Tomoe Gozen Compétences
Flèche de précision
Attack 1 enemy (10%HP + 120%ATK) with a 35% chance to inflict additional damage equal to 1% of the target’s MAX HP.
If this attack is a Strong Hit, has a 40% chance to gain an [Extra Turn].
Damage: Calculateur...
Améliorations de niveau
- Niveau 1: Damage +5%
- Niveau 2: Damage +5%
- Niveau 3: Damage +5%
- Niveau 4: Damage +5%
- Niveau 5: Effect Chance +10%
- Niveau 6: Effect Chance +15%
Barrage concentré
Place [Sharpen I] on this hero for 2 turns then attack 1 enemy (5%HP + 65%ATK) 3 times.
Each hit has a 35% chance to reduce the target’s ATK by 2% (stacking up to 10 times).
If a hit is a Strong Hit, destroy the target’s MAX HP equal to 30% of the damage inflicted (cannot destroy more than 50% of the target’s MAX HP).
Refroidir: 5 tour(s)
Damage: Calculateur...
Améliorations de niveau
- Niveau 1: Damage +5%
- Niveau 2: Damage +10%
- Niveau 3: Effect Chance +10%
- Niveau 4: Effect Chance +15%
- Niveau 5: Cooldown -1
- Niveau 6: Cooldown -1
Volée perçante
Attack 1 enemy (15%HP + 170%ATK).
Before attacking remove 50% of the target’s [Shield].
If the target is not under a [Shield], increase this attack’s Strong Hit chance by 10%.
If this attack is a Strong Hit, increase this hero’s Divinity by 20%.
Damage: Calculateur...
Améliorations de niveau
- Niveau 1: Damage +5%
- Niveau 2: Damage +10%
- Niveau 3: Effect Chance +10%
- Niveau 4: Effect Chance +15%
- Niveau 5: Divinity Cost -25
- Niveau 6: Divinity Cost -25
Unyielding Onna-Musha
Increase this hero’s CRIT DMG% by 5% each time they attack the same target (stacking up to 6 times).
Stacks reset when attacking a different target.
At max stacks, increase the chance to Strong Hit by 10% and Heal (5%MAXHP) this hero when inflicting a Strong Hit.
Strong Hits against the same target increase the damage of this hero’s Ultimate Ability by 2% (stacking up to 15 times).
Stacks reset when attacking a different target.

Bonus d'ascension
- Rang 1: Santé +4%, Attaque +4%, Défense +4%
- Rang 2: Santé +4%, Attaque +4%, Défense +4%
- Rang 3: Santé +4%, Attaque +4%, Défense +4%
- Rang 4: Vitesse +3
- Rang 5: Dommages critiques +8
- Rang 6: Divinité initiale +200
Bonus d'éveil
- IStrong Hit Damage Multiplier +5%
- IIAttunement Multiplier +10%, Armor Multiplier +7.5%, Weapon Multiplier +7.5%
- IIIStrong Hit Damage Multiplier +5%
- IVAttunement Multiplier +10%, Armor Multiplier +7.5%, Weapon Multiplier +7.5%
- VPassive Amélioration des capacités

