Imprints
Godforge features a unique Imprint system that allows you to sacrifice heroes in the Anvil of Creation to extract their imprint. These imprints can be applied to weapons in the Wayland's Smithy. Weilding these weapons gives your heroes a second passive, based on the imprint.
Most imprints are a weaker version of the hero's passive.
Legendary
Amaterasu
New DawnAt the start of an enemy turn, decrease the damage this hero receives by 10% (stacking up to 5 times). Stacks reset at the start of this hero’s turn.
Anu
Celestial WardFor every 10% Divinity on this hero, reduce the damage this hero receives by 1.5%.
Anubis
Weigh the ScalesWhen a hero is defeated, Increase this hero's turn meter by 10%.
Aphrodite
MotivationThis hero gains 5% Turn Meter when inflicting damage to an enemy. This effect is doubled if this hero is under [SPD Up II] and [FTH Up II].
Apollo
Prophetic WisdomWhenever an ally uses a Core Ability, increases the damage of their Core Ability by 5%. Stacks reset on each wave.
Ares
Warborn FrenzyEach time an enemy receives a [Debuff], increases this hero's chance to Crushing Hit by 2.5% on their next ability.
Artemis
Thrill of the HuntAfter defeating an enemy, this hero's next attack will inflict 25% increased damage.
Athena
Medusa's GlareWhen this hero is attacked under [Shield], decrease the attacker's Divinity by 5%. If the attacker's Divinity is below 50%, has a 50% chance to place [Petrify] on the attacker for 1 turn.
Belobog
Law of TimeWhen an ally receives a [Debuff], decrease its duration by 1 turn.
Camazotz
Nightmare TheftWhen this hero inflicts a Critical Hit, steal 2.5% of the target's Turn Meter. If the attack is Strong Critical, steal a further 2.5% Turn Meter.
Chernobog
Imposing PresenceAfter this hero joins an attack, gains an [Extra Turn] or [Retaliates], this hero's next ability will ignore 15% of the target's DEF and ignore [Shield], [Barrier], [Immortal], [Ward] and [DEF Up].
Cizin
Ashes of DecayIf an enemy is under [Acid], reduce their incoming healing by 25%.
Dracula
Symphony of the NightAt the start of an enemy's turn, if they are under [Bleed] increase the damage of this hero's next attack by 5%.
Enki
Gift of IngenuityIncrease the healing from [Mend] placed by this hero by 25%. At the start of this hero's Turn, activate 1 [Mend] on this hero.
Fenrir
Scent of BloodIf an enemy under [Bleed] attempts to decrease this hero's Turn Meter, its effectiveness is reduced by 50%
Fisher King
Keeper of the GrailWhen [Immortal] prevents this hero's death, increase this hero's HP, ATK and DEF by 2.5% (stacking up to 6 times). Stacks do not reset between waves.
Freya
Vanir's GraceWhen this hero inflicts a critical hit, Heal (2000%FTH) this hero.
Fujin
Cyclone BarrierReduce the damage this hero receives from AoE Attacks by 15%.
Grendel
Enraged MonsterFor every 20% HP this hero is missing, increase their SPD and FTH by 5%.
Hades
Charon AwaitsAt the start of this hero's turn, place [Corrupt] on the enemy with the highest ATK for 1 turn. The [Corrupt] cannot be removed or resisted.
Heimdall
Vanguard's VigilWhen this hero receives any [Debuff], reflect all the [Debuff] on this hero back to the enemy.
Hel
Helheim's HoldWhen this hero defeats an enemy, increase this hero's Divinity by 50%.
Hercules
Zero to HeroPrevent this hero's defeat. When this triggers, gain an Extra Turn.
Horus
Falcon SurgeWhen this hero is attacked by enemies under [Taunt], increase the Turn Meter of all allies by 5%.
Isis
Mother's EmbraceAt the start of this hero’s turn, remove all [Debuffs] and [Disables] from the ally with the lowest HP, then heal (5%HP) them.
Izanagi
Breath of LifeFor every 5 [Buffs] placed on the enemy team, activate this hero's Basic Ability against the enemy with the highest Turn Meter.
Izanami
Eternal DecayWhen attacking enemies under [FTH Down] decrease their Turn Meter by 2.5%.
King Arthur
Blessing of the GrailWhen this hero [Intercepts] an attack, reduce the damage taken by 25% and Heal (10%HP) this hero.
Kinich Ahau
Solar BarrierWhen an ally is damaged by [Blaze] or [Aetherburn], reduce the effectiveness by 25% and increase the damage of the next hero’s ability by 5%.
Lamashtu
Soul EruptionWhen this hero defeats an enemy, inflict [50%ATK] damage to all enemies. The damage ignores 100% DEF and cannot be a Critical.
Loki
Unending MischiefWhen [Sleep] expires or is removed from an enemy, decrease their Turn Meter by 10%.
Lord Verko
The Curator's WardWhen this hero receives a [Buff], increase this hero's Divinity by [15]. At the start of this hero's turn, place [Shield] (5%HP) on the ally with the lowest HP.
Marduk
Grounded SurgeFor every 10 [debuffs] this hero's receives, activate their Core Ability.
Metztli
Endless NightAt the start of battle, place [Block Debuff] on this hero for 2 turns. When this hero receives a [Debuff], heal this hero for 10% of this hero's MAX HP.
