Alpha 2 Unofficial Patch Notes

Published Aug 13, 2025 | By Raven Pyros Gaming | Last Updated Aug 15, 2025

We work very hard to maintain accuracy in all of our stats & skill descriptions on Raven Pyros. Here are all of the changes we've discovered so far. Be sure to also check out the official patch notes from Fateless.

Table of Contents

General

  • The legendary hero pool for at least level 30 has changed from the first alpha.
  • Minor graphical improvements.

Cavern of Chaos

2 Star Requirements

Floor Old New
109 Defeat the stage with at least 1 Rare Slayer. Defeat the stage with at least 2 Rares and 2 Slayers.

Golden Guardian

Divinity recharges faster.

Fafnir

Skill Old New
Mythic Divinity Passive Immunity to Increase and Decrease Divinity Cost abilities and [Lock] Debuffs. After each Ultimate is cast, the Damage Inflicted Increases by 10%
Immunity to Increase and Decrease Divinity Cost abilities and [Lock] Debuffs.
New Passive   "Mythic Persistence": When Turn Meter is reduced, gain Immunity to Turn Meter Decrease effects until their next turn.
When Divinity is reduced, gain Immunity to Divinity Decrease effects until their next turn.

Heroes

Anubis

Previously, Anubis's leader bonus had the health icon but said "30% DEF in All Battles". This text has been updated to "30% HP in All Battles", clarifying which it really is.

Aphrodite

Skill/stat Old New
Core Target 1 Ally and place [SPD Up II] and [INIT Up II] for 2 turns, then gain an extra turn. Target 1 Ally and place [SPD Up II] and [INIT Up II] for 1 turn, then gain an extra turn.
Ultimate Attack all enemies (230%ATK) then extends the duration of any [SPD Up II] and [INIT Up II] on all allies by 1 turn. Also increases the Turn Meter and Divinity of all allies by 20%. This effect is doubled on allies who are under [SPD Up II] and [INIT Up II]. Attack all enemies (230%ATK) then extends the duration of any [SPD Up II] and [INIT Up II] on all allies by 1 turn. Also increases the Turn Meter and Divinity of all allies by 15%. This effect is doubled on allies who are under [SPD Up II] and [INIT Up II].
Divinity Gain 70 Divinity when placing a buff on an ally. Gain 30 Divinity when an ally receives a buff

Asag

Skill/stat Old New
Basic Attack 1 enemy (13%HP+130%ATK). If the target is under [Petrify], increase the damage inflicted by 50%. Attack 1 enemy (8%HP+120%ATK). If the target is under [Petrify], increase the damage inflicted by 50%.
Core Attack 1 enemy (17%HP+160%ATK). If the attack is critical, heal this hero for 25% of the damage inflicted. Attack 1 enemy (16%HP+130%ATK). If the attack is critical, heal this hero for 25% of the damage inflicted.
Ultimate Attack all enemies (68%HP+110%ATK) with a 50% chance to place [Petrify] on each target for 1 turn. Attack all enemies (11%HP+90%ATK) with a 50% chance to place [Petrify] on each target for 1 turn.

Bastet

Skill/stat Old New
Basic Attack an enemy (140%ATK) 3 times. Each hit has a 15% chance to activate [Blaze] on the target. Attack an enemy (110%ATK) 3 times. Each hit has a 15% chance to activate [Blaze] on the target.
Core Attack all enemies (395%ATK) with a 75% chance to place [Vulnerable I] on each target for 2 turns. If Ra is on team, increase damage inflicted by 25%. Attack all enemies (400%ATK) with a 75% chance to place [Vulnerable I] on each target for 2 turns. If Ra is on team, increase damage inflicted by 25%.

Bauk

Skill/stat Old New
Ultimate Attack 1 enemy (5%HP+70%ATK) 3 times with a 75% chance to steal 1 random [Buff] from the target. If this hero is under [Vanish] then steals 2 random [Buffs] from the target. Attack 1 enemy (3%HP+60%ATK) 3 times with a 75% chance to steal 1 random [Buff] from the target. If this hero is under [Vanish] then steals 2 random [Buffs] from the target.

