Enkidu Skills
Basic
Clay Resilience
Attack 1 enemy (5%HP + 70%ATK) 2 times.
Each hit will heal for 30% of the damage inflicted.
If Gilgamesh is an ally, he will join the attack.
Damage: Calculating...
Heal: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Healing +5%
- Level 3: Damage +5%
- Level 4: Healing +10%
- Level 5: Damage +10%
Core
Kings Rival
Attack 1 enemy (15%HP + 185%ATK) and reduce the target’s SPD by 10 (stacking up to 4 times).
If the attack is a Strong Hit will increase the damage inflicted by 20% of the target’s ATK.
Cooldown: 5 turn(s)
Damage: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Damage +5%
- Level 3: Damage +10%
- Level 4: Cooldown -1
- Level 5: Cooldown -1
Ultimate
675
3275
Feral Rage

Attack (5%HP + 55%ATK) 4 random enemies.
Each hit has a 50% chance to place [Blunt I] on the target for 2 turns.
If the attack is a Strong Hit, place [Blunt II] instead.
Damage: Calculating...
Level Upgrades
- Level 1: Damage +10%
- Level 2: Effect Chance +5%
- Level 3: Damage +10%
- Level 4: Effect Chance +10%
- Level 5: Divinity Cost -35
- Level 6: Divinity Cost -50
Passive
Ascension Bonuses
- Rank 1: Health +4%, Attack +4%, Defense +4%
- Rank 2: Health +4%, Attack +4%, Defense +4%
- Rank 3: Health +4%, Attack +4%, Defense +4%
- Rank 4: Accuracy +8
- Rank 5: Critical Damage +10
- Rank 6: Initial Divinity +250
Awakening Bonuses
- IStrong Hit Damage Multiplier +5%
- IIAttunement Multiplier +10%, Armor Multiplier +7.5%, Weapon Multiplier +7.5%
- IIIStrong Hit Damage Multiplier +5%
- IVAttunement Multiplier +10%, Armor Multiplier +7.5%, Weapon Multiplier +7.5%
- VPassive Ability Upgrade
Community Guides
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