Alpha 3 Unofficial Patch Notes

Published Sep 3, 2025 | By Raven Pyros Gaming | Last Updated Sep 4, 2025

Version Alpha 3

Heroes

Ankhesenamun

Field Old Value New Value
Divinity (Description)
Gain 40 Divinity when an ally is attacked.
Gain 20 Divinity when placing a [Buff] on an ally.

Aphrodite

Field Old Value New Value
Divinity (Description)
Gain 30 Divinity when an ally receives a buff
Gain 30 Divinity when placing a [buff] on an ally.

Asag

Field Old Value New Value
Divinity (Description)
Gain 20 Divinity when enemies are damaged by [Blaze]
Gain 10 Divinity when enemies are damaged by [Blaze]

Bastet

Field Old Value New Value
Divinity (Description)
Gain 30 Divinity when an enemy receives [Blaze] debuff.
Gain 15 Divinity when enemies are damaged by [Blaze].

Beowulf

Field Old Value New Value
Awakening 3 (Core) Upgrade
Ability Upgrade (Core): Attack 1 enemy (300%ATK+2%EnemyMaxHP). If the target is a Brawler or Boss, then decrease the target’s ATK by 5% (stacking up to 3 times).

This attack will always strong hit. | Upgrade: Guarantees the attack will strong hit.
Ability Upgrade (Core): Attack 1 enemy (300%ATK). If the target is a Brawler or Boss, then decrease the target’s ATK by 5% (stacking up to 3 times).

This attack will always strong hit. | Upgrade: Guarantees the attack will strong hit.
Grendel's Doom (Description)
Attack 1 enemy (300%ATK+2%EnemyMaxHP). If the target is a Brawler or Boss, then decrease the target’s ATK by 5% (stacking up to 3 times).
Attack 1 enemy (300%ATK). If the target is a Brawler or Boss, then decrease the target’s ATK by 5% (stacking up to 3 times).

Brynhild

Field Old Value New Value
Divinity (Description)
Gain 50 Divinity when an ally is attacked. Gain 500 divinity when this hero gains a [Disable]
Gain 50 Divinity when hit by an enemy. Gain 500 divinity when this hero gains a [Disable]

Cait Sith

Field Old Value New Value
Imprint (Description)
At the start of the round, Place [Vanish] on this hero for 1 turn. While under [Vanish], this hero has 10% increased ATK and ACC.
At the start of the round, Place [Vanish] on this hero for 1 turn. While under [Vanish], this hero has 10% increased ACC.

Dagonet

Field Old Value New Value
Fools Courage (Description)
Has a 50% chance to join an ally in attacking if the target is below 50% HP
Has a 50% chance to increase this hero’s Turn Meter by 5% if a [Debuff] is placed.
Imprint (Description)
Has a 15% chance to join an ally in attacking if the target is below 50% HP
Has a 25% chance to increase this hero’s Turn Meter by 5% if a [Debuff] is placed.

Desert Raider

Field Old Value New Value
Divinity (Description)
Gain 20 Divinity when dealing damage to an enemy.
Gain 20 Divinity when inflicting damage to an enemy.

Gilgamesh

Field Old Value New Value
Divinity (Description)
Gain 400 Divinity when an ally is defeated. Gain an additional 800 Divinity if Enkidu is defeated.
Gain 200 Divinity when an ally is killed. Gain an additional 400 Divinity if Enkidu dies.
Imprint (Description)
When an ally or enemy activates their Ultimate Ability, has a 25% chance to increase this hero's Divinity by 5%.
When an ally or enemy activates their Ultimate Ability, has a 50% chance to increase this hero's Divinity by 5%.

Green Knight

Field Old Value New Value
Divinity (Description)
Gain 100 Divinity when reflecting damage to enemies
Gain 20 Divinity when inflicting damage to an enemy.

Heimdall

Field Old Value New Value
Divinity (Description)
Gain 40 Divinity when an ally is attacked by an enemy.
Gain 40 Divinity when hit by an enemy.

Hel

Field Old Value New Value
Divinity (Description)
Gain 80 Divinity when placing a [Curse] or [Confuse].
Gain 50 Divinity when placing a [Curse] or [Confuse].
The Dead that are Due (Description)
Attack all enemies (520%ATK). Revives all defeated enemies with 100% HP and place [Confuse] on them for 2 turns that cannot be resisted or blocked.

