Ryujin

Sea Serpent Epic

Last Updated: 18 may 2026
Ryujin
Izumo Faction Valor Affinity Defender Archetype Order Allegiance
HP
1305
ATK
64
DEF
102
SPD
100
FTH
87
RES
65
ACC
15
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Also in Godforge Duels
Ryujin 4
Ryujin Epic 3 Power 4 Health
Izumo · Valor · Defender
Intercept. Ward
✦Imprint (3): Ward
Bring the ocean’s protection to your team whilst freezing your foes on the battlefield.
Ryujin

Ryujin Skills

LeaderLeader Bonus

20% SPD in All Battles

Rising Tide
Basic

Rising TideATK Down II

Attack all enemies (95%DEF + 85%ATK) with a 40% chance to place [ATK Down II] on each target for 2 turns.

Damage: Calculating...

Level Upgrades
  • Level 1: Damage +5%
  • Level 2: Effect Chance +5%
  • Level 3: Damage +5%
  • Level 4: Effect Chance +10%
  • Level 5: Damage +10%
  • Level 6: Effect Chance +10%
Dragon Patron
Core

Dragon PatronWardProtect II

Place [Ward] on this hero for 2 turns and [Protect II] on all allies except this hero for 2 turns.

V

Also increase the duration of all [Buff] on all allies by 1 turn.

Cooldown: 5 turn(s)

Level Upgrades
  • Level 1: Cooldown -1
  • Level 2: Cooldown -1
Tidal Surge
Ultimate
Initial Divinity900
Divinity Cost2925

Tidal Surge

Attack all enemies (135%DEF + 120%ATK) then decrease the rank of each [Debuff] on all allies and heal (200%DEF) them.
If an ally has no [Debuff], place [Shield] (250%DEF) on all allies.

Damage: Calculating...

Level Upgrades
  • Level 1: Shield +5%
  • Level 2: Healing +5%
  • Level 3: Shield +10%
  • Level 4: Healing +10%
  • Level 5: Divinity Cost -35
  • Level 6: Divinity Cost -55
Ebb and Flow
Passive

Ebb and Flow

When an ally under [Protect] has their Turn Meter decreased, increase their Divinity by 10%.
When an ally under [Protect] has their Divinity decreased, increase their Turn Meter by 10%.

III

This hero also gains the same amount of Turn Meter or Divinity.

Ebb and FlowImprint Frame
Imprint

Ebb and Flow

When this hero is under [Protect] and has their Turn Meter decreased, increase their Divinity by 5%.
When an ally under [Protect] has their Divinity decreased, increase their Turn Meter by 5%.

Ascension Bonuses

  • Rank 1: Health +5%, Attack +5%, Defense +5%
  • Rank 2: Health +5%, Attack +5%, Defense +5%
  • Rank 3: Health +5%, Attack +5%, Defense +5%
  • Rank 4: Faith +6
  • Rank 5: Speed +6
  • Rank 6: Initial Divinity +350

Awakening Bonuses

  • I
    Heal Multiplier +20%
  • II
    Shield Multiplier +20%
  • III
    Passive Ability Upgrade
  • IV
    Armor Multiplier +20%, Attunement Multiplier +30%, Weapon Multiplier +20%
  • V
    Core Ability Upgrade

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