Beowulf

Skill/stat Old New
ATK Stat 143 133
Ascension

Level 1: +3% HP
Level 2: +3% DEF
Level 3: +4% HP
Level 4: +4% DEF
Level 5: +10 RES
Level 6: +5 SPD

Level 1: +3% ATK
Level 2: +3% HP
Level 3: +4% ATK
Level 4: +4% HP
Level 5: +4 SPD
Level 6: +10 CDMG%

Basic Attack 1 enemy (370%ATK). If the target is a Brawler or Boss, increase ATK by 5% (stacking up to 3 times). Attack 1 enemy (340%ATK). If the target is a Brawler or Boss, increase ATK by 5% (stacking up to 3 times).
Core Attack 1 enemy (300%ATK+3%EnemyMaxHP). If the target is a Brawler or Boss, then decrease the target’s ATK by 5% (stacking up to 3 times). Attack 1 enemy (300%ATK+2%EnemyMaxHP). If the target is a Brawler or Boss, then decrease the target’s ATK by 5% (stacking up to 3 times).
Ultimate Attack 1 enemy (500%ATK+5%EnemyMaxHP). If the target is a Brawler or Boss, increase this hero’s CDMG by 10% (stacking up to 3 times). Attack 1 enemy (410%ATK+3%EnemyMaxHP). If the target is a Brawler or Boss, increase this hero’s CDMG by 10% (stacking up to 3 times).
Passive This hero inflicts 30% increased damage to Brawlers and Bosses This hero inflicts 20% increased damage to Brawlers and Bosses
Imprint Inflicts 15% increased damage to Brawler and Bosses. Inflicts 10% increased damage to Brawler and Bosses.

Cait Sith

Skill/stat Old New
Ultimate Attack all enemies (140%ATK) 2 times. Each hit has a 40% chance to place [SPD Down I] and [Blunt I] for 2 turn. Attack 1 enemy (140%ATK) 2 times. Each hit has a 40% chance to place [SPD Down I] and [Blunt I] for 2 turn.

Dagonet

Skill/stat Old New
Passive Has a 30% chance to join an ally in attacking if the target is below 50% HP Has a 50% chance to join an ally in attacking if the target is below 50% HP

Dracula

Skill/stat Old New
Basic Attack 1 enemy (6%HP+30%ATK) 2 times. Each hit has a 75% chance to place 1 stack of [Bleed]. Also, Heal 5%MAXHP when damaging an enemy under a [Bleed] debuff. Attack 1 enemy (7%HP+40%ATK) 2 times. Each hit has a 75% chance to place 1 stack of [Bleed]. Heal 5%MAXHP this hero when damaging an enemy under a [Bleed] debuff.
Ultimate Attack all enemies (2%HP+40%ATK) 4 times. Before attacking, consumes all stacks of [Bleed] in battle and increases the damage inflicted by 4% per stack of [Bleed] consumed. Attack all enemies (3%HP+50%ATK) 4 times. Before attacking, consumes all stacks of [Bleed] in battle and increases the damage inflicted by 4% per stack of [Bleed] consumed.

Gilgamesh

Skill/stat Old New
HP Stat 2415 2220
Awakening Level 1: Upgrade Basic ability to always have a 20% chance to strong hit.
Level 2: +10 INIT
Level 4: +100 Initial Divinity
Level 1: Upgrade Passive ability to have 100% chance to increase divinity instead of only 50%.
Level 2: +12 INIT
Level 4: +150 Initial Divinity
Basic Attack an enemy (25%HP+140%ATK) with an additional 20% chance to strong hit if this target’s divinity is above 50%. Attack 1 enemy (11%HP+90%ATK) with an additional 20% chance to strong hit if this target’s divinity is above 50%.
Core Attack all enemies (15%HP+100%ATK). Increase the damage inflicted by 1% for each 1% of missing HP on this hero. Attack all enemies (8%HP+105%ATK). Increase the damage inflicted by 1% for each 1% of missing HP on this hero.
Ultimate Attack all enemies (18%HP+120%ATK). If the target’s divinity is above 50%, then increase the damage inflict by 50%. Attack all enemies (12%HP+120%ATK). If the target’s divinity is above 50%, then increase the damage inflict by 50%.

Heimdall

Skill/stat Old New
Basic Attack 1 enemy (260%DEF+95%ATK) and transfer a random [debuff] from this hero to the target. If any [Burn], [Bleed], or [Acid] debuffs are transferred, activate them after transferring. Attack 1 enemy (190%DEF+120%ATK) and transfer a random [debuff] from this hero to the target. If any [Burn], [Bleed], or [Acid] debuffs are transferred, activate them after transferring.
Core Place [Retaliate] and [Intercept] on all allies for 2 turns, then attack all enemies (350%DEF+125%ATK). Place [Retaliate] and [Intercept] on all allies for 2 turns, then attack all enemies (270%DEF+140%ATK).

