Ryujin

Serpent de mer Épique

Dernière mise à jour : 30 mars 2026
Ryujin
Izumo Faction Éternel Affinity Défenseur Archetype Commande Allegiance
HP
1020
ATK
64
DÉF
97
SPD
100
FTH
87
RES
60
ACC
15
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Bring the ocean’s protection to your team whilst freezing your foes on the battlefield.
Ryujin

Ryujin Compétences

LeaderLeader Bonus

20% SPD in All Battles

Rising Tide
Basic

Rising TideATK Down II

Attack all enemies (95%DEF + 85%ATK) with a 40% chance to place [ATK Down II] on each target for 2 turns.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Effect Chance +5%
  • Niveau 3: Damage +5%
  • Niveau 4: Effect Chance +10%
  • Niveau 5: Damage +10%
  • Niveau 6: Effect Chance +10%
Dragon Patron
Core

Dragon PatronSalleProtection II

Place [Ward] on this hero for 2 turns and [Protect II] on all allies except this hero for 2 turns.

III

Also increase the duration of all [Buffs] on all allies by 1 turn.

Refroidir: 5 tour(s)

Améliorations de niveau
  • Niveau 1: Cooldown -1
  • Niveau 2: Cooldown -1
Tidal Surge
Ultimate
Divinité initiale900
Coût de la divinité2925

Tidal Surge

Attack all enemies (135%DEF + 120%ATK) then decrease the rank of each [Debuff] on all allies and heal (200%DEF) them.
If an ally has no [Debuff], place [Shield] (250%DEF) on all allies.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Shield +5%
  • Niveau 2: Healing +5%
  • Niveau 3: Shield +10%
  • Niveau 4: Healing +10%
  • Niveau 5: Divinity Cost -35
  • Niveau 6: Divinity Cost -55
Ebb and Flow
Passive

Ebb and Flow

When an ally under [Protect] has their Turn Meter decreased, increase their Divinity by 10%.
When an ally under [Protect] has their Divinity decreased, increase their Turn Meter by 10%.

V

This hero also gains the same amount of Turn Meter or Divinity.

Ebb and FlowImprint Frame
Imprint

Ebb and Flow

When this hero is under [Protect] and has their Turn Meter decreased, increase their Divinity by 5%.
When an ally under [Protect] has their Divinity decreased, increase their Turn Meter by 5%.

Bonus d'ascension

  • Rang 1: Santé +5%, Attaque +5%, Défense +5%
  • Rang 2: Santé +5%, Attaque +5%, Défense +5%
  • Rang 3: Santé +5%, Attaque +5%, Défense +5%
  • Rang 4: Faith +6
  • Rang 5: Vitesse +6
  • Rang 6: Divinité initiale +350

Bonus d'éveil

  • I
    Heal Multiplier +20%
  • II
    Shield Multiplier +20%
  • III
    Core Amélioration des capacités
  • IV
    Attunement Multiplier +30%, Armor Multiplier +20%, Weapon Multiplier +20%
  • V
    Passive Amélioration des capacités

Guides communautaires

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