Ensembles d'armure

All gear pieces can have flat HP, ATK, and DEF stats as their primary stat. Each piece also has the additional stat possibilities below:

  • Helmet: INIT, CRATE%, RES, ACC
  • Pauldrons: HP%, ATK%, DEF%, CDMG%
  • Chest: HP%, ATK%, DEF%, RES
  • Gauntlets: ATK%, CRATE%, CDMG%, ACC
  • Legs: HP%, ATK%, DEF%, SPD
  • Boots: ATK%, DEF%, SPD, INIT
Avenger
Avenger
  • 2 pièces : Heal for +15% of damage inflicted when attacking.
  • 4 pièces : 25% chance to retaliate when attacked
  • 6 pièces : Gain 10% Turn Meter retaliating.
Bear
Bear
  • 2 pièces : DEF +15%
  • 4 pièces : Gain +5% DEF at the start of each wave.
  • 6 pièces : 15% chance to block incoming damage.
Body
Body
  • 2 pièces : Increase basic ability damage by +15%.
  • 4 pièces : Heal +25% of damage inflicted with basic ability.
  • 6 pièces : 15% chance to gain an extra turn after using basic ability.
Brawler
Brawler
  • 2 pièces : HP +10%
  • 4 pièces : HP +10%
  • 6 pièces : HP +10%
Claw
Claw
  • 2 pièces : CRIT% +8%
  • 4 pièces : CRIT% +8%
  • 6 pièces : CRIT% +8%
Colossus
Colossus
  • 2 pièces : Decrease damage received from Strong Hits by +15%.
  • 4 pièces : Place [Ward] for 1 turn at the start of each wave.
  • 6 pièces : Increase the chance to be Weak Hit by 10%.
Defender
Defender
  • 2 pièces : DEF +10%
  • 4 pièces : DEF +10%
  • 6 pièces : DEF +10%
Disruptor
Disruptor
  • 2 pièces : ACC +15
  • 4 pièces : ACC +15
  • 6 pièces : ACC +15
Dragon
Dragon
  • 2 pièces : RES +15%
  • 4 pièces : Gain +5% RES at the start of each wave.
  • 6 pièces : 30% chance to reflect a blocked or resisted [Debuff] or [Disable].
Duelist
Duelist
  • 2 pièces : Decrease damage received from basic ability attacks by 20%.
  • 4 pièces : Gain 30% chance to place [Taunt] for 1 turn when attacking.
  • 6 pièces : Heal (10%HP) when attacked.
Eagle
Eagle
  • 2 pièces : FTH +10%
  • 4 pièces : FTH +10%
  • 6 pièces : FTH +10%
Falcon
Falcon
  • 2 pièces : SPD +10%
  • 4 pièces : SPD +10%
  • 6 pièces : SPD +10%
Guardian
Guardian
  • 2 pièces : Redirects +5% of damage inflicted on allies.
  • 4 pièces : Place [Intercept] on the ally with the lowest HP for 2 turns at the start of each wave.
  • 6 pièces : Decrease damage from ally redirection by 30%.
Invoker
Invoker
  • 2 pièces : RES +15
  • 4 pièces : RES +15
  • 6 pièces : RES +15
Jaguar
Jaguar
  • 2 pièces : CDMG% +10%
  • 4 pièces : CDMG% +10%
  • 6 pièces : CDMG% +10%
Juggernaut
Juggernaut
  • 2 pièces : Decrease damage received from attacks 20% while under a [Disable].
  • 4 pièces : Gain [Stalwart] for 2 turns at the start of each wave.
  • 6 pièces : Gain 30% Turn Meter when a [Disable] expires.
Kraken
Kraken
  • 2 pièces : HP +15%
  • 4 pièces : Gain +5% HP at the start of each wave.
  • 6 pièces : Decrease damage received by 15%.
Lion
Lion
  • 2 pièces : CRIT% +15%
  • 4 pièces : Gain +5% C.DMG at the start of each wave.
  • 6 pièces : Increase the chance to inflict a Strong Hit by 10%.
Parasite
Parasite
  • 2 pièces : Heal (5%HP) when placing a [Debuff].
  • 4 pièces : 50% chance to place [Corrupt] for 1 turn when attacking.
  • 6 pièces : Gain 10% Divinity when placing a [Debuff] (once per turn).
Prism
Prism
  • 2 pièces : Receive 20% decreased damage from [Debuffs]
  • 4 pièces : Gain [Reflect] for 1 turn at the start of each wave
  • 6 pièces : 30% chance to place a reflected [Debuff] on all enemies
Raven
Raven
  • 2 pièces : ACC +25
  • 4 pièces : Gain +5% ACC at the start of each wave.
  • 6 pièces : Gain 10% Turn Meter when placing a [Debuff] (once per turn).
Razor
Razor
  • 2 pièces : Inflict 10% increased damage to enemies under a [Debuff].
  • 4 pièces : 50% chance to place [Acid] on the target for 2 turns when attacking.
  • 6 pièces : Gain 10% Turn Meter when placing a [Debuff] (once per turn).
Shrine
Shrine
  • 2 pièces : SPD +15%
  • 4 pièces : Increase outgoing healing by 30%.
  • 6 pièces : Heal all allies 10% of their MAX HP at the start of turn.
Slayer
Slayer
  • 2 pièces : ATK +10%
  • 4 pièces : ATK +10%
  • 6 pièces : ATK +10%