Moctezuma
Sacrificial VowWhen an enemy attacks this hero, decrease the damage received by 10% and increase the damage this hero inflicts on their next ability by 2.5%. This is doubled if the enemy is under [Barrier] or [Shield].
Morgan Le Fay
Sorceress EdictThis hero gains bonus effects when a [Debuff] activates: [Aetherburn]: increase this hero's Divinity by 25. [Blaze]: increase this hero's next core ability damage by 2.5%. [Acid]: increase this hero's turn meter by 5%. [Bleed]: heal this hero (500%ACC).
Morrigan
FuturesightWhen an enemy receives a [Buff], has a 50% chance to reduce its duration by 1 turn. When an enemy receives a [Debuff], has a 50% chance to increase its duration by 1 turn.
Mulan
Raging Fire WithinIncreases the chance to Crushing Hit by 10% when inflicting damage under [Vanish].
Oda Nobunaga
Unify the RealmsEach time this hero defeats an enemy, gain an Extra Turn.
Odin
Eternal TricksterAt the start of the wave, place [Charm] on the enemy with the highest ATK for 1 turn.
Pangu
Balance of ForceIf this hero has more FTH than SPD, attacks steal 5% Turn Meter from the target. Otherwise, they steal 5% Divinity from the target.
Pazuzu
Tempest WindsWhen an enemy gains a [Buff], increase this hero's turn meter by 5%. If the enemy gains 3 [Buffs] in one turn, this hero gains an [Extra Turn].
Perun
Storm SurgeWhen an enemy hero has their Turn Meter decreased, increase this hero's turn meter by 2%.
Quetzalcoatl
Age of RebirthWhen this hero is defeated, revive 1 ally with 50% HP and increase their FTH by 5% (stacking up to 3 times). Occurs once per wave.
Ra
Eye of RaWhen any [Blaze] on an enemy activates, expires or is removed, increase the damage of this hero's next Ultimate by 2.5%.
Raijin
Eye of the StormWhen an enemy receives a [Debuff], shock them, inflicting damage [50% ATK]. This can trigger up to 1 time per hero turn.
Shamash
Solar DecreeWhen this hero joins an attack, activate [Aetherburn] on the target. Can only occur once per turn.
Sphinx
Veil of RefractionIf this hero is under [Vanish], has a 50% chance to reflect any [Debuff] placed on them by an enemy.
Sun Wukong
Unyielding TricksterPlace [Immortal] on this hero for 1 turn when hit by fatal damage for the first time. Also has a 20% chance to join an ally's attack.
Svarog
Forgefire ProtectionEach time an ally uses an Ultimate, decreases the damage received by this hero by 3% (up to 5 times).
Tianlong
Skybound WardWhen damaged by [Intercept], heal (50%DEF) the attacked ally and place [Barrier] (50%DEF) on this hero.
Tlaloc
Static TorrentEach hit from this hero has a 25% chance to inflict extra damage to a random enemy for 10% of the damage inflicted.
Viviane
Blessing of the LakeThis hero inflicts 10% increased damage with their Basic Abilities. This is doubled when joining attacks.
Y Ddraig Goch
Ancient PowerInflicts 15% more damage and receives 15% less damage from enemies under [Blaze] or [Aetherburn].
Yan Wang
Judgement of DiyuIncrease this hero's FTH by 1% (stacking up to 15%) after placing a [Debuff].
Ymir
Frozen BloodWhen this hero is attacked, has a 25% chance to place [Freeze] on the enemy for 1 turn.
Zeus
King of the GodsWhen this hero defeats an enemy, this hero's next attack will inflict +15% increased damage.
Epic
Achilles
Achaean ProwessInflict 10% increased damage to enemies under [Bleed]. Also decrease incoming damage from enemies [Bleed] by 10%.
Aya
Guiding LightAt the start of battle, increase this hero's [FTH] by 10% of this hero's [SPD].
Banshee
Tormented BlightInflicting damage to an enemy under [Blaze], [Acid] or [Aetherburn] has a 50% chance to inflict an additional 1% MAX HP.
Bastet
Purifed in FlamesIncrease this hero’s Turn Meter by 2.5% when inflicting damage to enemies under [Blaze].
Beowulf
Giant SlayerInflicts 10% increased damage to Brawlers and Bosses.
Bran
Noble MartyrTransfers 10% of the damage inflicted to allies to this hero.
Brynhild
Valkyrie's AegisWhen this hero's HP falls below 50%, place [Shield] (10%HP) on them.
Cleopatra
Nile's BlessingWhen a [Buff] on this hero expires or is removed, restore 5% of this hero's Destroyed MAX HP.
Devana
Lingering OmenWhen an enemy increases the Turn Meter of an ally, retaliate against that enemy using the Basic Ability.
Freki
Pack RetributionWhen this hero is attacked, has a 50% chance to activate all stacks of [Bleed] on the attacker.
Gawain
Courageous DevotionWhen an ally receives a [Disable], this hero receives the [Disable] instead.
Geri
Pack TacticsWhen an ally’s HP falls below 50%, place [Taunt] on the attacker for 1 turn.
Gilgamesh
Confrontation of FateWhen an ally or enemy casts an Ultimate Ability, increase this hero's Divinity by 5%.
Gogmagog
Colossal ResilienceWhen damage is inflicted on this hero, increase this hero's DEF and RES by 3% (up to 5 stacks).
