Hattori Hanzo

Second Hanzo Épique

Dernière mise à jour : 30 mars 2026
Hattori Hanzo
Izumo Faction Force Affinity Tueur Archetype Chaos Allegiance
HP
930
ATK
105
DÉF
73
SPD
92
FTH
95
RES
20
ACC
25
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Hattori Hanzo

Hattori Hanzo Compétences

LeaderLeader Bonus

20% SPD in Dungeon Battles

Shuriken Barrage
Basic

Shuriken Barrage

Attack 1 enemy (125%ATK) 3 times.
Each hit will increase the damage of the subsequent hit by 10%.
If this hero is under [Vanish], remove [Vanish] and attack 1 additional time.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Damage +5%
  • Niveau 3: Damage +5%
  • Niveau 4: Damage +5%
Toxic Stars
Core

Toxic StarsAcide

Attack (180%ATK) 4 enemies at random with a 50% chance to place [Acid] on the target for 2 turns.
If this hero is under [Vanish], remove [Vanish] and inflict an additional 2% Enemy MAX HP.

Refroidir: 5 tour(s)

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Effect Chance +5%
  • Niveau 3: Damage +10%
  • Niveau 4: Effect Chance +10%
  • Niveau 5: Cooldown -1
  • Niveau 6: Cooldown -1
Silent Assassin
Ultimate
Divinité initiale575
Coût de la divinité3500

Silent AssassinDisparaître

Place [Vanish] on this hero for 2 turns then attack 1 enemy (580%ATK) and inflict increased damage by up to 60% of the target’s missing HP%.
If the attack is a Strong Hit, refunds 20% of this hero’s Divinity.

III

This hero starts with maximum divinity at the start of the battle.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Damage +5%
  • Niveau 3: Damage +10%
  • Niveau 4: Divinity Cost -40
  • Niveau 5: Divinity Cost -60
Lethal Shadow
Passive

Lethal ShadowDisparaître

When this hero gains [Vanish] their next attack will ignore 20% of the target’s DEF and will be a guaranteed Strong Hit.

V

At the end of this hero’s turn, place [Vanish] on this hero for 1 turn.

Lethal ShadowImprint Frame
Imprint

Lethal Shadow

When this hero gains [Vanish] their next attack will ignore 10% of the target’s DEF and will be a guaranteed Strong Hit.

Bonus d'ascension

  • Rang 1: Santé +5%, Attaque +5%, Défense +5%
  • Rang 2: Santé +5%, Attaque +5%, Défense +5%
  • Rang 3: Santé +5%, Attaque +5%, Défense +5%
  • Rang 4: Vitesse +6
  • Rang 5: Dommages critiques +12
  • Rang 6: Divinité initiale +300

Bonus d'éveil

  • I
    Ignore Defense +7%
  • II
    Strong Hit Damage Multiplier +20%
  • III
    Ultimate Amélioration des capacités
  • IV
    Attunement Multiplier +30%, Armor Multiplier +20%, Weapon Multiplier +20%
  • V
    Passive Amélioration des capacités

Guides communautaires

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