Gozu Skills
Pit Thrust
Attack 1 enemy (15%HP + 140%ATK) and decrease each target’s DEF by 3% (stacking up to 10 Times).
Also, heal for 30% of the damage inflicted.
If Mezu is an ally, heal them for the same amount.
When an ally is attacked has a 20% chance to retaliate with this ability.
Damage: Calculating...
Heal: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Damage +5%
- Level 3: Damage +5%
- Level 4: Damage +5%
Break Morale
Attack all enemies (10%HP + 115%ATK).
Before attacking, has a 75% chance to place [Hex II] on each target for 2 turns.
If Mezu is an ally, he joins in the attack using his Core Ability.
Cooldown: 4 turn(s)
Damage: Calculating...
Level Upgrades
- Level 1: Effect Chance +5%
- Level 2: Damage +10%
- Level 3: Effect Chance +10%
- Level 4: Damage +10%
- Level 5: Effect Chance +10%
- Level 6: Cooldown -1
Eternal Torment
Attack all enemies (10%HP + 115%ATK) and steal 20% of the enemy’s current HP.
If the target is a boss, steal 5% of the enemy’s current HP instead.
If Mezu is an ally, also increases their RES by 20 (stacking up to 5 times).
When an ally is defeated, activate this ultimate against the attacker.
This hero’s Divinity will not be reset.
Damage: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Damage +5%
- Level 3: Damage +10%
- Level 4: Divinity Cost -20
- Level 5: Divinity Cost -30
- Level 6: Divinity Cost -55

Ascension Bonuses
- Rank 1: Health +5%, Attack +5%, Defense +5%
- Rank 2: Health +5%, Attack +5%, Defense +5%
- Rank 3: Health +5%, Attack +5%, Defense +5%
- Rank 4: Accuracy +10
- Rank 5: Critical Damage +12
- Rank 6: Initial Divinity +300
Awakening Bonuses
- IIgnore Resistance +10%
- IIIgnore Defense +7%
- IIIBasic Ability Upgrade
- IVAttunement Multiplier +30%, Armor Multiplier +20%, Weapon Multiplier +20%
- VUltimate Ability Upgrade

