Banshee

Maîtresse de la Misère Épique

Dernière mise à jour : 30 mars 2026
Banshee
Avalon Faction Rusé Affinity Tueur Archetype Chaos Allegiance
HP
990
ATK
99
DÉF
75
SPD
93
FTH
95
RES
20
ACC
25
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Banshee

Banshee Compétences

Wraith Drain
Basic

Wraith DrainAcide

Attack 1 enemy (430%ATK) with a 50% chance to place [Acid] on the target for 2 turns.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Effect Chance +5%
  • Niveau 2: Damage +10%
  • Niveau 3: Effect Chance +10%
  • Niveau 4: Damage +10%
  • Niveau 5: Effect Chance +10%
Haunted Scream
Core

Haunted ScreamDEF Down IIAetherburn II

Attack all enemies (350%ATK) with a 75% chance to place [Aetherburn II] on each turn for 2 turns.

III

Also has a 75% chance to place [DEF Down II] on each target for 2 turns.

Refroidir: 5 tour(s)

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Effect Chance +5%
  • Niveau 2: Damage +10%
  • Niveau 3: Effect Chance +10%
  • Niveau 4: Damage +10%
  • Niveau 5: Effect Chance +10%
  • Niveau 6: Cooldown -1
Phantom Burn
Ultimate
Divinité initiale900
Coût de la divinité2825

Phantom BurnBlaze II

Attack all enemies (195%ATK) 2 times.
The first hit has a 75% chance to place [Blaze II] on each target for 2 turns.
The second hit has a 75% chance to increase the duration of [Blaze], [Acid] or [Aetherburn] on each target by 1 turn.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +10%
  • Niveau 2: Effect Chance +10%
  • Niveau 3: Damage +10%
  • Niveau 4: Effect Chance +15%
  • Niveau 5: Divinity Cost -30
  • Niveau 6: Divinity Cost -50
Tormented Blight
Passive

Tormented Blight

Inflicting damage to an enemy under [Blaze], [Acid] or [Aetherburn] has a 50% chance to inflict an additional 2% MAX HP.

V

If an enemy is defeated under [Blaze], [Acid] or [Aetherburn] increase this hero’s Turn Meter and Divinity by 25%.

Tormented BlightImprint Frame
Imprint

Tormented Blight

Inflicting damage to an enemy under [Blaze], [Acid] or [Aetherburn] has a 50% chance to inflict an additional 1% MAX HP.

Bonus d'ascension

  • Rang 1: Santé +5%, Attaque +5%, Défense +5%
  • Rang 2: Santé +5%, Attaque +5%, Défense +5%
  • Rang 3: Santé +5%, Attaque +5%, Défense +5%
  • Rang 4: Précision +10
  • Rang 5: Dommages critiques +12
  • Rang 6: Divinité initiale +300

Bonus d'éveil

  • I
    Damage Multiplier +20%
  • II
    Ignore Resistance +10%
  • III
    Core Amélioration des capacités
  • IV
    Attunement Multiplier +30%, Armor Multiplier +20%, Weapon Multiplier +20%
  • V
    Passive Amélioration des capacités

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