Hercules Skills
Hydra Club
Attack all enemies (5%HP + 80%ATK) with a 75% chance to place [Acid] on each target for 2 turns.
If the target is under [Acid] then reduce the target ATK by 5% (stacking up to 5 times).
Damage: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Effect Chance +5%
- Level 3: Damage +5%
- Level 4: Effect Chance +10%
- Level 5: Damage +10%
- Level 6: Effect Chance +10%
Herc Smash
Attack 1 enemy (20%HP + 200%ATK) and place [Stun] for 1 turn.
If this hero is under [Immortal], increase the damage inflicted by 100% and place [Stun] for 2 turns instead.
Cooldown: 4 turn(s)
Damage: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Damage +5%
- Level 3: Damage +10%
- Level 4: Cooldown -1
Twelve Labors

Increase this hero's HP by 5% (stacking up to 12 times) and place [Barrier] (5%HP) on this hero.
When at max stacks, place [Immortal] on this hero for 1 turn.
Also, increase this hero's ATK by 5% (stacking up to 12 times).
Barrier > Self: 0
Level Upgrades
- Level 1: Barrier +5%
- Level 2: Barrier +5%
- Level 3: Barrier +5%
- Level 4: Barrier +5%
- Level 5: Divinity Cost -25
Zero to Hero
Prevents this hero’s death and heals them to 100% of their MAX HP.
Also place [Barrier] (20%HP) on this hero.
Barrier > Self: 0
Heal > Self: 0
Ascension Bonuses
- Rank 1: Health +6%, Attack +6%, Defense +6%
- Rank 2: Health +6%, Attack +6%, Defense +6%
- Rank 3: Health +6%, Attack +6%, Defense +6%
- Rank 4: Faith +8
- Rank 5: Speed +8
- Rank 6: Initial Divinity +400
Awakening Bonuses
- IPassive Ability Upgrade
- IIBarrier Multiplier +30%, Damage Reduction Multiplier +20%, Strong Hit Damage Multiplier +30%
- IIIBasic Ability Upgrade
- IVArmor Multiplier +25%, Attunement Multiplier +40%, Weapon Multiplier +25%
- VUltimate Ability Upgrade


