Fisher King Skills
30% DEF in All Battles
Grail Veil
Attack 1 enemy (190% DEF + 120% ATK). Place [Vanish] on the ally with the lowest HP for 2 turns.
Damage: Calculating...
Trial of Worth
Equalize the HP of all allies to the ally with the most HP. If allies are above 50% HP, then permanently increase the damage they inflict to enemies by 10% (stacks up to 3 times). If allies are below 50% HP then permanently decrease the damage they receive by 10% (stacks up to 3 times). Will persist across each wave.
Awakening 5:Heal (200%DEF) the ally with the Highest HP and increases the stacks limit by 2.
Divinity: Gain [30] Divinity when placing [Immortal]. Gain [60] when this hero is attacked when under [Immortal].
Keeper of the Grail
When [Immortal] prevents an ally’s death increases their HP, ATK and DEF by 5% (stacks up to 6 times).
Awakening 3:Prevents the duration of [Immortal] from being reduced when preventing death.

Keeper of the Grail
When [Immortal] prevents this hero's death increases their HP, ATK and DEF by 2.5% (stacks up to 6 times)
Ascension Bonuses
- Rank 1: Health, Attack, Defense +9%
- Rank 2: Health, Attack, Defense +9%
- Rank 3: Health, Attack, Defense +9%
- Rank 4: Resistance +15
- Rank 5: Initiative +10
- Rank 6: Initial Divinity +250
Awakening Bonuses
- Level 1: Core Ability Upgrade
- Level 2: Shield Multiplier +30%, Damage Reduction Multiplier, Critical Damage Reduction Multiplier +20%
- Level 3: Passive Ability Upgrade
- Level 4: Attunement Multiplier +50%, Armor Multiplier, Weapon Multiplier +30%
- Level 5: Ultimate Ability Upgrade