If the target is a Boss, place [DEF Down II] on the target instead of 2 turns.
Attack all enemies (520%ATK). Revives all defeated enemies with 10% HP and place [Confuse] on them for 2 turns that cannot be resisted or blocked.

If the target is a Boss, place [DEF Down II] on the target instead of 2 turns.

Hippolyta

Field Old Value New Value
Divinity (Description)
Gain 60 Divinity when an enemy attacks an ally with a [Shield]
Gain 20 Divinity when hit by an enemy.

Hoplite

Field Old Value New Value
Divinity (Description)
Gain 20 Divinity when hitting an enemy.
Gain 20 Divinity when inflicting damage to an enemy.

Horus

Field Old Value New Value
Divinity (Description)
Gain 60 Divinity when damaged by an enemy. Gain an additional 60 Divinity when the enemy is under [Taunt].
Gain 40 Divinity when hit by an enemy. Gain an additional 40 Divinity when the enemy is under [Taunt].
Omniscient Eye (Description)
Place [Shield] (400% DEF) on all allies. If Isis is on the team, this shield cannot be removed and is 50% stronger.

Then has a 80% chance to place [Taunt] for 2 turns on all enemies.
Place [Shield] (300% DEF) on all allies. If Isis is on the team, this shield cannot be removed and is 30% stronger.

Then has a 80% chance to place [Taunt] for 2 turns on all enemies.

Hound Of Duat

Field Old Value New Value
Divinity (Description)
Gain 60 Divinity when an ally is attacked.
Gain 30 Divinity when hit by an enemy.

Icarus

Field Old Value New Value
Divinity (Description)
Gain 80 Divinity when this hero takes damage from [Blaze].
Gain 40 Divinity when this hero is damaged by [Blaze].

Imhotep

Field Old Value New Value
Divinity (Description)
Gain 30 Divinity when a buff on an ally expires.
Gain 30 Divinity when healing an ally.

Isis

Field Old Value New Value
Ankh Haven (Description)
Place [Shield] (25%HP) on all allies then place [DEF Up II] on all allies for 3 turns. Grants this hero an Extra Turn.
Place [Shield] (20%HP) on all allies then place [DEF Up II] on all allies for 3 turns. Grants this hero an Extra Turn.
Divinity (Description)
Gain 70 Divinity when placing a [Buff] on an ally.
Gain 30 Divinity when placing a [Buff] on an ally.

Isolde

Field Old Value New Value
Divinity (Description)
Gain 30 Divinity when placing a buff on an ally.
Gain 20 Divinity when placing a buff on an ally.

Jackal

Field Old Value New Value
Divinity (Description)
Gain 25 Divinity after damaging an enemy
Gain 25 Divinity when inflicting damage to an enemy.

Kunoichi

Field Old Value New Value
Divinity (Description)
Gain 40 Divinity whenever an enemy receives a [Acid] debuff.
Gain 20 Divinity when enemies are damaged by [Acid].

Leonidas

Field Old Value New Value
Divinity (Description)
Gain 40 Divinity when an ally receive damage from attacks.
Gain 30 Divinity when hit by an enemy.

Loki

Field Old Value New Value
Awakening 5 (Ultimate) Upgrade
Ability Upgrade (Ultimate): Attack all enemies (140%ATK+250%ACC) with an 80% chance to place [Confuse] on each target for 1 turn. If the target is already under a [Disable] steal 10% of each target’s divinity.

If fatal damage is inflicted on Loki, prevent it, grant full Divinity and an [Extra Turn]. | Upgrade: If fatal damage is inflicted on Loki, prevent it, grant full Divinity and an Extra Turn.
Ability Upgrade (Ultimate): Attack all enemies (140%ATK+250%ACC) with an 80% chance to place [Confuse] on each target for 1 turn. If the target is already under a [Disable] steal 10% of each target’s divinity.

The first time Loki receives fatal damage, prevent it, grant full Divinity and an [Extra Turn]. | Upgrade: The first time Loki receives fatal damage, prevent it, grant full Divinity and an [Extra Turn].
Divinity (Description)
Gain 80 Divinity when placing a [Disable] on an enemy.
Gain 50 Divinity when placing a [Disable] on an enemy.

Medjay

Field Old Value New Value
Divinity (Description)
Gain 30 Divinity when attacked by an enemy.
Gain 10 Divinity when hit by an enemy.

