Armor Sets
All gear pieces can have flat HP, ATK, and DEF stats as their primary stat. Each piece also has the additional stat possibilities below:
- Helmet: INIT, CRATE%, RES, ACC
- Pauldrons: HP%, ATK%, DEF%, CDMG%
- Chest: HP%, ATK%, DEF%, RES
- Gauntlets: ATK%, CRATE%, CDMG%, ACC
- Legs: HP%, ATK%, DEF%, SPD
- Boots: ATK%, DEF%, SPD, INIT
Avenger
- 2-Piece: Heal for +15% of damage inflicted when attacking.
- 4-Piece: 25% chance to retaliate when attacked
- 6-Piece: Gain 10% Turn Meter retaliating.
Bear
- 2-Piece: DEF +15%
- 4-Piece: Gain +5% DEF at the start of each wave.
- 6-Piece: 15% chance to block incoming damage.
Body
- 2-Piece: Increase basic ability damage by +15%.
- 4-Piece: Heal +25% of damage inflicted with basic ability.
- 6-Piece: 15% chance to gain an extra turn after using basic ability.
Brawler
- 2-Piece: HP +10%
- 4-Piece: HP +10%
- 6-Piece: HP +10%
Claw
- 2-Piece: CRIT% +8%
- 4-Piece: CRIT% +8%
- 6-Piece: CRIT% +8%
Colossus
- 2-Piece: Decrease damage received from Strong Hits by +15%.
- 4-Piece: Place [Ward] for 1 turn at the start of each wave.
- 6-Piece: Increase the chance to be Weak Hit by 10%.
Defender
- 2-Piece: DEF +10%
- 4-Piece: DEF +10%
- 6-Piece: DEF +10%
Disruptor
- 2-Piece: ACC +15
- 4-Piece: ACC +15
- 6-Piece: ACC +15
Dragon
- 2-Piece: RES +15%
- 4-Piece: Gain +5% RES at the start of each wave.
- 6-Piece: 30% chance to reflect a blocked or resisted [Debuff] or [Disable].
Duelist
- 2-Piece: Decrease damage received from basic ability attacks by 20%.
- 4-Piece: Gain 30% chance to place [Taunt] for 1 turn when attacking.
- 6-Piece: Heal (10%HP) when attacked.
Eagle
- 2-Piece: FTH +10%
- 4-Piece: FTH +10%
- 6-Piece: FTH +10%
Falcon
- 2-Piece: SPD +10%
- 4-Piece: SPD +10%
- 6-Piece: SPD +10%
Guardian
- 2-Piece: Redirects +5% of damage inflicted on allies.
- 4-Piece: Place [Intercept] on the ally with the lowest HP for 2 turns at the start of each wave.
- 6-Piece: Decrease damage from ally redirection by 30%.
Invoker
- 2-Piece: RES +15
- 4-Piece: RES +15
- 6-Piece: RES +15
Jaguar
- 2-Piece: CDMG% +10%
- 4-Piece: CDMG% +10%
- 6-Piece: CDMG% +10%
Juggernaut
- 2-Piece: Decrease damage received from attacks 20% while under a [Disable].
- 4-Piece: Gain [Stalwart] for 2 turns at the start of each wave.
- 6-Piece: Gain 30% Turn Meter when a [Disable] expires.
Kraken
- 2-Piece: HP +15%
- 4-Piece: Gain +5% HP at the start of each wave.
- 6-Piece: Decrease damage received by 15%.
Lion
- 2-Piece: CRIT% +15%
- 4-Piece: Gain +5% C.DMG at the start of each wave.
- 6-Piece: Increase the chance to inflict a Strong Hit by 10%.
Parasite
- 2-Piece: Heal (5%HP) when placing a [Debuff].
- 4-Piece: 50% chance to place [Corrupt] for 1 turn when attacking.
- 6-Piece: Gain 10% Divinity when placing a [Debuff] (once per turn).
Prism
- 2-Piece: Receive 20% decreased damage from [Debuffs]
- 4-Piece: Gain [Reflect] for 1 turn at the start of each wave
- 6-Piece: 30% chance to place a reflected [Debuff] on all enemies
Raven
- 2-Piece: ACC +25
- 4-Piece: Gain +5% ACC at the start of each wave.
- 6-Piece: Gain 10% Turn Meter when placing a [Debuff] (once per turn).
Razor
- 2-Piece: Inflict 10% increased damage to enemies under a [Debuff].
- 4-Piece: 50% chance to place [Acid] on the target for 2 turns when attacking.
- 6-Piece: Gain 10% Turn Meter when placing a [Debuff] (once per turn).
Shrine
- 2-Piece: SPD +15%
- 4-Piece: Increase outgoing healing by 30%.
- 6-Piece: Heal all allies 10% of their MAX HP at the start of turn.