Gozu
Welcome PartyWhen an enemy under [Hex] is defeated, increase the HP this hero by 4% (up to 3 times). The stat gains carry over waves.
Green Knight
Exchange of BlowsReflects 15% of the damage inflicted to this hero back to the enemy.
Hattori Hanzo
Lethal ShadowWhen this hero gains [Vanish] their next attack will ignore 10% of the target’s DEF and will be a guaranteed Crushing Hit.
Himiko
Shamanic TheftWhen an enemy receives a [Debuff] from this hero, decrease their Divinity by 5%.
Hou Yi
Sun WardWhen an ally receives [Blaze], there is a 25% chance this hero receives it instead.
Hound Of Duat
Feeding FrenzyWhen attacking enemies, place [Barrier] on this hero for 5% of the damage inflicted.
Hunahpu
Twin MotivationWhen this hero receives a critical attack, increase this hero's Turn Meter by 5%.
Imhotep
Grand ArchitectAt the start of each wave, place [Ward] on the ally with the lowest HP for 1 turn.
Inari
Kitsune's GiftEach time this hero uses their Ultimate, 1 random ally will join this hero’s attack.
Ishtar
Carnal AcolytesWhen this hero is attacked, has a 25% chance to redirect the damage to a random ally. If Anu or Gilgamesh is an ally, will always redirect the damage.
Jiutian
Veiled SabotageWhen this hero gains [Vanish], increase the Turn Meter of all allies by 5% and decrease the Turn Meter of all enemies by 5%.
Kenshin
Quick DrawIncrease this hero’s Turn Meter by 5% when joining an attack or retaliating.
Koshchei
Withering AuraEnemies under [RES Down] or [FTH Down] inflict 10% less damage when attacking this hero.
Leonidas
Spartan ResolveHas a 50% chance to convert 50% of incoming damage from attacks into [Barrier]. The [Barrier] cannot exceed more than 10% of this hero's health.
Leshy
Veiled VengeanceAttacks have a 50% chance to increase Divinity by 2.5% when attacking under [Vanish].
Luoshen
River MaidenAt the end of this hero's turn, increase the the Turn Meter of the ally with the lowest Turn Meter by 5%.
Mezu
Gate GuardianWhen an enemy under [Drain] is defeated, increase the DEF of this hero by 4% (up to 3 times). The stat gains carry over waves.
Mokosh
Harvest CycleWhen any enemy is defeated, heal (1500%FTH) this hero and increase Turn Meter by 10%.
Mordred
Ruin of CamelotEnemies have a 30% chance to reflect 50% damage when attacked by an ally.
Musashi
Earnest Heart Straight WayInflict 25% increased damage to enemies whose ATK is lower than this hero's ATK. This hero receives 10% reduced damage from enemies whose ATK is lower than this hero's ATK.
Nanaya
Rapture's EndWhen an enemy casts an Ultimate Ability, decrease the divinity of all other enemies by 7.5%.
Nezha
Loaded FortuneAt the start of turn gain 1 of these effects: Increase Divinity by 50 Increase Turn Meter by 5% Place [SPD Up II] on this hero for 1 turn Place [Phoenix] on this hero for 1 turn
Ninsun
Maternal AuraThis hero receives 30% more from Healing effects.
Ninurta
Sharur's ForesightHas a 20% chance to redirect an enemy’s attack from an ally to this hero and increase this hero’s Turn Meter by 10%.
Odysseus
Voyager's DeceptionWhen an enemy under [Confuse] attacks one of their allies, this hero gains 5% Turn Meter.
Osiris
Balance of Ma'atWhen above 50% HP, increase damage this hero inflicts by 10%. Otherwise decrease damage inflicted on this hero by 10%.
Pandora
Chaotic DiffusionWhen attacking enemies, transfer 1 [Debuff] from this hero to the target. Can occur once per turn.
Percival
Resist TemptationIncrease this hero's Resistance by 5% for each buff they are under.
Persephone
Realm ShiftWhen an enemy gains a [Debuff] decrease their Divinity by 2.5%.
Poludnitsa
Midday JudgmentWhen an enemy’s Divinity reaches 50%, increase the damage of this hero’s next ability by 5%.
Polyphemus
Captured VictimsWhen attacking enemies under [Disable], destroy 5% of their MAX HP. Cannot destroy more than 30% of the target’s MAX HP.
Ran
Cold DepthsAttacks decrease 5% of the target’s Turn Meter. If the target is below 50% HP, steal 5% Turn Meter instead.
Ryujin
Ebb and FlowWhen this hero is under [Protect] and has their Turn Meter decreased, increase their Divinity by 5%. When an ally under [Protect] has their Divinity decreased, increase their Turn Meter by 5%.
Set
Eternal SpiteWhen an enemy places a [Debuff] on this hero, increase their ultimate divinity cost 1%.
Sun Tzu
Art of WarWhen an enemy's Turn Meter or Divinity is increased, this hero gains 50% of the amount increased. Can only occur once per turn.
Thorkell
BloodlustThis hero gains effects depending on the stacks of [Bleed] on the enemy team: At 5 Stacks: +10% Increased Damage. At 10 Stacks: Steals +5% Turn Meter when attacking. At 20 Stacks: -15% Damage Received.
Xbalanque
Twin DuelistWhen this hero inflicts a Critical Attack, the next attack will inflict 10% increased damage.
Xipe Totec
Flayed FeastWhen below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (5%HP) per stack removed. When above 50% HP, increase Crushing Hit chance by 2% per [Bleed] on the target.