Mordred

Field Old Value New Value
Title
The Vengeful Heir
Vengeful Heir
Awakening 1 (Basic) Upgrade
Ability Upgrade (Basic): Attack 1 enemy (350%ATK) with a 50% chance to place [Corrupt] on the target for 2 turns. Then if the target is under [Corrupt], steal a random [Buff] from them. | Upgrade: Then if the target is under [Corrupt], steal a random [Buff] from the target.
Ability Upgrade (Basic): Attack 1 enemy (215%ATK) with a 50% chance to place [Corrupt] on the target for 2 turns. Then if the target is under [Corrupt], steal a random [Buff] from them. | Upgrade: Then if the target is under [Corrupt], steal a random [Buff] from the target.
Bane of Avalon (Description)
Attack all enemies (250%ATK). If a target is under [Confuse], inflict 100% increased damage. If a target is under [Corrupt], decrease their Divinity and turn meter 10%.
Attack all enemies (240%ATK). If a target is under [Confuse], inflict 100% increased damage. If a target is under [Corrupt], decrease their Divinity and turn meter 10%.
Divinity (Description)
Gain 25 Divinity when damaging an enemy.
Gain 70 Divinity when stealing a [Buff] from an enemy
Spiteful Coup (Description)
Place [ACC Up II] on this hero for 2 turns. Then has a 75% chance to place [Confuse] for 1 turn on all enemies.
Place [ACC Up II] on this hero for 2 turns. Then has a 50% chance to place [Confuse] for 1 turn on all enemies.
Usurper (Description)
Attack an enemy (350%ATK) with a 50% chance to place [Corrupt] on the target for 2 turns.
Attack 1 enemy (215%ATK) with a 50% chance to place [Corrupt] on the target for 2 turns.

Mummy

Field Old Value New Value
Divinity (Description)
Gain 40 Divinity after healing from the damage of any attack.
Gain 40 Divinity after healing when inflicting damage

Musashi

Field Old Value New Value
Divinity (Description)
Gain 60 Divinity when attacked by an enemy under [Taunt].
Gain 40 Divinity when hit by an enemy under [Taunt].

Nemean Lion

Field Old Value New Value
Divinity (Description)
Gain 20 Divinity when any ally is attacked.
Gain 10 Divinity when hit by an enemy.
Impenetrable Hide (Description)
Place [Ward] on this hero for 2 turns.
Attack 1 enemy (180%DEF+130%ATK) then place [Ward] on this hero for 2 turns.

Odin

Field Old Value New Value
Divinity (Description)
Gain 30 Divinity when an ally or enemy increases or decreases turn meter.
Gain 50 Divinity when stealing turn meter from an enemy.

Osiris

Field Old Value New Value
Awakening 2 Bonus
Stat Bonus: +20 INIT
Stat Bonus: +10 INIT
Awakening 1 (Basic) Upgrade
Ability Upgrade (Basic): Attack an enemy (12%HP+120%ATK) with a 50% chance to place [Drain II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted. Also increase this hero’s HP by 4% (stacking up to 5 times). | Upgrade: Also increase this hero’s HP by 4% (stacking up to 5 times).
Ability Upgrade (Basic): Attack 1 enemy (9%HP+80%ATK) with a 50% chance to place [Drain II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted.

Also increase this hero’s HP by 4% (stacking up to 5 times). | Upgrade: Also increase this hero’s HP by 4% (stacking up to 5 times).
Awakening 3 (Core) Upgrade
Ability Upgrade (Core): Attack an enemy (15%HP+150%ATK) with a 50% chance to place [Curse II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted. Also place [Pheonix] on this hero for 2 turns. | Upgrade: Also place [Phoenix] on this hero for 2 turns.
Ability Upgrade (Core): Attack 1 enemy (12%HP+120%ATK) with a 50% chance to place [Curse II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted.

Also place [Phoenix] on this hero for 2 turns. | Upgrade: Also place [Phoenix] on this hero for 2 turns.
Awakening 4 Bonus
Stat Bonus: +50 DIVINITY
Stat Bonus: +100 DIVINITY
Awakening 5 (Ultimate) Upgrade
Ability Upgrade (Ultimate): Attack an enemy (30%HP+200%ATK). If the target is aligned with Order place[Barrier] on this hero equal to 50% of damage dealt, otherwise destroy their max HP equal to 10% of damage dealt. Heal this hero to full HP if this ability defeats the target. | Upgrade: Heal this hero to full HP if this ability defeats the target.
Ability Upgrade (Ultimate): Attack 1 enemy (13%HP+110%ATK). If the target is aligned with Order place[Barrier] on this hero equal to 50% of damage dealt, otherwise destroy their max HP equal to 10% of damage dealt.

