Horus

Eye of Aaru Legendary

Last Updated: 18.05.2026
Horus
Aaru Faction Eternal Affinity Defender Archetype Order Allegiance
HP
1260
ATK
72
DEF
100
SPD
101
FTH
93
RES
80
ACC
25
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Taunt your foes whilst mitigating critical damage alongside Isis.
Horus

Horus Skills

LeaderLeader Bonus

70 ACC in Dungeon Battles

Havoc Force
Basic

Havoc ForceTaunt

Attack 1 enemy (175%DEF + 145%ATK) with a 50% chance to place [Taunt] on the target for 1 turn. Also heal (70%DEF) this hero. If Isis is an ally, she is healed by the same amount.

V

Retaliates with the Basic Ability when an enemy attacks this hero.

Damage: Calculating...

Level Upgrades
  • Level 1: Effect Chance +5%
  • Level 2: Damage +5%
  • Level 3: Effect Chance +10%
  • Level 4: Damage +10%
  • Level 5: Effect Chance +10%
Falcon Strike
Core

Falcon StrikeSPD Down IIBlunt II

Attack 1 enemy (250%DEF + 210%ATK) with a 75% chance to place [SPD Down II] and [Blunt II] on all enemies for 2 turns.

Cooldown: 4 turn(s)

Damage: Calculating...

Level Upgrades
  • Level 1: Effect Chance +5%
  • Level 2: Damage +5%
  • Level 3: Effect Chance +10%
  • Level 4: Damage +10%
  • Level 5: Effect Chance +10%
  • Level 6: Cooldown -1
Omniscient Eye
Ultimate
Initial Divinity675
Divinity Cost3050

Omniscient EyeShieldTaunt

Place [Shield] (300% DEF) on all allies. If Isis is an ally, this shield cannot be removed and is 30% stronger. Then has an 80% chance to place [Taunt] for 2 turns on all enemies.

I

At the start of the wave, Place [Taunt] on all enemies for 1 Turn.

Shield > All Allies: 0

Shield > All Allies: 0

Level Upgrades
  • Level 1: Shield +10%
  • Level 2: Shield +10%
  • Level 3: Effect Chance +10%
  • Level 4: Effect Chance +10%
  • Level 5: Divinity Cost -40
  • Level 6: Divinity Cost -60
Falcon Surge
Passive

Falcon Surge

When this hero is attacked by enemies under [Taunt], Increase the turn meter of all allies by 5%.

III

Also increases the damage of this hero’s next Ultimate by 3%.

Falcon SurgeImprint Frame
Imprint

Falcon SurgeTaunt

When this hero is attacked by enemies under [Taunt], increase the turn meter of all allies by 2.5%.

Ascension Bonuses

  • Rank 1: Health +6%, Attack +6%, Defense +6%
  • Rank 2: Health +6%, Attack +6%, Defense +6%
  • Rank 3: Health +6%, Attack +6%, Defense +6%
  • Rank 4: Accuracy +15
  • Rank 5: Critical Damage +20
  • Rank 6: Initial Divinity +450

Awakening Bonuses

  • I
    Ultimate Ability Upgrade
  • II
    Damage Multiplier +30%, Shield Multiplier +30%, Turn Meter Multiplier +20%
  • III
    Passive Ability Upgrade
  • IV
    Attunement Multiplier +40%, Armor Multiplier +25%, Weapon Multiplier +25%
  • V
    Basic Ability Upgrade

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