Ra Skills
Varredura crescente do sol
Ataca 1 inimigo (300% ATQ + 200% PRE) com 75% de chance de aumentar a duração de [Chama] em 1 turno. Se o ataque for crítico, ativa [Chama] no alvo.
Damage: Calculating...
Level Upgrades
- Level 1: Damage +10%
- Level 2: Effect Chance +10%
- Level 3: Damage +10%
- Level 4: Effect Chance +15%
Fogos da Criação
Ataca todos os inimigos (360% ATQ + 230% PRE) com 75% de chance de aplicar [Chama II] por 3 turnos. Se esta habilidade derrotar um inimigo, reduza o tempo de recarga em 1 turno.
Then increase CRIT DMG by 3% for each [Blaze II] placed (stacking up to 15 times).
Cooldown: 5 turn(s)
Damage: Calculating...
Level Upgrades
- Level 1: Effect Chance +5%
- Level 2: Damage +10%
- Level 3: Effect Chance +10%
- Level 4: Damage +10%
- Level 5: Effect Chance +10%
- Level 6: Cooldown -1
Convergência Solar

Ataca todos os inimigos (125% ATQ + 95% PRE) 3 vezes. Cada acerto tem 35% de chance de aplicar [Redução de DEF II] e [Vulnerável II] em cada alvo por 2 turnos.
Ganha [20] quando os inimigos são atingidos por [Chama].
If an enemy is defeated, increase the duration of [Blaze] on all enemies by 1 turn.
Damage: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Damage +5%
- Level 3: Damage +10%
- Level 4: Divinity Cost -35
- Level 5: Divinity Cost -50

Ascension Bonuses
- Rank 1: Health +6%, Attack +6%, Defense +6%
- Rank 2: Health +6%, Attack +6%, Defense +6%
- Rank 3: Health +6%, Attack +6%, Defense +6%
- Rank 4: Accuracy +12
- Rank 5: Critical Damage +16
- Rank 6: Initial Divinity +400
Awakening Bonuses
- ICore Ability Upgrade
- IIDamage Multiplier +30%, Ignore Defense +10%, Ignore Resistance +20%
- IIIUltimate Ability Upgrade
- IVAttunement Multiplier +40%, Armor Multiplier +25%, Weapon Multiplier +25%
- VPassive Ability Upgrade

