Xquic Compétences
Soul Rend
Attack 1 enemy (235%ATK) 2 times.
Each hit increases the target’s Divinity Cost by 2%.
If the target is defeated, increase this hero’s Divinity by 30%.
If Hunahpu or Xbalanque are on the team, also increase their Divinity by 15%.
Damage: Calculateur...
Améliorations de niveau
- Niveau 1: Damage +5%
- Niveau 2: Damage +5%
- Niveau 3: Damage +5%
- Niveau 4: Damage +5%
- Niveau 5: Damage +5%
Bone Cleave
Steal 50% of the target’s [Shield] then attack 1 enemy (605%ATK) and ignore 15% of the target’s DEF.
If the target’s Divinity is below 50% will ignore 30% of the target’s DEF instead.
Refroidir: 4 tour(s)
Damage: Calculateur...
Améliorations de niveau
- Niveau 1: Damage +5%
- Niveau 2: Damage +5%
- Niveau 3: Damage +10%
- Niveau 4: Cooldown -1
Escape from Xibalba

Equalize this hero’s HP to the enemy with the highest HP then attack all enemies (350%ATK) with an 80% chance to place [Drain II] on each target for 2 turns.
Place [Vanish] on this hero for 3 turns.
If Hunahpu or Xbalanque are on the team, also equalize their HP.
Swap HP with the enemy with the highest HP instead of equalize.
If Hunahpu or Xbalanque are on the team, equalize their HP to this hero’s HP instead.
Damage: Calculateur...
Améliorations de niveau
- Niveau 1: Damage +10%
- Niveau 2: Effect Chance +10%
- Niveau 3: Damage +10%
- Niveau 4: Effect Chance +10%
- Niveau 5: Divinity Cost -50
- Niveau 6: Divinity Cost -90
Soul Harvest
When this hero defeats an enemy, the next ability will inflict 30% increased damage and steal 10% Divinity from the target.
If the next ability also defeats an enemy, increase this hero’s CRIT DMG by 10% and decrease this hero’s Divinity Cost by 10% (stacking up to 3 times).
This effect stacks across waves.
If Hunahpu or Xbalanque are on the team, they also gain these effects.

Bonus d'ascension
- Rang 1: Santé +5%, Attaque +5%, Défense +5%
- Rang 2: Santé +5%, Attaque +5%, Défense +5%
- Rang 3: Santé +5%, Attaque +5%, Défense +5%
- Rang 4: Faith +7
- Rang 5: Dommages critiques +15
- Rang 6: Divinité initiale +350
Bonus d'éveil
- IDamage Multiplier +20%
- IIIgnore Defense +7%
- IIIPassive Amélioration des capacités
- IVAttunement Multiplier +30%, Armor Multiplier +20%, Weapon Multiplier +20%
- VUltimate Amélioration des capacités