Xiwangmu
Peach of ImmortalityAt the start of each wave, place [Immortal] on this hero for 1 turn.
Xochiquetzal
Floral GrowthWhen this hero places a [Buff] on an ally, heal (5%HP) that ally. If the ally is at full HP, place a [Shield] (5%HP) on that ally instead.
Xolotl
Path of the PsychopompHas a 20% chance to join an ally in attacking. When joining an attack, will heal (10%HP) this hero and increase this hero Divinity by 5%.
Xquic
Soul HarvestWhen this hero defeats an enemy, the next ability inflicts 15% increased damage and steals 10% Divinity from the target.
Xtabay
Deathly AllureWhen attacking an enemy under [Charm], has a 50% chance to increase the duration of 1 random [Debuff] on the target by 1 turn.
Rare
Akuma
Sip of CalamityWhenever an enemy is inflicted with [Blaze] damage, this hero steals 2.5% of the target’s current HP. Can occur once per hero turn.
Ankhesenamun
Praise the SunPlace [Phoenix] on this hero for 1 turn when they fall below 50% HP.
Asag
MagmaburnAt the end of an enemy turn, if they are under [Blaze], has a 25% chance to place [Petrify] on them for 1 turn.
Aslaug
Nordic ForesightWhenever this hero's [Block Debuff] activates, increase this hero's Turn Meter by 10%.
Babi
Territorial WrathEnemies under [Banish] receive 10% increased attack damage.
Bauk
Lurking PresenceWhen this hero receives a [Debuff], he has a 25% chance to [Retaliate] against the attacker.
Cait Sith
Shadow ProwessAt the start of the round, place [Vanish] on this hero for 2 turns. While under [Vanish], this hero has 10% increased ACC.
Ceridwen
Judgement's CallWhen an enemy reaches 100% Turn Meter, increase the Turn Meter of this hero by 10%.
Chang'e
Spirit ElixirWhen this hero is healed, restore an additional 10% of the target’s Missing HP.
Cyclops
Feast of StrengthBefore attacking, this hero will increase their ATK by 2.5% of this hero's team combined ATK.
Dagonet
Fools CourageWhen an enemy [Buff] expires or is removed, decrease 5% of their Turn Meter. When an enemy [Debuff] expires or is removed, decrease 5% of their Divinity.
Diao Chan
Courtesan's GuileWhen an enemy under [Charm] has their Turn Meter or Divinity increased, this hero gains 50% of that amount.
Dobrynya
Oath of the BogatyrWhen this hero [Intercepts] an attack, heal the ally for 5% of that ally's MAX HP. If the ally is below 50% HP, prevent the [Intercept] from reducing its duration when activated.
Enkidu
WildmanIncrease this hero’s chance to Crushing Hit by 7.5%.
Eurydice
Lyric of VengeanceWhen an enemy with a [Disable] takes a turn, decrease their Divinity by 5%.
Guan Yu
Relentless ResolveInflict 10% increased damage to enemies under [Drain].
Hippolyta
Strength in UnionIncreases the DEF of all allies by 1.5% for each hero matching this hero's realm.
Icarus
Wings of WaxEach time [Blaze] activates, increase this hero's Turn Meter by 2.5%. If this hero activates [Blaze], increase the damage of this hero's next Core Ability by 2.5% (stacking up to 4 times). Can only occur once per turn.
Isolde
Heart's EchoWhen an ally Defender is attacked, heal (3%MAXHP) this hero. Can only occur once per turn.
Ixchel
Sacrificial RiteAt the start of this hero’s turn, sacrifice 10% of this hero’s current HP, then heal all allies for 10% of this hero's Missing HP.
Lada
Renewal BondsWhen an ally is healed, all allies receive 5% of the healed amount.
Lady Xoc
Mouth of ThornsIncrease damage inflicted by 1% for each stack of [Bleed] on the target.
Lagertha
Maiden of MidgardWhen an ally’s [Shield] is removed or depleted, has a 25% chance to place [Intercept] on them for 1 turn.
Li Naomasa
Crimson BerserkerIncrease the damage this hero inflicts by 2.5% for each living enemy.
Lu Bu
Battle HardenedWhen this hero has [Barrier], inflict 10% increased damage and reduce the damage received by 10%.
Ma Chao
Glorious OnslaughtIncrease this hero’s Crushing Hit chance by 10%. Crushing Hits inflicted by this hero deal 10% increased damage.
Mabon
Knight of the HuntWhen inflicting damage against enemies under [DEF Down], increase this hero's Turn Meter by 2.5%.
Maria Morevna
Resolute AssaultIncrease the damage inflicted by 1.5% for each [Buff] on the target.
Minotaur
Red HazeIncrease the chance to crushing hit by 10% while at full Divinity.
Muse
Poetic ResonanceWhen an ally reaches full Divinity, their next Ultimate will refund 5% of their Divinity Cost.
Nebuchadnezzar
Scholar of HammurabiAt the start of this hero's turn, convert 100% of the damage redirected from [Protect] into a [Shield] on this hero.
Nefertiti
Aten's ServantIncrease the ACC of this hero by 10 for each hero matching this hero’s realm.
Nitocris
Unwilling UsurperAt the start of this hero's turn steal 5% Divinity from the enemy with the highest Turn Meter.
Oni
Mark of the WickedReflect 10% of damage inflicted on this hero to all enemies under [Hex].
