Hunahpu

The Hero Twin Épique

Dernière mise à jour : 30 mars 2026
Hunahpu
Omeyocan Faction Rusé Affinity Bagarreur Archetype Commande Allegiance
HP
1635
ATK
84
DÉF
85
SPD
93
FTH
89
RES
35
ACC
20
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Hunahpu

Hunahpu Compétences

Sun Javelin
Basic

Sun JavelinATK Down II

Attack 1 enemy (10%HP + 135%ATK) with a 50% chance to place [ATK Down II] on the target for 1 turn.
If Xbalanque is an ally, he joins the attack.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Damage +10%
  • Niveau 3: Effect Chance +5%
  • Niveau 4: Effect Chance +10%
  • Niveau 5: Effect Chance +10%
Panther's Guile
Core

Panther's Guile

Attack 1 enemy (15%HP + 190%ATK) with a 50% to decrease the target’s Turn Meter by 20%.
If Xbalanque is an ally, increase his Turn Meter by the same amount.

V

Steal the Turn Meter instead.

Refroidir: 5 tour(s)

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +10%
  • Niveau 2: Damage +10%
  • Niveau 3: Effect Chance +5%
  • Niveau 4: Effect Chance +10%
  • Niveau 5: Effect Chance +10%
  • Niveau 6: Cooldown -1
Xibalba Slumber
Ultimate
Divinité initiale450
Coût de la divinité2200

Xibalba SlumberDormir

Attack all enemies (10%HP + 110%ATK).
If the target has higher HP than this hero, has a 50% chance to place [Sleep] on the target for 1 turn otherwise increase this hero’s Turn Meter by 20%.
If Xbalanque is an ally, increase his Divinity by 20%.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Damage +10%
  • Niveau 3: Effect Chance +5%
  • Niveau 4: Effect Chance +10%
  • Niveau 5: Divinity Cost -20
  • Niveau 6: Divinity Cost -35
Twin Motivation
Passive

Twin Motivation

When this hero receives a Critical Attack, increase this hero’s Turn Meter by 5%.
If Xbalanque is an ally, also increase his Turn Meter by the same amount.

III

Receives 20% reduced damage from Critical Attacks.

Twin MotivationImprint Frame
Imprint

Twin Motivation

When this hero receives a Critical Attack, increase this hero’s Turn Meter by 2.5%.

Bonus d'ascension

  • Rang 1: Santé +5%, Attaque +5%, Défense +5%
  • Rang 2: Santé +5%, Attaque +5%, Défense +5%
  • Rang 3: Santé +5%, Attaque +5%, Défense +5%
  • Rang 4: Vitesse +5
  • Rang 5: Dommages critiques +12
  • Rang 6: Divinité initiale +300

Bonus d'éveil

  • I
    Damage Multiplier +20%
  • II
    Ignore Resistance +10%
  • III
    Passive Amélioration des capacités
  • IV
    Attunement Multiplier +30%, Armor Multiplier +20%, Weapon Multiplier +20%
  • V
    Core Amélioration des capacités

Guides communautaires

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