Hel

Skill/stat Old New
Awakening 1 Upgrade Basic Ability with "Increase the damage inflicted by 5% for every enemy under [Curse]" Upgrade Passive with "Place [Confuse] on any revived enemy for 1 turn. Enemies under [Confuse] inflict 200% increased damage.
Awakening 3 Upgrade Ultimate Ability so that [Confuse] placed on enemies cannot be removed and do not expire. Upgrade Basic Ability with "Increase the damage inflicted by 5% for every enemy under [Curse]"
Awakening 4 +150 Initiative +200 Starting Divinity
Awakening 5 Upgrade Passive with "Also, has a 50% chance to remove [Confuse], instantly defeating the target and increasing the damage this hero inflicts by [20%] Upgrade Ultimate Ability so that [Confuse] placed on enemies cannot be removed and do not expire.
Basic Attack 1 enemy (300%ATK) with a 75% chance spread [Curse] onto 1 random enemy. Attack 1 enemy (375%ATK) with a 75% chance spread [Curse] onto 1 random enemy.
Core Attack all enemies (250%ATK) with a 80% chance place [Curse II] for 2 turns. Attack all enemies (425%ATK) with a 80% chance place [Curse II] for 2 turns.
Ultimate Attack all enemies (300%ATK). Revives all defeated enemies with 100% HP and place [Confuse] on them for 2 turns that cannot be resisted or blocked. Attack all enemies (520%ATK). Revives all defeated enemies with 100% HP and place [Confuse] on them for 2 turns that cannot be resisted or blocked. If the target is a Boss, place [DEF Down II] on the target instead of 2 turns.
Divinity Gain 50 Divinity when applying [Curse] or [Confuse]. Gain 80 Divinity when placing a [Curse] or [Confuse].
Passive When attacking, has a 50% chance to remove [Curse] and increase the damage this hero inflicts by 5%. When an ally or enemy is revived, increase this hero ATK by 10% (up to 10 times).
Imprint When attacking, has a 50% chance to remove Curse and increase the damage this hero inflicts by 2.5%. When an ally or enemy is revived, increase this hero ATK by 5% (up to 10 times)

Hercules

Skill/stat Old New
Awakening Awakening ability upgrades at 1, 3, and 5 weren't working properly Awakening ability upgrades are working
HP Stat 2205 2220
ATK Stat 142 132
DEF Stat 122 112
INIT Stat 96 88
Basic Attack all enemies (100%ATK+19%HP). Has a 75% chance to place [Acid] on each target for 2 turns. Attack all enemies (12%HP+120%ATK) with a 75% chance to place [Acid] on each target for 2 turns.
Core Attack an enemy (200%ATK+24%HP) and place [Stun] for 1 turn. If this hero is under [Immortal], increase the damage inflicted by 100% and place [Stun] for 2 turns instead. Attack 1 enemy (18%HP+140%ATK) and place [Stun] for 1 turn. If this hero is under [Immortal], increase the damage inflicted by 100% and place [Stun] for 2 turns instead.
Divinity Gain 400 Divinity when defeating an enemy. Gain 500 Divinity when defeating an enemy.

Horus

Skill/stat Old New
Awakening Awakening ability upgrades at 1, 3, and 5 weren't working properly Awakening ability upgrades are working
Basic Attack 1 enemy (300%DEF+100%ATK) with a 50% chance to place [Taunt] for 1 turn. Also Heal 70%DEF. If Isis is on the team, she is healed by the same amount. Attack 1 enemy (210%DEF+130%ATK) with a 50% chance to place [Taunt] on the target for 1 turn. Also Heal 70%DEF this hero. If Isis is on the team, she is healed by the same amount.
Ultimate Place [Shield] 400% DEF on all allies. If Isis is on the team, this shield cannot be removed and is 50% stronger. Then has a 80% chance to place [Taunt] for 2 turns on all enemies. Place [Shield] 400% DEF on all allies. If Isis is on the team, this shield cannot be removed and is 50% stronger. Then has a 80% chance to place [Taunt] for 2 turns on all enemies.
Leader Bonus   33% DEF in All Battles

Hound Of Duat

Skill/stat Old New
Basic Attack 1 enemy (250%DEF+70%ATK) 2 times. Each hit has a 25% change to steal 10% Divinity. If Jackal or Anubis are on the team, they each have a 50% chance to join the attack. Attack 1 enemy (170%DEF+90%ATK) 2 times. Each hit has a 25% change to steal 10% Divinity. If Jackal or Anubis are on the team, they each have a 50% chance to join the attack.
Core Attack 1 enemy (400%DEF+180%ATK) and place [Shield] on all allies for 25% of the damage inflicted. Passive: If Jackal or Anubis are on the team, has a 25% chance to refresh the cooldown of this ability when either of them are attacked. Attack 1 enemy (220%DEF+120%ATK) and place [Shield] on all allies for 25% of the damage inflicted. Passive: If Jackal or Anubis are on the team, has a 25% chance to refresh the cooldown of this ability when either of them are attacked.