Onryo
Haunting TerrorWhen attacking an enemy under [Curse], has a 50% chance to trigger 1 random effect on the target: Place [Despair], [Sleep], [Confuse], [Terrify], [Corrupt], or [Hex I] on the target for 1 turn.
Orpheus
SerenadeHas a 20% chance to increase the Divinity of all allies by [25] when this hero places a [Buff] on any ally.
Ragnar Lothbrok
Warlord of MidgardPlace (15%HP) on this hero when their HP falls below 25%.
Ramses
General of the NileInflict 10% increased damage to enemies under [Acid].
Sargon
Unbreakable CommandThis hero’s chance of receiving a Glancing Hit is increased by 20%.
Seeress
ClairvoyanceHas a 10% chance to gain an [Extra Turn] when inflicting a Crushing Hit.
Shinigami
Afterlife CallsInstantly defeat an enemy if they have less than 5% HP after attacking them.
Shishi
SteadfastHeal (5%MAXHP) this hero when an enemy places a [Debuff] on this hero. Can only occur once per turn.
Shorn One
UnshakeableAt the start of this hero's turn, remove all [Disable] on this hero. If a [Disable] is removed, increase the damage inflicted of this hero's next attack by 10%.
Sigurd
Dragonhorn SkinWhen this hero is attacked, Heal for 15% of the damage inflicted.
Skadi
Winter ProwessWhen attacking enemies under [Freeze], reduce the target's Divinity by 5%.
Tengu
UpdraftWhen this hero steals a [Buff] from an enemy under [Corrupt], decrease the Turn Meter of all enemies by 5% and increase the Turn Meter of this hero by 10%.
Tomoe Gozen
Unyielding Onna-MushaIncrease this hero's CDMG% by 5% each time they attack the same target (stacking up to 3 times). Stacks reset when attacking a different target. At max stacks, increase the chance to Crushing Hit by 5% and heal (5%MAXHP) this hero when inflicting a Crushing Hit.
Tristan
Lovers ResolveEach [Debuff] on this hero reduces incoming damage by 5%.
Tutankhamun
Curse of the PharaohAttacks have a 50% chance to place [Curse I] on the target for 1 turn.
Tzilacatzin
Sacrificial WrathIf this hero is under [Vanish], attacks have a 25% chance to place a random [Disable] on the target for 1 turn.
Ulfhednar
WarbandCritical hits against the same enemy inflict 10% increased damage.
Vesna
Harmony of GrowthFor each [Buff] on an ally, Increase this hero's healing output by 2.5%.
Vidar
Vow of SilenceIncrease this hero's Max HP by 5% each time an ally dies (stacking up to 3 times).
Volkodlak
Mark of the PredatorWhen a hero under a [Disable] receives Divinity or Turn Meter, this hero gains 25% of same amount.
| Ήρωας | Αποτύπωμα |
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Inflict 10% increased damage to enemies under [Bleed]. Also decrease incoming damage from enemies [Bleed] by 10%. |
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Whenever an enemy is inflicted with [Blaze] damage, this hero steals 2.5% of the target’s current HP. Can occur once per hero turn. |
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At the start of an enemy turn, decrease the damage this hero receives by 10% (stacking up to 5 times). Stacks reset at the start of this hero’s turn. |
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Place [Phoenix] on this hero for 1 turn when they fall below 50% HP. |
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For every 10% Divinity on this hero, reduce the damage this hero receives by 1.5%. |
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When a hero is defeated, Increase this hero's turn meter by 10%. |
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This hero gains 5% Turn Meter when inflicting damage to an enemy. This effect is doubled if this hero is under [SPD Up II] and [FTH Up II]. |
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Whenever an ally uses a Core Ability, increases the damage of their Core Ability by 5%. Stacks reset on each wave. |
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Each time an enemy receives a [Debuff], increases this hero's chance to Crushing Hit by 2.5% on their next ability. |
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After defeating an enemy, this hero's next attack will inflict 25% increased damage. |
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At the end of an enemy turn, if they are under [Blaze], has a 25% chance to place [Petrify] on them for 1 turn. |
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Whenever this hero's [Block Debuff] activates, increase this hero's Turn Meter by 10%. |
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When this hero is attacked under [Shield], decrease the attacker's Divinity by 5%. If the attacker's Divinity is below 50%, has a 50% chance to place [Petrify] on the attacker for 1 turn. |
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At the start of battle, increase this hero's [FTH] by 10% of this hero's [SPD]. |
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Enemies under [Banish] receive 10% increased attack damage. |
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Inflicting damage to an enemy under [Blaze], [Acid] or [Aetherburn] has a 50% chance to inflict an additional 1% MAX HP. |
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Increase this hero’s Turn Meter by 2.5% when inflicting damage to enemies under [Blaze]. |
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When this hero receives a [Debuff], he has a 25% chance to [Retaliate] against the attacker. |
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When an ally receives a [Debuff], decrease its duration by 1 turn. |
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Inflicts 10% increased damage to Brawlers and Bosses. |
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Transfers 10% of the damage inflicted to allies to this hero. |
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When this hero's HP falls below 50%, place [Shield] (10%HP) on them. |
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At the start of the round, place [Vanish] on this hero for 2 turns. While under [Vanish], this hero has 10% increased ACC. |
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When this hero inflicts a Critical Hit, steal 2.5% of the target's Turn Meter. If the attack is Strong Critical, steal a further 2.5% Turn Meter. |
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When an enemy reaches 100% Turn Meter, increase the Turn Meter of this hero by 10%. |
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When this hero is healed, restore an additional 10% of the target’s Missing HP. |
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After this hero joins an attack, gains an [Extra Turn] or [Retaliates], this hero's next ability will ignore 15% of the target's DEF and ignore [Shield], [Barrier], [Immortal], [Ward] and [DEF Up]. |
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If an enemy is under [Acid], reduce their incoming healing by 25%. |
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When a [Buff] on this hero expires or is removed, restore 5% of this hero's Destroyed MAX HP. |
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Before attacking, this hero will increase their ATK by 2.5% of this hero's team combined ATK. |
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When an enemy [Buff] expires or is removed, decrease 5% of their Turn Meter. When an enemy [Debuff] expires or is removed, decrease 5% of their Divinity. |
