Poludnitsa

Lady Midday Épique

Dernière mise à jour : 2 mars 2026
Poludnitsa
Vyraj Faction Rusé Affinity Tueur Archetype Chaos Allegiance
HP
975
ATK
109
DÉF
78
SPD
96
FTH
97
RES
20
ACC
25
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Poludnitsa

Poludnitsa Compétences

Midday Madness
Basic

Midday Madness

Attack 1 enemy (310%ATK) 2 times.
If the target’s Turn Meter is above 50%, steal 20% of the target’s Turn Meter.
If the target’s Turn Meter is below 50%, place an extra hit.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Damage +5%
  • Niveau 3: Damage +5%
  • Niveau 4: Damage +5%
Midday Reaping
Core

Midday Reaping

Attack all enemies (175%ATK) 2 times.
If the target’s HP is above 50%, inflict an additional 2.5% MAX HP on the target.
If the target’s HP is below 50%, the attack will ignore 10% of the target’s DEF.

Refroidir: 5 tour(s)

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Damage +5%
  • Niveau 3: Damage +5%
  • Niveau 4: Damage +10%
  • Niveau 5: Cooldown -1
  • Niveau 6: Cooldown -1
Noonn's Wrath
Ultimate
Divinité initiale625
Coût de la divinité3275

Noonn's WrathAetherburn II

Attack all enemies (125%ATK) 3 times.
If the target’s Divinity is above 50%, each hit will steal 10% of the target’s Divinity.
If the target’s Divinity is below 50%, each hit has a 50% chance to place [Aetherburn II] on each target for 2 turns.

V

If the target already has [Aetherburn II], increase its duration then activate [Aetherburn II].

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +10%
  • Niveau 2: Effect Chance +10%
  • Niveau 3: Damage +10%
  • Niveau 4: Effect Chance +10%
  • Niveau 5: Divinity Cost -30
  • Niveau 6: Divinity Cost -50
Midday Judgment
Passive

Midday Judgment

When an enemy’s Divinity reaches 50%, increase the damage of this hero’s next ability by 10%.

III

Also increase this hero’s Turn Meter by 10%.

Midday JudgmentImprint Frame
Imprint

Chaleur oppressante

Inflige 20 % de dégâts critiques supplémentaires aux ennemis sous [Blaze].

Bonus d'ascension

  • Rang 1: Santé +5%, Attaque +5%, Défense +5%
  • Rang 2: Santé +5%, Attaque +5%, Défense +5%
  • Rang 3: Santé +5%, Attaque +5%, Défense +5%
  • Rang 4: Vitesse +6
  • Rang 5: Dommages critiques +12
  • Rang 6: Divinité initiale +300

Bonus d'éveil

  • I
    Damage Multiplier +20%
  • II
    Ignore Resistance +10%
  • III
    Passive Amélioration des capacités
  • IV
    Attunement Multiplier +30%, Armor Multiplier +20%, Weapon Multiplier +20%
  • V
    Ultimate Amélioration des capacités

Guides communautaires

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