Icarus

Skill/stat Old New
Awakening 2 +10 INIT +5 INIT
ATK Stat 130 120
Basic Attack an enemy (275%ATK) with a 50% chance to place [Blaze I] on the target for 1 turn. Attack an enemy (260%ATK) with a 50% chance to place [Blaze I] on the target for 1 turn.
Divinity Gain 100 Divinity when this hero takes damage from [Blaze]. Gain 80 Divinity when this hero takes damage from [Blaze].
Passive If this hero is under [Blaze], increase INIT by 5% and decrease SPD by 5%. If this hero is not under [Blaze], increase SPD by 5% and decrease INIT by 5% If this hero is under [Blaze], increase INIT by 6% and decrease SPD by 6%. If this hero is not under [Blaze], increase SPD by 6% and decrease INIT by 6%
Imprint If this hero is under [Blaze], increase INIT by 2.5% and decrease SPD by 2.5%. If this hero is not under [Blaze], increase SPD by 2.5% and decrease INIT by 2.5% If this hero is under [Blaze], increase INIT by 3% and decrease SPD by 3%. If this hero is not under [Blaze], increase SPD by 3% and decrease INIT by 3%

Imhotep

Skill/stat Old New
Title Priest of Ra Architect of Ascension
Basic Attack an enemy (250%ATK), then place [Reflect] on this hero for 1 turn. Attack 1 enemy (140%ATK), then place [Reflect] on this hero for 1 turn.
Ultimate Place [Radiance II] on them for 1 turn then reduce the Divinity costs for all allies by 3% (stacking up to 3times). Place [Radiance II] on all allies for 1 turn then reduce each target's Divinity Cost by 3% (stacking up to 3times).
Divinity Gain 25 Divinity when a buff on an ally expires. Gain 30 Divinity when a buff on an ally expires.
Passive Place [Ward] on the lowest HP ally for 2 turns at the start of each round. Place [Ward] on the lowest HP ally for 2 turns at the start of each wave.
Imprint Place [Ward] on the lowest HP ally for 1 turns at the start of each round. Place [Ward] on the lowest HP ally for 1 turns at the start of each wave.

Kunoichi

Skill/stat Old New
Basic Attack 1 enemy (350%ATK) with a 30% chance to place [Acid] on the target for 2 turns. Attack 1 enemy (220%ATK) with a 30% chance to place [Acid] on the target for 2 turns.
Core Attack 1 enemy (500%ATK) with a 25% chance to place [Sleep] on the target for 1 turn. Attack 1 enemy (350%ATK) with a 25% chance to place [Sleep] on the target for 1 turn.

Leonidas

Skill/stat Old New
Core Attack 1 enemy (15% HP+120% ATK) with a 50% chance to place [Stun] for 2 turns. The second hit will instantly defeat the target if their HP is below 10% HP. Attack 1 enemy (8%HP+90%ATK) with a 50% chance to place [Stun] for 2 turns. The second hit will instantly defeat the target if their HP is below 10% HP.

Loki

Skill/stat Old New
Core Place [Taunt] on all enemies for 1 turn. Also has a 75% chance to place [Aetherburn II] for 2 turns on enemies not under a [Disable]. This cannot be resisted. Place [Taunt] on all enemies for 1 turn. Also has a 75% chance to place [Aetherburn II] for 2 turns on enemies not under a [Disable]. The [Aetherburn] cannot be resisted.
Passive Enemies under a [Charm] that attack this hero have a 50% chance to attack one of their allies at random. If an enemy under [Charm] attacks this hero, has a 50% chance to place [Confuse] on the enemy for 1 turn.
Imprint Enemies under a [Charm] that attack this hero have a 25% chance to attack one of their allies at random. If an enemy under [Charm] attacks this hero, has a 25% chance to place [Confuse] on the enemy for 1 turn.