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When an enemy increases the Turn Meter of an ally, retaliate against that enemy using the Basic Ability. |
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When an enemy under [Charm] has their Turn Meter or Divinity increased, this hero gains 50% of that amount. |
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When this hero [Intercepts] an attack, heal the ally for 5% of that ally's MAX HP. If the ally is below 50% HP, prevent the [Intercept] from reducing its duration when activated. |
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At the start of an enemy's turn, if they are under [Bleed] increase the damage of this hero's next attack by 5%. |
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Increase the healing from [Mend] placed by this hero by 25%. At the start of this hero's Turn, activate 1 [Mend] on this hero. |
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Increase this hero’s chance to Crushing Hit by 7.5%. |
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When an enemy with a [Disable] takes a turn, decrease their Divinity by 5%. |
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If an enemy under [Bleed] attempts to decrease this hero's Turn Meter, its effectiveness is reduced by 50% |
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When [Immortal] prevents this hero's death, increase this hero's HP, ATK and DEF by 2.5% (stacking up to 6 times). Stacks do not reset between waves. |
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When this hero is attacked, has a 50% chance to activate all stacks of [Bleed] on the attacker. |
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When this hero inflicts a critical hit, Heal (2000%FTH) this hero. |
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Reduce the damage this hero receives from AoE Attacks by 15%. |
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When an ally receives a [Disable], this hero receives the [Disable] instead. |
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When an ally’s HP falls below 50%, place [Taunt] on the attacker for 1 turn. |
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When an ally or enemy casts an Ultimate Ability, increase this hero's Divinity by 5%. |
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When damage is inflicted on this hero, increase this hero's DEF and RES by 3% (up to 5 stacks). |
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When an enemy under [Hex] is defeated, increase the HP this hero by 4% (up to 3 times). The stat gains carry over waves. |
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Reflects 15% of the damage inflicted to this hero back to the enemy. |
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For every 20% HP this hero is missing, increase their SPD and FTH by 5%. |
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Inflict 10% increased damage to enemies under [Drain]. |
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At the start of this hero's turn, place [Corrupt] on the enemy with the highest ATK for 1 turn. The [Corrupt] cannot be removed or resisted. |
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When this hero gains [Vanish] their next attack will ignore 10% of the target’s DEF and will be a guaranteed Crushing Hit. |
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When this hero receives any [Debuff], reflect all the [Debuff] on this hero back to the enemy. |
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When this hero defeats an enemy, increase this hero's Divinity by 50%. |
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Prevent this hero's defeat. When this triggers, gain an Extra Turn. |
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When an enemy receives a [Debuff] from this hero, decrease their Divinity by 5%. |
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Increases the DEF of all allies by 1.5% for each hero matching this hero's realm. |
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When this hero is attacked by enemies under [Taunt], increase the Turn Meter of all allies by 5%. |
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When an ally receives [Blaze], there is a 25% chance this hero receives it instead. |
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When attacking enemies, place [Barrier] on this hero for 5% of the damage inflicted. |
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When this hero receives a critical attack, increase this hero's Turn Meter by 5%. |
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Each time [Blaze] activates, increase this hero's Turn Meter by 2.5%. If this hero activates [Blaze], increase the damage of this hero's next Core Ability by 2.5% (stacking up to 4 times). Can only occur once per turn. |
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At the start of each wave, place [Ward] on the ally with the lowest HP for 1 turn. |
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Each time this hero uses their Ultimate, 1 random ally will join this hero’s attack. |
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When this hero is attacked, has a 25% chance to redirect the damage to a random ally. If Anu or Gilgamesh is an ally, will always redirect the damage. |
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At the start of this hero’s turn, remove all [Debuffs] and [Disables] from the ally with the lowest HP, then heal (5%HP) them. |
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When an ally Defender is attacked, heal (3%MAXHP) this hero. Can only occur once per turn. |
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At the start of this hero’s turn, sacrifice 10% of this hero’s current HP, then heal all allies for 10% of this hero's Missing HP. |
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For every 5 [Buffs] placed on the enemy team, activate this hero's Basic Ability against the enemy with the highest Turn Meter. |
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When attacking enemies under [FTH Down] decrease their Turn Meter by 2.5%. |
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When this hero gains [Vanish], increase the Turn Meter of all allies by 5% and decrease the Turn Meter of all enemies by 5%. |
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Increase this hero’s Turn Meter by 5% when joining an attack or retaliating. |
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When this hero [Intercepts] an attack, reduce the damage taken by 25% and Heal (10%HP) this hero. |
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When an ally is damaged by [Blaze] or [Aetherburn], reduce the effectiveness by 25% and increase the damage of the next hero’s ability by 5%. |
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Enemies under [RES Down] or [FTH Down] inflict 10% less damage when attacking this hero. |
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When an ally is healed, all allies receive 5% of the healed amount. |
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Increase damage inflicted by 1% for each stack of [Bleed] on the target. |
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When an ally’s [Shield] is removed or depleted, has a 25% chance to place [Intercept] on them for 1 turn. |