Slayer
- 2-Piece: ATK +10%
- 4-Piece: ATK +10%
- 6-Piece: ATK +10%
Soul
- 2-Piece: FTH +15%
- 4-Piece: Increase ultimate ability damage +15%
- 6-Piece: Decrease core ability cooldown by 1 turn after using an ultimate ability.
Specter
- 2-Piece: Decrease the damage received from area attacks by 15%.
- 4-Piece: Gain [Vanish] for 2 turns at the start of each wave.
- 6-Piece: 25% chance to block effects from area abilities.
Tremor
- 2-Piece: Increase damage inflicted by 15% to enemies under a [Disable].
- 4-Piece: 20% chance to place [Stun] for 1 when attacking.
- 6-Piece: Increase chance to place [Disables] by 15%
Wolf
- 2-Piece: ATK +15%
- 4-Piece: Gain +5% ATK at the start of each wave.
- 6-Piece: Attacks inflict 15% increased damage.
| Name | 2-Piece | 4-Piece | 6-Piece | |
|---|---|---|---|---|
|
|
Avenger | Heal for +15% of damage inflicted when attacking. | 25% chance to retaliate when attacked | Gain 10% Turn Meter retaliating. |
|
|
Bear | DEF +15% | Gain +5% DEF at the start of each wave. | 15% chance to block incoming damage. |
|
|
Body | Increase basic ability damage by +15%. | Heal +25% of damage inflicted with basic ability. | 15% chance to gain an extra turn after using basic ability. |
|
|
Brawler | HP +10% | HP +10% | HP +10% |
|
|
Claw | CRIT% +8% | CRIT% +8% | CRIT% +8% |
|
|
Colossus | Decrease damage received from Strong Hits by +15%. | Place [Ward] for 1 turn at the start of each wave. | Increase the chance to be Weak Hit by 10%. |
|
|
Defender | DEF +10% | DEF +10% | DEF +10% |
|
|
Disruptor | ACC +15 | ACC +15 | ACC +15 |
|
|
Dragon | RES +15% | Gain +5% RES at the start of each wave. | 30% chance to reflect a blocked or resisted [Debuff] or [Disable]. |
|
|
Duelist | Decrease damage received from basic ability attacks by 20%. | Gain 30% chance to place [Taunt] for 1 turn when attacking. | Heal (10%HP) when attacked. |
|
|
Eagle | FTH +10% | FTH +10% | FTH +10% |
|
|
Falcon | SPD +10% | SPD +10% | SPD +10% |
|
|
Guardian | Redirects +5% of damage inflicted on allies. | Place [Intercept] on the ally with the lowest HP for 2 turns at the start of each wave. | Decrease damage from ally redirection by 30%. |
|
|
Invoker | RES +15 | RES +15 | RES +15 |
|
|
Jaguar | CDMG% +10% | CDMG% +10% | CDMG% +10% |
|
Juggernaut | Decrease damage received from attacks 20% while under a [Disable]. | Gain [Stalwart] for 2 turns at the start of each wave. | Gain 30% Turn Meter when a [Disable] expires. |
|
|
Kraken | HP +15% | Gain +5% HP at the start of each wave. | Decrease damage received by 15%. |
|
|
Lion | CRIT% +15% | Gain +5% C.DMG at the start of each wave. | Increase the chance to inflict a Strong Hit by 10%. |
|
|
Parasite | Heal (5%HP) when placing a [Debuff]. | 50% chance to place [Corrupt] for 1 turn when attacking. | Gain 10% Divinity when placing a [Debuff] (once per turn). |
|
Prism | Receive 20% decreased damage from [Debuffs] | Gain [Reflect] for 1 turn at the start of each wave | 30% chance to place a reflected [Debuff] on all enemies |
|
|
Raven | ACC +25 | Gain +5% ACC at the start of each wave. | Gain 10% Turn Meter when placing a [Debuff] (once per turn). |
|
|
Razor | Inflict 10% increased damage to enemies under a [Debuff]. | 50% chance to place [Acid] on the target for 2 turns when attacking. | Gain 10% Turn Meter when placing a [Debuff] (once per turn). |
|
|
Shrine | SPD +15% | Increase outgoing healing by 30%. | Heal all allies 10% of their MAX HP at the start of turn. |
|
|
Slayer | ATK +10% | ATK +10% | ATK +10% |
|
|
Soul | FTH +15% | Increase ultimate ability damage +15% | Decrease core ability cooldown by 1 turn after using an ultimate ability. |
|
|
Specter | Decrease the damage received from area attacks by 15%. | Gain [Vanish] for 2 turns at the start of each wave. | 25% chance to block effects from area abilities. |
|
|
Tremor | Increase damage inflicted by 15% to enemies under a [Disable]. | 20% chance to place [Stun] for 1 when attacking. | Increase chance to place [Disables] by 15% |
|
|
Wolf | ATK +15% | Gain +5% ATK at the start of each wave. | Attacks inflict 15% increased damage. |
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