Moctezuma Skills
Obsidian Judgement
Attack 1 enemy (150%DEF + 90%ATK) 2 times. Each hit inflicts 50% increased damage to [Barrier] and [Shield]. If the target is not under [Barrier] and [Shield] increase this hero’s Turn Meter by 10% instead.
Damage: Calculating...
Moctezuma's Revenge

Attack all enemies (100%DEF + 60%ATK) 2 times. Before each hit, has a 75% chance to remove [Barrier] and [Shield] from each target. If the target is not under [Barrier] or [Shield] after attacking, has a 75% chance to place [Curse II] on each target for 2 turns otherwise place [Acid] on each target for 2 turns. Also place [Taunt] on each target for 1 turn.
Awakening 1:Place [Taunt] for 2 Turns instead.
Damage: Calculating...
Dance of Tenochtitlan

Place [Ward] on all allies for 2 turns, then attack all enemies (200%DEF + 120%ATK). Also place [Shield] on all allies equal to 30% of the damage inflicted. The [Shield] cannot exceed 25,000.
Awakening 5:Increase the [Shield] limit to 50,000 and reflects 100% of the damage inflicted to the shield. This will always be a Normal hit and ignore 100% DEF.
Damage: Calculating...
Shield: Calculating...
Divinity: Gain [40] Divinity when hit by an enemy. Gain an additional [40] Divinity when hit by an enemy under [Shield] or [Barrier].
Sacrificial Vow
When an enemy attacks an ally, decrease the damage received by 20% and increase the damage this hero inflicts on their next ability by 5%. This is doubled if the enemy is under [Barrier] or [Shield].
Awakening 3:If an ally is defeated, activate this hero’s Core Ability.

Sacrificial Vow
When an enemy attacks this hero, decrease the damage received by 10% and increase the damage this hero inflicts on their next ability by 2.5%. This is doubled if the enemy is under [Barrier] or [Shield].
Ascension Bonuses
- Rank 1: Health, Attack, Defense +9%
- Rank 2: Health, Attack, Defense +9%
- Rank 3: Health, Attack, Defense +9%
- Rank 4: Accuracy +14
- Rank 5: Critical Damage +16
- Rank 6: Initial Divinity +200
Awakening Bonuses
- Level 1: Core Ability Upgrade
- Level 2: Shield Multiplier, Damage Multiplier +30%, Damage Reduction Multiplier +20%
- Level 3: Passive Ability Upgrade
- Level 4: Attunement Multiplier +50%, Armor Multiplier, Weapon Multiplier +30%
- Level 5: Ultimate Ability Upgrade