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When this hero defeats an enemy, inflict [50%ATK] damage to all enemies. The damage ignores 100% DEF and cannot be a Critical. |
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Has a 50% chance to convert 50% of incoming damage from attacks into [Barrier]. The [Barrier] cannot exceed more than 10% of this hero's health. |
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Attacks have a 50% chance to increase Divinity by 2.5% when attacking under [Vanish]. |
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Increase the damage this hero inflicts by 2.5% for each living enemy. |
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When [Sleep] expires or is removed from an enemy, decrease their Turn Meter by 10%. |
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When this hero receives a [Buff], increase this hero's Divinity by [15]. At the start of this hero's turn, place [Shield] (5%HP) on the ally with the lowest HP. |
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When this hero has [Barrier], inflict 10% increased damage and reduce the damage received by 10%. |
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At the end of this hero's turn, increase the the Turn Meter of the ally with the lowest Turn Meter by 5%. |
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Increase this hero’s Crushing Hit chance by 10%. Crushing Hits inflicted by this hero deal 10% increased damage. |
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When inflicting damage against enemies under [DEF Down], increase this hero's Turn Meter by 2.5%. |
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For every 10 [debuffs] this hero's receives, activate their Core Ability. |
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Increase the damage inflicted by 1.5% for each [Buff] on the target. |
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At the start of battle, place [Block Debuff] on this hero for 2 turns. When this hero receives a [Debuff], heal this hero for 10% of this hero's MAX HP. |
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When an enemy under [Drain] is defeated, increase the DEF of this hero by 4% (up to 3 times). The stat gains carry over waves. |
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Increase the chance to crushing hit by 10% while at full Divinity. |
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When an enemy attacks this hero, decrease the damage received by 10% and increase the damage this hero inflicts on their next ability by 2.5%. This is doubled if the enemy is under [Barrier] or [Shield]. |
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When any enemy is defeated, heal (1500%FTH) this hero and increase Turn Meter by 10%. |
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Enemies have a 30% chance to reflect 50% damage when attacked by an ally. |
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This hero gains bonus effects when a [Debuff] activates: [Aetherburn]: increase this hero's Divinity by 25. [Blaze]: increase this hero's next core ability damage by 2.5%. [Acid]: increase this hero's turn meter by 5%. [Bleed]: heal this hero (500%ACC). |
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When an enemy receives a [Buff], has a 50% chance to reduce its duration by 1 turn. When an enemy receives a [Debuff], has a 50% chance to increase its duration by 1 turn. |
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Increases the chance to Crushing Hit by 10% when inflicting damage under [Vanish]. |
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Inflict 25% increased damage to enemies whose ATK is lower than this hero's ATK. This hero receives 10% reduced damage from enemies whose ATK is lower than this hero's ATK. |
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When an ally reaches full Divinity, their next Ultimate will refund 5% of their Divinity Cost. |
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When an enemy casts an Ultimate Ability, decrease the divinity of all other enemies by 7.5%. |
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At the start of this hero's turn, convert 100% of the damage redirected from [Protect] into a [Shield] on this hero. |
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Increase the ACC of this hero by 10 for each hero matching this hero’s realm. |
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At the start of turn gain 1 of these effects: Increase Divinity by 50 Increase Turn Meter by 5% Place [SPD Up II] on this hero for 1 turn Place [Phoenix] on this hero for 1 turn |
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This hero receives 30% more from Healing effects. |
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Has a 20% chance to redirect an enemy’s attack from an ally to this hero and increase this hero’s Turn Meter by 10%. |
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At the start of this hero's turn steal 5% Divinity from the enemy with the highest Turn Meter. |
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Each time this hero defeats an enemy, gain an Extra Turn. |
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At the start of the wave, place [Charm] on the enemy with the highest ATK for 1 turn. |
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When an enemy under [Confuse] attacks one of their allies, this hero gains 5% Turn Meter. |
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Reflect 10% of damage inflicted on this hero to all enemies under [Hex]. |
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When attacking an enemy under [Curse], has a 50% chance to trigger 1 random effect on the target: Place [Despair], [Sleep], [Confuse], [Terrify], [Corrupt], or [Hex I] on the target for 1 turn. |
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Has a 20% chance to increase the Divinity of all allies by [25] when this hero places a [Buff] on any ally. |
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When above 50% HP, increase damage this hero inflicts by 10%. Otherwise decrease damage inflicted on this hero by 10%. |
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When attacking enemies, transfer 1 [Debuff] from this hero to the target. Can occur once per turn. |
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If this hero has more FTH than SPD, attacks steal 5% Turn Meter from the target. Otherwise, they steal 5% Divinity from the target. |
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When an enemy gains a [Buff], increase this hero's turn meter by 5%. If the enemy gains 3 [Buffs] in one turn, this hero gains an [Extra Turn]. |
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Increase this hero's Resistance by 5% for each buff they are under. |
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When an enemy gains a [Debuff] decrease their Divinity by 2.5%. |
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When an enemy hero has their Turn Meter decreased, increase this hero's turn meter by 2%. |
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When an enemy’s Divinity reaches 50%, increase the damage of this hero’s next ability by 5%. |