Maria Morevna

Skill/stat Old New
Divinity Gain 50 Divinity whenever an enemy gains a buff. Gain an additional 100 Divinity if it is an [Immortal] buff. Gain 30 Divinity whenever an enemy gains a buff. Gain an additional 100 Divinity if it is an [Immortal] buff.

Minotaur

Skill/stat Old New
Basic Attack an enemy (12%HP+150%ATK) with a 35% chance to place 1 stack of [Bleed]. If this hero is under a [Stalwart] buff, has a chance to place 2 stacks of [Bleed] instead. Attack an enemy (7%HP+150%ATK) with a 35% chance to place 1 stack of [Bleed]. If this hero is under a [Stalwart] buff, has a chance to place 2 stacks of [Bleed] instead.
Core Attack (10%HP+80%ATK) 3 times at random with a 25% chance to place [Stun] for 1 turn. Attack (6%HP+50%ATK) 3 times at random with a 25% chance to place [Stun] for 1 turn.

Mordred

Change Old New
Awakening 2 +50 INIT +100 Starting Divinity

Mummy

Skill/stat Old New
Basic Attack 1 enemy (11%HP+70%ATK) and destroy their MAX HP by 10% of the damage. Attack 1 enemy (9%HP+70%ATK) and destroy their MAX HP by 10% of the damage.
Core Attack 1 enemy (8%HP+80%ATK) 3 times. Each hit has a 35% chance to place [Drain I] on the target for 1 turn. Attack 1 enemy (4%HP+50%ATK) 3 times. Each hit has a 35% chance to place [Drain I] on the target for 1 turn.

Musashi

Skill/stat Old New
Awakening 4 +100 INIT +100 Starting Divinity
Basic Attack 1 enemy (175%ATK) 2 times. If the target has [Taunt] then attacks will Ignore 25% of the target’s DEF. Attack 1 enemy (280%ATK). If the target has [Taunt] then attacks will Ignore 25% of the target’s DEF.
Core Attack 1 enemy (350%ATK) with a 50% chance to place [Taunt] on the target for 1 turn. If the target has lower ATK than this hero, repeat the attack. Attack 1 enemy (330%ATK) with a 50% chance to place [Taunt] on the target for 1 turn. If the target has lower ATK than this hero, repeat the attack.
Ultimate Place [ATK Up I] on this hero for 2 turns, then attack (160%ATK) 4 times at random. Each hit has a 50% chance to place [ATK Down II] on the target hit for 1 turn. Place [ATK Up I] on this hero for 2 turns, then attack (140%ATK) 4 times at random. Each hit has a 50% chance to place [ATK Down II] on the target hit for 1 turn.
Divinity Gain 100 Divinity when attacked by an enemy under [Taunt]. Gain 60 Divinity when attacked by an enemy under [Taunt].

Odin

Skill/stat Old New
Basic Attack 1 enemy (200%ATK) with a 35% chance place [Charm] on the target for 2 turns. Attack 1 enemy (240%ATK) with a 35% chance place [Charm] on the target for 2 turns.
Core Attack all enemies (140%ATK) 3 times. Each hit has a 25% chance to place [Confuse] on the target for 1 turn. If the enemy is under a [Disable], place [Corrupt] on the target for 2 turns. Additionally, if Geri or Freki are on the team, increase their turn meter by 100%. Attack all enemies (140%ATK) 3 times. Each hit has a 30% chance to place [Confuse] on the target for 1 turn. If the enemy is under a [Disable], place [Corrupt] on the target for 2 turns. Additionally, if Geri or Freki are on the team, increase their turn meter by 100%.

Pandora

Skill/stat Old New
Core Attack (145%ATK) 2 enemies at random. Each hit has a 40% chance to steal 50 divinity. Attack (90%ATK) 3 enemies at random. Each hit has a 40% chance to steal 50 divinity.
Divinity Gain 40 Divinity when an enemy receives a [Debuff] or [Disable]. Gain 30 Divinity when an enemy receives a [Debuff] or [Disable].

Ra

Skill/stat Old New
Core Attack all enemies (380%ATK+260%ACC) with a 75% chance to place [Blaze II] for 3 turns. Attack all enemies (360%ATK+230%ACC) with a 75% chance to place [Blaze II] for 3 turns.

