Enkidu

Compagnon des Rois Rare

Dernière mise à jour : 2 mars 2026
Enkidu
Ekur Faction Éternel Affinity Bagarreur Archetype Commande Allegiance
HP
1395
ATK
70
DÉF
73
SPD
91
FTH
83
RES
30
ACC
15
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Enkidu

Enkidu Compétences

Clay Resilience
Basic

Clay Resilience

Attack 1 enemy (5%HP + 70%ATK) 2 times.
Each hit will heal for 30% of the damage inflicted.
If Gilgamesh is an ally, he will join the attack.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Healing +5%
  • Niveau 3: Damage +5%
  • Niveau 4: Healing +10%
  • Niveau 5: Damage +10%
Kings Rival
Core

Kings Rival

Attack 1 enemy (15%HP + 185%ATK) and reduce the target’s SPD by 10 (stacking up to 4 times).
If the attack is a Strong Hit will increase the damage inflicted by 20% of the target’s ATK.

Refroidir: 5 tour(s)

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +5%
  • Niveau 2: Damage +5%
  • Niveau 3: Damage +10%
  • Niveau 4: Cooldown -1
  • Niveau 5: Cooldown -1
Feral Rage
Ultimate
Divinité initiale675
Coût de la divinité3275

Feral RageÉmousséBlunt II

Attack (5%HP + 55%ATK) 4 random enemies.
Each hit has a 50% chance to place [Blunt I] on the target for 2 turns.
If the attack is a Strong Hit, place [Blunt II] instead.

Damage: Calculateur...

Améliorations de niveau
  • Niveau 1: Damage +10%
  • Niveau 2: Effect Chance +5%
  • Niveau 3: Damage +10%
  • Niveau 4: Effect Chance +10%
  • Niveau 5: Divinity Cost -35
  • Niveau 6: Divinity Cost -50
Wildman
Passive

Wildman

Increase this hero’s chance to Strong Hit by 15%.

V

Strong Hits ignore 10% of the target’s DEF.

WildmanImprint Frame
Imprint

Wildman

Increase this hero’s chance to Strong Hit by 7.5%.

Bonus d'ascension

  • Rang 1: Santé +4%, Attaque +4%, Défense +4%
  • Rang 2: Santé +4%, Attaque +4%, Défense +4%
  • Rang 3: Santé +4%, Attaque +4%, Défense +4%
  • Rang 4: Précision +8
  • Rang 5: Dommages critiques +10
  • Rang 6: Divinité initiale +250

Bonus d'éveil

  • I
    Strong Hit Damage Multiplier +5%
  • II
    Attunement Multiplier +10%, Armor Multiplier +7.5%, Weapon Multiplier +7.5%
  • III
    Strong Hit Damage Multiplier +5%
  • IV
    Attunement Multiplier +10%, Armor Multiplier +7.5%, Weapon Multiplier +7.5%
  • V
    Passive Amélioration des capacités

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