Heal this hero to full HP if this ability defeats the target. | Upgrade: Heal this hero to full HP if this ability defeats the target.
Cycle of Life (Description)
Attack an enemy (15%HP+150%ATK) with a 50% chance to place [Curse II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted.
Attack 1 enemy (12%HP+120%ATK) with a 50% chance to place [Curse II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted.
Divinity (Description)
Gain 200 Divinity when an enemy falls below 50% HP.
Gain 100 Divinity when an enemy falls below 50% HP.
Pharaoh's Grasp (Description)
Attack an enemy (12%HP+120%ATK) with a 50% chance to place [Drain II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted.
Attack 1 enemy (9%HP+80%ATK) with a 50% chance to place [Drain II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted.
Underworld Judgement (Description)
Attack an enemy (30%HP+200%ATK). If the target is aligned with Order place [Barrier] on this hero equal to 50% of damage dealt, otherwise destroy their max HP equal to 10% of damage dealt.
Attack 1 enemy (13%HP+110%ATK). If the target is aligned with Order place [Barrier] on this hero equal to 50% of damage dealt, otherwise destroy their max HP equal to 10% of damage dealt.

Pandora

Field Old Value New Value
Divinity (Description)
Gain 30 Divinity when an enemy receives a [Debuff] or [Disable].
Gain 25 Divinity when placing a [Debuff] or [Disable].

Pangu

Field Old Value New Value
Awakening 1 (Basic) Upgrade
Ability Upgrade (Basic): Attack an enemy (18%HP+150%ATK). If this hero has more INIT than SPD, increase their RES and ACC by 1%. Otherwise, increase DEF and ATK by 1%. | Upgrade: Also, Increase ACC by 1% when INIT is more than SPD and increase ATK by 1% when SPD is more than INIT.
Ability Upgrade (Basic): Attack 1 enemy (12%HP+90%ATK). If this hero has more INIT than SPD, increase their RES and ACC by 1%. Otherwise, increase DEF and ATK by 1%. | Upgrade: Also, Increase ACC by 1% when INIT is more than SPD and increase ATK by 1% when SPD is more than INIT.
Awakening 4 Bonus
Stat Bonus: +200 DIVINITY
Stat Bonus: +250 DIVINITY
Heaven and Earth (Description)
Place [ACC Up II] on this hero for 2 turns then attack all enemies (22%HP+120%ATK+1200%INIT). 

If this hero has more INIT than SPD, place [DEF Down II] on each target for 2 turns and increase this hero’s SPD by 50. Otherwise, place [INIT Down II] on each target hit for 2 turns and decrease this hero’s SPD by 50.
Place [ACC Up II] on this hero for 2 turns then attack all enemies (13%HP+120%ATK).

If this hero has more INIT than SPD, place [DEF Down II] on each target for 2 turns and increase this hero’s SPD by 50. Otherwise, place [INIT Down II] on each target hit for 2 turns and decrease this hero’s SPD by 50.
World Splitter (Description)
Attack an enemy (18%HP+150%ATK). If this hero has more INIT than SPD, increase their RES by 1%. Otherwise, increase DEF by 1%.
Attack 1 enemy (12%HP+90%ATK). If this hero has more INIT than SPD, increase their RES by 1%. Otherwise, increase DEF by 1%.
Yin and Yang (Description)
Place [RES Up II] on this hero for 2 turns then attack all enemies (25%HP+150%ATK+1200%SPD). 

If this hero has more SPD than INIT, then place [Drain II] on each target for 2 turns and increase this hero’s INIT by 50. Otherwise, place [SPD Down II] on each target hit for 2 turns and decrease this hero’s INIT by 50.
Place [RES Up II] on this hero for 2 turns then attack all enemies (15%HP+130%ATK).

If this hero has more SPD than INIT, then place [Drain II] on each target for 2 turns and increase this hero’s INIT by 50. Otherwise, place [SPD Down II] on each target hit for 2 turns and decrease this hero’s INIT by 50.