Set

Skill/stat Old New
Awakening 4 +100 INIT +100 Initial Divinity

Shamash

Skill/stat Old New
Awakening 4 +200 INIT +200 Initial Divinity
Basic Attack an enemy (210%ATK). The ally with the lowest Divinity will join in the attack. If the target is under [Aetherburn II] increase the turn meter of all allies by 10%. Attack 1 enemy (150%ATK). The ally with the lowest Divinity will join in the attack. If the target is under [Aetherburn II] increase the turn meter of all allies by 10%.
Core Attack an enemy (330%ATK). All allies will join in the attack. Has a 75% chance to place [Aetherburn II] for 2 turns on the enemy. Attack 1 enemy (240%ATK). All allies will join in the attack. Has a 75% chance to place [Aetherburn II] for 2 turns on the enemy.
Ultimate Revives random ally with 30% HP and 30% Turn Meter, then place [Radiance II] and [ATK Up II] for 2 turns on all allies. Also heal all allies by 30% of their MAXHP. Place [Barrier] equal to 100% of overhealing. The first time an ally is killed in battle, gain full divinity and activate Light of the Heavens. Revives random ally with 30% HP and 30% Turn Meter, then place [Radiance II] and [ATK Up II] for 2 turns on all allies. Also heal all allies by 15% of their MAXHP. Place [Barrier] equal to 50% of overhealing. The first time an ally is killed in battle, gain full divinity and activate Light of the Heavens.

Shub-Lugal

Skill/stat Old New
Basic Attack 1 enemy (240%DEF+110%ATK) then place [Radiance I] for 1 turn on a random ally. Attack 1 enemy (170%DEF+110%ATK) then place [Radiance I] for 1 turn on a random ally.
Core Attack 1 enemy (320%DEF+125%ATK) with a 50% chance to place [ATK Down I] on the target for 2 turns. Attack 1 enemy (180%DEF+125%ATK) with a 50% chance to place [ATK Down I] on the target for 2 turns.

Sphinx

Change Old New
Awakening Awakening bonuses for levels 1, 3, and 5 weren't working. Awakining bonuses for levels 1, 3, and 5 are working.
Awakening 4 +200 INIT +200 Initial Divinity

Tristain

Skill/stat Old New
Name Tristain Tristan

Tutankhamun

Skill/stat Old New
Awakening 4 +10 INIT +10 Initial Divinity

Zeus

Skill/stat Old New
DEF Stat 110 98
Awakening 2 +15 INIT +20 INIT
Awakening 4 +200 INIT +250 Initial Divinity
Core Attack an enemy (500% ATK). Will ignore 25% defence. Then, attacks all other enemies (300% ATK). Has a 30% chance to place [Stun] for 1 turn. The chance increases to 60% if the first target is slain. Attack 1 enemy (400% ATK). Then, attacks all other enemies (290% ATK).
Ultimate Place [ATK Up II] on this hero for 2 turns, then attack 1 enemy (600% ATK). All allies will team up and join this attack. If the target enemy is slain, increases this hero’s ATK and CDMG by 10% (stacking up to 5 times). This bonus persists across waves. Place [ATK Up II] on this hero for 2 turns, then attack 1 enemy (470% ATK). All allies will team up and join the attack. If the target enemy is defeated, increase this hero’s Attack and Critical Damage by 10% (stacking up to 5 times). The stat gains carry over waves.
Divinity Gain 50 Divinity when dealing damage to an enemy. Gain 40 Divinity when damaging an enemy.
Passive Gain +5% Attack and +5% Critical Damage for each living ally in the team. This bonus is doubled if a living ally is from the Olympus Faction Increase the damage allies inflict by 20%. This bonus is doubled on allies from Olympus.
Imprint Gain +2.5% Attack and +2.5% Critical Damage for each living ally in the team. This bonus is doubled if a living ally is from the Olympus Faction Increase the damage allies inflict by 10%. This bonus is doubled on allies from Olympus.

Weapons

Grail

Old New
Increases all sources of healing by 30%. Increases all sources of outgoing healing by 30%.

Khopesh

Old New
Ignore 10% RES. Ignore 5% RES.

Sovnya

Primary stat changed from ATK to ACC.

Tlachinolli

Primary stat changed from ATK to ACC.

WorldSplitter

Old New
Increases all stats by 2%. Increase all stats in battle by 2%.

Gear Sets

Bear

Change Old New
4 Piece Bonus DEF +25% DEF +30%

Dragon

Change Old New
4 Piece Bonus RES +45 RES +50

Kraken

Change Old New
4 Piece Bonus HP +25% HP +30%

Raven

Change Old New
4 Piece Bonus ACC +45 ACC +50

Wolf

Change Old New
4 Piece Bonus ATK +25% ATK +30%