Ran

The Sea's Net Epic

Last Updated: 18.05.2026
Ran
Asgard Faction Wisdom Affinity Disruptor Archetype Chaos Allegiance
HP
1170
ATK
71
DEF
85
SPD
100
FTH
98
RES
25
ACC
30
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Also in Godforge Duels
Ran 5
Ran The Sea's Net Epic 2 Power 2 Health
Asgard · Wisdom · Disruptor
Summon: Revive a hero. Fth Down 1 on all enemy heroes.
Ran

Ran Skills

Drowned Vigour
Basic

Drowned VigourLock Ultimate

Attack 1 enemy (370%ATK) with a 35% chance to place [Lock Ultimate] for 2 turns.

Damage: Calculating...

Level Upgrades
  • Level 1: Damage +5%
  • Level 2: Effect Chance +5%
  • Level 3: Damage +5%
  • Level 4: Effect Chance +10%
Whirling Riptide
Core

Whirling RiptideSPD Down II

Attack all enemies (305%ATK) with a 75% chance to place [SPD Down II] on each target for 2 turns.

V

If an enemy is under [SPD Down] after attacking, will activate the Cold Depths on the target.

Cooldown: 5 turn(s)

Damage: Calculating...

Level Upgrades
  • Level 1: Effect Chance +5%
  • Level 2: Damage +5%
  • Level 3: Effect Chance +10%
  • Level 4: Damage +10%
  • Level 5: Effect Chance +10%
  • Level 6: Cooldown -1
Frozen Waves
Ultimate
Initial Divinity725
Divinity Cost3375

Frozen WavesFreezeFTH Down II

Attack all enemies (305%ATK) with a 50% chance to place [Freeze] on each target for 1 turn.
If an enemy is below 50% HP, [Freeze] cannot be resisted.
If [Freeze] is not placed, place [FTH Down II] on the target for 2 turns instead.

III

Place [Freeze] for 2 turns instead.

Damage: Calculating...

Level Upgrades
  • Level 1: Effect Chance +10%
  • Level 2: Damage +10%
  • Level 3: Effect Chance +10%
  • Level 4: Damage +10%
  • Level 5: Divinity Cost -35
  • Level 6: Divinity Cost -55
Cold Depths
Passive

Cold Depths

Attacks decrease 10% of the target’s Turn Meter.
If the target is below 50% HP, steal 10% Turn Meter instead and increase the Turn Meter of all allies by the same amount.
Allies can only gain turn meter once per attack.

Cold DepthsImprint Frame
Imprint

Cold Depths

Attacks decrease 5% of the target’s Turn Meter.
If the target is below 50% HP, steal 5% Turn Meter instead.

Ascension Bonuses

  • Rank 1: Health +5%, Attack +5%, Defense +5%
  • Rank 2: Health +5%, Attack +5%, Defense +5%
  • Rank 3: Health +5%, Attack +5%, Defense +5%
  • Rank 4: Accuracy +10
  • Rank 5: Faith +5
  • Rank 6: Initial Divinity +300

Awakening Bonuses

  • I
    Ignore Resistance +10%
  • II
    Turn Meter Multiplier +10%
  • III
    Ultimate Ability Upgrade
  • IV
    Attunement Multiplier +30%, Armor Multiplier +20%, Weapon Multiplier +20%
  • V
    Core Ability Upgrade

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