Odin

All-Father

Last Updated: 18 mag 2026
Odin
Asgard Faction Eternal Affinity Disruptor Archetype Order Allegiance
HP
1065
ATK
76
DEF
77
SPD
105
FTH
101
RES
35
ACC
45
Drain your foes of their Divinity and bring about Ragnarok with powerful Disables.
Odin

Odin Skills

LeaderLeader Bonus

60 ACC in All Battles

Laying Claim
Basic

Laying Claim

Attack 1 enemy (370%ATK) with an 80% chance to decrease the target's Divinity by 10%.
If the target is under [Charm] or [Confuse], steal 10% of the target's Divinity instead.

Damage: Calculating...

Hunting Party
Core

Hunting PartyConfuseLock Passive

Attack all enemies 3 times (120%ATK).
The first hit has a 75% chance to place [Confuse] on each target for 1 turn.
The second hit has a 75% chance to place [Lock Passive] on each target for 2 turns.
The third hit has a 75% chance to increase the rank of all [Debuffs] on each target by 1.
Additionally, if Geri or Freki are on the team, increase their turn meter by 100%.

I

Each hit also reduces the duration of all [Buffs] on the target by 1 turn.

Cooldown: 4 turn(s)

Damage: Calculating...

Ragnarok
Ultimate
Initial Divinity575
Divinity Cost4175

RagnarokConfuseFTH Down II

Attack all enemies (305%ATK) and equalize the Divinity of each enemy to the enemy with the lowest Divinity.
If there is only 1 enemy, decrease the target's Divinity by 30% instead.
If the target's Divinity is reduced below 50%, has an 80% chance to place [Confuse] on the target for 1 turn.
If the target's Divinity is above 50%, has an 80% chance to place [FTH Down II] on the target for 2 turns.

V

If this hero takes the first turn in a battle, activate their Ultimate Ability without consuming Divinity.
Triggers once per battle.

Damage: Calculating...

Eternal Trickster
Passive

Eternal TricksterCharm

At the start of the wave, place [Charm] on the enemy with the highest ATK for 2 turns.

III

Applies at the start of this hero's turn instead.

Eternal TricksterImprint Frame
Imprint

Eternal TricksterCharm

At the start of the wave, place [Charm] on the enemy with the highest ATK for 1 turn.

Ascension Bonuses

  • Rank 1: Health +6%, Attack +6%, Defense +6%
  • Rank 2: Health +6%, Attack +6%, Defense +6%
  • Rank 3: Health +6%, Attack +6%, Defense +6%
  • Rank 4: Accuracy +16
  • Rank 5: Speed +10
  • Rank 6: Initial Divinity +450

Awakening Bonuses

  • I
    Core Ability Upgrade
  • II
    Ignore Resistance +20%, Damage Multiplier +30%, Damage Reduction Multiplier +20%
  • III
    Passive Ability Upgrade
  • IV
    Attunement Multiplier +40%, Armor Multiplier +25%, Weapon Multiplier +25%
  • V
    Ultimate Ability Upgrade
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