Fafnir Skills
Burned to the Core
Attack all enemies (150%ATK) 2 times. Each hit activates [Blaze] on each target. If [Blaze] is not on the target, place [Blaze III] on the target for 2 turns instead.
Damage: Calculating...
Dragonfire
Attack all enemies (300%ATK). Place [Blaze III] on all enemies for 3 turns.
Cooldown: 3 turn(s)
Damage: Calculating...
Flames of Fafnir
Attack all enemies (400%ATK). Continuously activate [Blaze] on enemies until [Blaze] has been consumed. Fafnir heals himself by 30% of his MAX HP and becomes Exhausted.
Damage: Calculating...
Heal: Calculating...
Mythic Divinity
After each Ultimate is cast, the Damage Inflicted Increases by 10%.
Immunity to Increase and Decrease Divinity Cost abilities and [Lock] Debuffs.
Mythic Resilience
Reduces incoming damage from [Acid], [Blaze], [Bleed] by 75%.
Burning Breath
Before attacking, Fafnir has a 50% chance to place [Vulnerable III] on the target for 2 turns. Fafnir inflicts 50% increased damage to enemies under [Blaze].
Enraged
Fafnir has a 100% chance to place [Blaze III] for 1 turn on enemies when attacking. This chance is reduced by 25% for each unique hero archetype on the enemy team. Fafnir deals 50% increased damage to enemies under [Blaze]. When Fafnir's Turn meter is reduced, he activates Burned to the Core.
Eternal Being
Attack all enemies (200%ATK). Increase the duration of all [Debuff] on each target by 1 turn.
Damage: Calculating...
Burning Embers
Attack all enemies (200%ATK). Transfer all [Debuff] from Fafnir onto each enemy.
Cooldown: 3 turn(s)
Damage: Calculating...
Tyrant's Hunger
Attack all enemies (300%ATK) which inflicts 25% increased damage to targets under [Vulnerable]. Also, increase Fafnir's MAX HP, DEF and ATK by 5% for each target under a [Debuff].
Damage: Calculating...
Mythic Divinity
After each Ultimate is cast, the Damage Inflicted Increases by 10%.
Immunity to Increase and Decrease Divinity Cost abilities and [Lock] Debuffs.
Mythic Resilience
Reduces incoming damage from [Acid], [Blaze], [Bleed] by 75%.
Weakened Scales
Before attacking, Fafnir has a 50% chance to place [Acid] and [Vulnerable III] on the target for 2 turns. Fafnir will heal for 5% of his MAX HP when attacking an enemy under a [Debuff].
Snake Sorcery
Increases Fafnir's Divinity by 50 each time a [Debuff] is placed on an enemy. If an enemy resists or blocks a debuff, Fafnir gains 20 Divinity instead.
Exhausted
Fafnir receives 20% increased damage when under a [Debuff]. This is increased by an additional 5% for each unique hero archetype on the enemy team. When Fafnir's Turn meter is reduced, he heals by 1% equal to the turn meter reduced.
Stages
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