Tomoe Gozen

Lame de Dame

Dernière mise à jour : 30 mars 2026
Tomoe Gozen
Izumo Faction Force Affinity Bagarreur Archetype Commande Allegiance
HP
1485
ATK
72
DÉF
70
SPD
80
INIT
81
RES
25
ACC
15
Tomoe Gozen

Tomoe Gozen Compétences

Leader Bonus

20% CDMG Dungeon Battles

Basic

Flèche de précision

Attack 1 enemy (11%HP+150%ATK) with a 35% chance to inflict additional damage equal to 1% of the target’s MAX HP. If this attack is a Strong Hit, gain an [Extra Turn].

Damage: Calculateur...

Core

Barrage concentréAffûter I

Place [Sharpen I] on this hero for 2 turns then attack 1 enemy (4%HP+50%ATK) 3 times. Each hit has a 35% chance to reduce the target’s ATK by 2% (stacking up to 10 times). If a hit is a Strong Hit, destroy the target’s MAX HP equal to 30% of the damage inflicted (cannot destroy more than 50% of the target’s MAX HP).

Refroidir: 4 tour(s)

Damage: Calculateur...

Ultimate
Divinité initiale0
Coût de la divinité1100

Volée perçante

Attack 1 enemy (9%HP+140%ATK). Before attacking remove 50% of the target’s [Shield]. If the target is not under a [Shield], increase this attack’s Strong Hit chance by 10%. If this attack is a Strong Hit, increase this hero’s Divinity by 20%.

Damage: Calculateur...

Passive

Unyielding Onna-Musha

Increase this hero’s CDMG% by 5% each time they attack the same target (stacking up to 6 times). Stacks reset when attacking a different target. At max stacks, increase the chance to Strong Hit by 10% and Heal 5%MAXHP this hero when inflicting a Strong Hit.

Unyielding Onna-MushaImprint Frame
Imprint

Unyielding Onna-Musha

Increase this hero’s CDMG% by 5% each time they attack the same target (stacking up to 3 times). Stacks reset when attacking a different target. At max stacks, increase the chance to Strong Hit by 5% and Heal 5%MAXHP this hero when inflicting a Strong Hit.

Bonus d'ascension

  • Rang 1: Santé, Attaque, Défense +5%
  • Rang 2: Santé, Attaque, Défense +5%
  • Rang 3: Santé, Attaque, Défense +5%
  • Rang 4: Vitesse +4
  • Rang 5: Initiative +3
  • Rang 6: Divinité initiale +50

Bonus d'éveil

  • Niveau 1: Strong Hit Damage Multiplier +5%
  • Niveau 2: Attunement Multiplier +5%, Armor Multiplier, Weapon Multiplier +2.5%
  • Niveau 3: Strong Hit Damage Multiplier +5%
  • Niveau 4: Attunement Multiplier +5%, Armor Multiplier, Weapon Multiplier +2.5%
  • Niveau 5: Passive Amélioration des capacités
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