Soul
Soul
  • 2 pièces : FTH +15%
  • 4 pièces : Increase ultimate ability damage +15%
  • 6 pièces : Decrease core ability cooldown by 1 turn after using an ultimate ability.
Specter
Specter
  • 2 pièces : Decrease the damage received from area attacks by 15%.
  • 4 pièces : Gain [Vanish] for 2 turns at the start of each wave.
  • 6 pièces : 25% chance to block effects from area abilities.
Tremor
Tremor
  • 2 pièces : Increase damage inflicted by 15% to enemies under a [Disable].
  • 4 pièces : 20% chance to place [Stun] for 1 when attacking.
  • 6 pièces : Increase chance to place [Disables] by 15%
Wolf
Wolf
  • 2 pièces : ATK +15%
  • 4 pièces : Gain +5% ATK at the start of each wave.
  • 6 pièces : Attacks inflict 15% increased damage.
Nom 2 pièces Ensemble de 4 pièces Ensemble de 6 pièces
Avenger Avenger Heal for +15% of damage inflicted when attacking. 25% chance to retaliate when attacked Gain 10% Turn Meter retaliating.
Bear Bear DEF +15% Gain +5% DEF at the start of each wave. 15% chance to block incoming damage.
Body Body Increase basic ability damage by +15%. Heal +25% of damage inflicted with basic ability. 15% chance to gain an extra turn after using basic ability.
Brawler Brawler HP +10% HP +10% HP +10%
Claw Claw CRIT% +8% CRIT% +8% CRIT% +8%
Colossus Colossus Decrease damage received from Strong Hits by +15%. Place [Ward] for 1 turn at the start of each wave. Increase the chance to be Weak Hit by 10%.
Defender Defender DEF +10% DEF +10% DEF +10%
Disruptor Disruptor ACC +15 ACC +15 ACC +15
Dragon Dragon RES +15% Gain +5% RES at the start of each wave. 30% chance to reflect a blocked or resisted [Debuff] or [Disable].
Duelist Duelist Decrease damage received from basic ability attacks by 20%. Gain 30% chance to place [Taunt] for 1 turn when attacking. Heal (10%HP) when attacked.
Eagle Eagle FTH +10% FTH +10% FTH +10%
Falcon Falcon SPD +10% SPD +10% SPD +10%
Guardian Guardian Redirects +5% of damage inflicted on allies. Place [Intercept] on the ally with the lowest HP for 2 turns at the start of each wave. Decrease damage from ally redirection by 30%.
Invoker Invoker RES +15 RES +15 RES +15
Jaguar Jaguar CDMG% +10% CDMG% +10% CDMG% +10%
Juggernaut Juggernaut Decrease damage received from attacks 20% while under a [Disable]. Gain [Stalwart] for 2 turns at the start of each wave. Gain 30% Turn Meter when a [Disable] expires.
Kraken Kraken HP +15% Gain +5% HP at the start of each wave. Decrease damage received by 15%.
Lion Lion CRIT% +15% Gain +5% C.DMG at the start of each wave. Increase the chance to inflict a Strong Hit by 10%.
Parasite Parasite Heal (5%HP) when placing a [Debuff]. 50% chance to place [Corrupt] for 1 turn when attacking. Gain 10% Divinity when placing a [Debuff] (once per turn).
Prism Prism Receive 20% decreased damage from [Debuffs] Gain [Reflect] for 1 turn at the start of each wave 30% chance to place a reflected [Debuff] on all enemies
Raven Raven ACC +25 Gain +5% ACC at the start of each wave. Gain 10% Turn Meter when placing a [Debuff] (once per turn).
Razor Razor Inflict 10% increased damage to enemies under a [Debuff]. 50% chance to place [Acid] on the target for 2 turns when attacking. Gain 10% Turn Meter when placing a [Debuff] (once per turn).
Shrine Shrine SPD +15% Increase outgoing healing by 30%. Heal all allies 10% of their MAX HP at the start of turn.
Slayer Slayer ATK +10% ATK +10% ATK +10%
Soul Soul FTH +15% Increase ultimate ability damage +15% Decrease core ability cooldown by 1 turn after using an ultimate ability.
Specter Specter Decrease the damage received from area attacks by 15%. Gain [Vanish] for 2 turns at the start of each wave. 25% chance to block effects from area abilities.
Tremor Tremor Increase damage inflicted by 15% to enemies under a [Disable]. 20% chance to place [Stun] for 1 when attacking. Increase chance to place [Disables] by 15%
Wolf Wolf ATK +15% Gain +5% ATK at the start of each wave. Attacks inflict 15% increased damage.

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