Quetzalcoatl

Field Old Value New Value
Awakening 5 (Passive) Upgrade
Revive has no wave restriction.
Will revive all allies when defeated.
Age of Rebirth (Description)
When this hero is defeated, revive all allies with 50% HP and increase their [INIT] by 5% (stacking up to 3 times). Occurs once per wave.
When this hero is defeated, revive 2 allies with 50% HP and increase their [INIT] by 5% (stacking up to 3 times). Occurs once per wave.
Imprint (Description)
When this hero is defeated, revive all allies with 25% HP and increase their [INIT] by 5% (stacking up to 3 times). Occurs once per wave.
When this hero is defeated, revive 2 allies with 25% HP and increase their [INIT] by 5% (stacking up to 3 times). Occurs once per wave.

Ra

Field Old Value New Value
Divinity (Description)
Gain 40 when an ally or enemy is damaged by [Blaze].
Gain 20 when enemies are damaged by [Blaze].

Satyr

Field Old Value New Value
Divinity (Description)
Gain 30 Divinity when an enemy takes a turn.
Gain 20 Divinity when an enemy takes a turn.

Set

Field Old Value New Value
Desert Mirage (Description)
Attack an enemy (370%ATK) with a 75% chance to place [INIT Down I] on all enemies for 1 turn.
Attack 1 enemy (240%ATK) with a 50% chance to place [INIT Down I] on all enemies for (1) turn.
Divinity (Description)
Gain 20 Divinity when dealing damage to an enemy
Gain 30 Divinity when inflicting damage to an enemy.
Jealous Retribution (Description)
Attack an enemy (400%ATK) with a 50% chance to steal a random [Buff]. Decrease this ability cooldown 1 turn if a [Buff] is not stolen.
Attack 1 enemy (290%ATK) with a 50% chance to steal a random [Buff]. Decrease the cooldown of this ability by 1 turn if a [Buff] is not stolen.
Seeds of Chaos (Description)
Attack all enemies (280%ATK) with a 50% chance to place [Despair] for 1 turn, and 75% chance to place [ACC Down II] for 2 turns.
Attack all enemies (290%ATK) with a 50% chance to place [Despair] on each target for 1 turn, and 80% chance to place [ACC Down II] on each target for 2 turns.

Shamash

Field Old Value New Value
Divinity (Description)
Gain 60 Divinity when an ally joins an attack.
Gain 50 Divinity when causing an ally to join the attack.
Light of the Heavens (Description)
Revive random ally with 30% HP and 30% Turn Meter, then place [Radiance II] and [ATK Up II] for 2 turns on all allies. Also heal all allies by 15% of their MAXHP. Place [Barrier] equal to 50% of overhealing.

The first time an ally is killed in battle, gain full divinity and activate Light of the Heavens.
Revive random ally with 30% HP and 30% Turn Meter, then place [Radiance II] and [ATK Up II] for 2 turns on all allies.

Also, heal all allies (15% Target HP). Place [Shield] equal to 50% of overhealing.

The first time an ally is killed in battle, gain full divinity and activate Light of the Heavens.

Shieldmaiden

Field Old Value New Value
Divinity (Description)
Gain 30 Divinity when attacked by an enemy.
Gain 10 Divinity when hit by an enemy.

Shishi

Field Old Value New Value
Divinity (Description)
Gain 40 Divinity when hit by an enemy.
Gain 20 Divinity when hit by an enemy.

Shub-Lugal

Field Old Value New Value
Divinity (Description)
Gain 20 Divinity when hit by an enemy
Gain 10 Divinity when hit by an enemy

Skadi

Field Old Value New Value
Divinity (Description)
Gain 50 Divinity when [Freeze] is placed on an ally or enemy.
Gain 30 Divinity when placing [Freeze].

Sphinx

Field Old Value New Value
Awakening 1 (Core) Upgrade
Also place [Immortal] on this hero for 3 turns.
Also place [Immortal] on this hero for 2 turns.
Awakening 4 Bonus
Stat Bonus: +200 DIVINITY
Stat Bonus: +250 DIVINITY
Divinity (Description)
Gain 50 Divinity when an ally resists an effect.
Gain 50 when this hero resists an effect.
Giza Gaze (Description)
Attack all enemies (300%DEF+70%ATK) with a 40% chance to place [Blunt II] and [ATK Down II] on each enemy for 1 turn.
Attack all enemies (150%DEF+70%ATK) with a 40% chance to place [Blunt II] and [ATK Down II] on each enemy for 1 turn.
Mirage (Description)
Place [RES Up II] on this hero for 3 turns, then place [Vanish] for 2 on all allies except this hero. Also, has a 75% chance to place [ACC Down II] for 2 turns on all enemies.
Place [RES Up II] on this hero for 2 turns then place [Vanish] on all allies except this hero for 2 turns.

