Also in Godforge Duels
7
Hercules Skills
Hydra Club
Attack all enemies (5%HP + 75%ATK), then has a 50% chance to place [Acid] on each target for 2 turns. Increase the damage inflicted by 1% for each 1% of missing HP on this hero.
Decrease the target ATK by 5%, if the target is under [Acid] (stacking up to 5 times).
Damage: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Effect Chance +5%
- Level 3: Damage +5%
- Level 4: Effect Chance +10%
- Level 5: Damage +10%
- Level 6: Effect Chance +10%
Herc Smash

Attack 1 enemy (15%HP + 180%ATK), then has an 80% chance to place [Taunt] on the target for 2 turns. Increase the damage inflicted by 50%, then place [Taunt] on that target for 3 turns instead if this hero is under [Immortal].
Cooldown: 4 turn(s)
Damage: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Damage +5%
- Level 3: Damage +10%
- Level 4: Cooldown -1
Twelve Labors

Sacrifice 10% of this hero's Current HP, then increase ATK by 5% (stacking up to 12 times). Stacks do not reset between waves. Also place [Barrier] (5%HP) on this hero. When at max stacks, place [Immortal] and [ATK Up II] on this hero for 1 turn.
Also increase this hero's FTH by 5% (stacking up to 12 times).
Level Upgrades
- Level 1: Barrier +5%
- Level 2: Barrier +5%
- Level 3: Barrier +5%
- Level 4: Barrier +5%
- Level 5: Divinity Cost -25
Ascension Bonuses
- Rank 1: Health +6%, Attack +6%, Defense +6%
- Rank 2: Health +6%, Attack +6%, Defense +6%
- Rank 3: Health +6%, Attack +6%, Defense +6%
- Rank 4: Critical Damage +16
- Rank 5: Accuracy +14
- Rank 6: Initial Divinity +400
Awakening Bonuses
- IPassive Ability Upgrade
- IIBarrier Multiplier +30%, Damage Reduction Multiplier +20%, Crushing Hit Chance Multiplier +15%
- IIIBasic Ability Upgrade
- IVArmor Multiplier +25%, Attunement Multiplier +40%, Weapon Multiplier +25%
- VUltimate Ability Upgrade


