Dagonet

Jester Knight

Last Updated: 18 mag 2026
Dagonet
Avalon Faction Eternal Affinity Disruptor Archetype Chaos Allegiance
HP
840
ATK
68
DEF
66
SPD
90
FTH
96
RES
15
ACC
20
Fool your foes as you lock their abilities and weaken their defenses whilst joining your allies in attacks.
Dagonet

Dagonet Skills

Opportunity Knocks
Basic

Opportunity Knocks

Attack 1 enemy (305%ATK) with a 50% chance to place either [Lock Core] or [Lock Ultimate] on the target for 1 turn.

Damage: Calculating...

Level Upgrades
  • Level 1: Effect Chance +5%
  • Level 2: Damage +5%
  • Level 3: Effect Chance +5%
  • Level 4: Damage +10%
  • Level 5: Effect Chance +10%
Disappearing Act
Core

Disappearing ActVanishDEF Down I

Place [Vanish] on this hero for 2 turns, then has a 75% chance to place [DEF Down I] on all enemies for 2 turns.

Cooldown: 5 turn(s)

Level Upgrades
  • Level 1: Effect Chance +5%
  • Level 2: Effect Chance +5%
  • Level 3: Effect Chance +5%
  • Level 4: Effect Chance +10%
  • Level 5: Cooldown -1
  • Level 6: Cooldown -1
Jester Dance
Ultimate
Initial Divinity625
Divinity Cost2375

Jester Dance

Attack 1 enemy (435%ATK), then attack (435%ATK) each enemy under [DEF Down].
Each hit has a 50% chance to steal 1 random [Buff] from the target.

Damage: Calculating...

Level Upgrades
  • Level 1: Damage +10%
  • Level 2: Effect Chance +5%
  • Level 3: Effect Chance +10%
  • Level 4: Effect Chance +10%
  • Level 5: Divinity Cost -20
  • Level 6: Divinity Cost -35
Fools Courage
Passive

Fools Courage

When an enemy [Buff] activates or is removed, decrease 10% of their Turn Meter.
When an enemy [Debuff] expires or is removed, decrease 10% of their Divinity.

V

If an enemy has no [Buff] at the end of their turn has a 50% chance to attack the enemy with the Basic Ability.

Fools CourageImprint Frame
Imprint

Fools Courage

When an enemy [Buff] expires or is removed, decrease 5% of their Turn Meter.
When an enemy [Debuff] expires or is removed, decrease 5% of their Divinity.

Ascension Bonuses

  • Rank 1: Health +4%, Attack +4%, Defense +4%
  • Rank 2: Health +4%, Attack +4%, Defense +4%
  • Rank 3: Health +4%, Attack +4%, Defense +4%
  • Rank 4: Accuracy +7
  • Rank 5: Speed +3
  • Rank 6: Initial Divinity +250

Awakening Bonuses

  • I
    Ignore Resistance +2.5%
  • II
    Attunement Multiplier +10%, Armor Multiplier +7.5%, Weapon Multiplier +7.5%
  • III
    Ignore Resistance +2.5%
  • IV
    Attunement Multiplier +10%, Armor Multiplier +7.5%, Weapon Multiplier +7.5%
  • V
    Passive Ability Upgrade
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