Then Heal (100% DEF) all allies with a 75% chance to place [ACC Down II] on all enemies for 2 turns.
Sands of Time (Description)
Attack all enemies (330%DEF+80%ATK) then destroy 5% HP and the Divinity cost of each enemy by 5% (Stacking up to 10 times.)
Attack all enemies (220%DEF+110%ATK) then destroy 5% HP and the Divinity cost of each enemy by 5% (Stacking up to 10 times.)

Tutankhamun

Field Old Value New Value
Divinity (Description)
Gain 60 Divinity when an [Acid] damages an enemy.
Gain 25 Divinity when enemies are damaged by [Acid].

Weapons

Ame-no-Nuboko

Field Old Value New Value
Bonus
Attacks steal 5%-10% Divinity.
Single Target Attacks steal 5%-10% Divinity against heroes

Bloodsword

Field Old Value New Value
Bonus
Increase damage of attacks by 15%-30% of this hero’s missing HP.
Inflict 15%-30% increased damage to targets under [Bleed]

Doru

Field Old Value New Value
Bonus
Increase Core ability damage by 3%-18%.
Core Abilities inflict 10%-20% increased damage.

Fan Axe

Field Old Value New Value
Bonus
[Debuffs] placed have a 10%-20% chance to also spread to a random enemy.
[Debuffs] placed have a 20%-40% chance to also spread to a random enemy.

Galatine

Field Old Value New Value
Bonus
Damage received from attacks is reduced by 5%--20% while under no [Debuffs].
Damage inflicted to this hero is reduced by 15%-30% while under no [Debuffs].

Grail

Field Old Value New Value
Bonus
Increases all sources of outgoing healing by 30%-55%.
IncreaseIncrease all sources of outgoing healing by 30%-45%.

Harpe

Field Old Value New Value
Bonus
Decrease 1%--4% ATK on target on each ultimate use (up to 3 times).
Ignore 10%-20% RES.

Heka

Field Old Value New Value
Bonus
Gain 5%-10% of current HP as ATK.
At the start of battle, convert 50%-100% ATK into HP

Khopesh

Field Old Value New Value
Bonus
Ignore 5%-30% RES.
Heal 5%-10% HP when attacking enemies under a [Debuff]

Longbow

Field Old Value New Value
Bonus
Increase the damage of Ultimate abilities by 3%-18%.
Ultimate Abilities inflict 10%-20% increased damage.

Macuahuitl

Field Old Value New Value
Bonus
Increase the damage of the first attack ability each wave by 10%-35%.
Increase the damage inflicted on the first attack each wave by 20%-40%.

Naginata

Field Old Value New Value
Bonus
Attacks have a 5%-30% chance to activate a random damaging [Debuff].
Abilities that hit multiple enemies inflict 5%-30% increased damage.

Qiang

Field Old Value New Value
Bonus
Increases the damage inflicted when counterattacking by 20%-30%.
Counter-attacks inflict 20%-30% increased damage.

Samune

Field Old Value New Value
Bonus
Increases damage inflicted by 2%-12% when attacking targets under [Bleed].
Attacks have a 2%-12% chance to activate a random damaging [Debuff].

Shephard's Axe

Field Old Value New Value
Bonus
Absorb 4%-24% of the damage that the ally with the lowest HP receives.
Redirect 10%-20% of the damage inflicted on the ally with the lowest current HP.

Solar Flare

Field Old Value New Value
Bonus
Increases damage allies inflict when joining attacks by 5%-30%.
Gain 20-40 Divinity when joining an attack.

Sovnya

Field Old Value New Value
Bonus
Gain 2%-12% turn meter when attacked.
Gain 10%-20% turn meter when attacked. Can occur once until this hero's next turn.

Tlachinolli

Field Old Value New Value
Bonus
Attacks have a 40%-65% chance to activate [Blaze].
Inflict 15%-30% increased damage to enemies under [Blaze].

Tyrfing

Field Old Value New Value
Bonus
Grants 20-120 Divinity when placing [Blaze].
Reduce the chance to Weak Hit by 10%-20%.

WorldSplitter

Field Old Value New Value
Bonus
Increase all stats in battle by 2%-12%.
At the start of battle, Increase HP, ATK and DEF by 5%-10%.