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When attacking enemies under [Disable], destroy 5% of their MAX HP. Cannot destroy more than 30% of the target’s MAX HP. |
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When this hero is defeated, revive 1 ally with 50% HP and increase their FTH by 5% (stacking up to 3 times). Occurs once per wave. |
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When any [Blaze] on an enemy activates, expires or is removed, increase the damage of this hero's next Ultimate by 2.5%. |
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Place (15%HP) on this hero when their HP falls below 25%. |
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When an enemy receives a [Debuff], shock them, inflicting damage [50% ATK]. This can trigger up to 1 time per hero turn. |
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Inflict 10% increased damage to enemies under [Acid]. |
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Attacks decrease 5% of the target’s Turn Meter. If the target is below 50% HP, steal 5% Turn Meter instead. |
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When this hero is under [Protect] and has their Turn Meter decreased, increase their Divinity by 5%. When an ally under [Protect] has their Divinity decreased, increase their Turn Meter by 5%. |
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This hero’s chance of receiving a Glancing Hit is increased by 20%. |
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Has a 10% chance to gain an [Extra Turn] when inflicting a Crushing Hit. |
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When an enemy places a [Debuff] on this hero, increase their ultimate divinity cost 1%. |
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When this hero joins an attack, activate [Aetherburn] on the target. Can only occur once per turn. |
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Instantly defeat an enemy if they have less than 5% HP after attacking them. |
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Heal (5%MAXHP) this hero when an enemy places a [Debuff] on this hero. Can only occur once per turn. |
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At the start of this hero's turn, remove all [Disable] on this hero. If a [Disable] is removed, increase the damage inflicted of this hero's next attack by 10%. |
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When this hero is attacked, Heal for 15% of the damage inflicted. |
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When attacking enemies under [Freeze], reduce the target's Divinity by 5%. |
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If this hero is under [Vanish], has a 50% chance to reflect any [Debuff] placed on them by an enemy. |
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When an enemy's Turn Meter or Divinity is increased, this hero gains 50% of the amount increased. Can only occur once per turn. |
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Place [Immortal] on this hero for 1 turn when hit by fatal damage for the first time. Also has a 20% chance to join an ally's attack. |
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Each time an ally uses an Ultimate, decreases the damage received by this hero by 3% (up to 5 times). |
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When this hero steals a [Buff] from an enemy under [Corrupt], decrease the Turn Meter of all enemies by 5% and increase the Turn Meter of this hero by 10%. |
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This hero gains effects depending on the stacks of [Bleed] on the enemy team: At 5 Stacks: +10% Increased Damage. At 10 Stacks: Steals +5% Turn Meter when attacking. At 20 Stacks: -15% Damage Received. |
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When damaged by [Intercept], heal (50%DEF) the attacked ally and place [Barrier] (50%DEF) on this hero. |
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Each hit from this hero has a 25% chance to inflict extra damage to a random enemy for 10% of the damage inflicted. |
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Increase this hero's CDMG% by 5% each time they attack the same target (stacking up to 3 times). Stacks reset when attacking a different target. At max stacks, increase the chance to Crushing Hit by 5% and heal (5%MAXHP) this hero when inflicting a Crushing Hit. |
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Each [Debuff] on this hero reduces incoming damage by 5%. |
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Attacks have a 50% chance to place [Curse I] on the target for 1 turn. |
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If this hero is under [Vanish], attacks have a 25% chance to place a random [Disable] on the target for 1 turn. |
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Critical hits against the same enemy inflict 10% increased damage. |
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For each [Buff] on an ally, Increase this hero's healing output by 2.5%. |
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Increase this hero's Max HP by 5% each time an ally dies (stacking up to 3 times). |
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This hero inflicts 10% increased damage with their Basic Abilities. This is doubled when joining attacks. |
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When a hero under a [Disable] receives Divinity or Turn Meter, this hero gains 25% of same amount. |
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When this hero inflicts a Critical Attack, the next attack will inflict 10% increased damage. |
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When below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (5%HP) per stack removed. When above 50% HP, increase Crushing Hit chance by 2% per [Bleed] on the target. |
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At the start of each wave, place [Immortal] on this hero for 1 turn. |
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When this hero places a [Buff] on an ally, heal (5%HP) that ally. If the ally is at full HP, place a [Shield] (5%HP) on that ally instead. |
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Has a 20% chance to join an ally in attacking. When joining an attack, will heal (10%HP) this hero and increase this hero Divinity by 5%. |
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When this hero defeats an enemy, the next ability inflicts 15% increased damage and steals 10% Divinity from the target. |
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When attacking an enemy under [Charm], has a 50% chance to increase the duration of 1 random [Debuff] on the target by 1 turn. |
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Inflicts 15% more damage and receives 15% less damage from enemies under [Blaze] or [Aetherburn]. |
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Increase this hero's FTH by 1% (stacking up to 15%) after placing a [Debuff]. |
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When this hero is attacked, has a 25% chance to place [Freeze] on the enemy for 1 turn. |
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When this hero defeats an enemy, this hero's next attack will inflict +15% increased damage. |
