies also take 15% of Damage received. This is halved for AoE Damage.,

INIT Down I
Decreases initiative stat by 10%,

INIT Down II
Decreases initiative stat by 20%,

INIT Down III
Decreases initiative stat by 30%,

Lock Core
Core abilities cannot be used.,

Lock Passive
Passive abilities cannot be used.,

Lock Ultimate
Ultimate abilities cannot be used.,

RES Down I
Decreases resistance stat by 20%,

RES Down II
Decreases resistance stat by 40%,

RES Down III
Decreases resistance stat by 60%,

SPD Down I
Decreases speed stat by 10%.,

SPD Down II
Decreases speed stat by 20%.,

SPD Down III
Decreases speed stat by 30%.,

Terrify
Increases Divinity Cost by 50%.,

Vulnerable I
Increases damage dealt by debuffs by 20%.,

Vulnerable II
Increases damage dealt by debuffs by 40%.,

Vulnerable III
Increases damage dealt by debuffs by 60%.,
Disables
Confuse
This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage.,
Despair
Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect.,
Freeze
Skips next turn. Incoming Turn Meter Fill effects are reduced by 50%.,
Morph
Transforms the hero into a creature - Wolf, Bear or Frog. Heroes retain their stats but only have 1 ability.,
Petrify
Skips next turn. Increase Divinity Effects are Reduced by 50%,
Sleep
Skips next turn. Incoming Damage from Attacks increases by 30%. Duration reduced when attacked (per ability).,
Stun
Skips next turn.,
Taunt
Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage.,
Instants
Increase Turn Meter
Increases turn meter by a percentage.

Confuse
This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage.,

Despair
Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect.,

Freeze
Skips next turn. Incoming Turn Meter Fill effects are reduced by 50%.,

Morph
Transforms the hero into a creature - Wolf, Bear or Frog. Heroes retain their stats but only have 1 ability.,

Petrify
Skips next turn. Increase Divinity Effects are Reduced by 50%,

Sleep
Skips next turn. Incoming Damage from Attacks increases by 30%. Duration reduced when attacked (per ability).,

Stun
Skips next turn.,

Taunt
Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage.,
Increase Turn Meter
Increases turn meter by a percentage.