Raijin

Herald of Storms

Last Updated: 18.05.2026
Raijin
Izumo Faction Strength Affinity Slayer Archetype Chaos Allegiance
HP
1140
ATK
119
DEF
91
SPD
101
FTH
101
RES
25
ACC
35
Raijin

Raijin Skills

LeaderLeader Bonus

28% ATK in All Battles

Scattered Thunder
Basic

Scattered Thunder

Attack 3 random targets (155%ATK).
If the target is under a [Debuff], each hit places [Barrier] (50%ATK) on this hero.
If Fujin is an ally, he will also gain the [Barrier] and join the attack.

Damage: Calculating...

Harnessed Tempest
Core

Harnessed TempestHex IIDEF Down II

Attack all enemies 2 times (180%ATK).
The first hit has a 75% chance to place [Hex II] on each target for 2 turns.
The second hit has a 75% chance to place [DEF Down II] on each target for 2 turns.

III

If an enemy receives both [Hex II] and [DEF Down II] from this ability, increase their duration by 1 turn.

Cooldown: 5 turn(s)

Damage: Calculating...

Supercharged Pulse
Ultimate
Initial Divinity725
Divinity Cost3500

Supercharged Pulse

Attack all enemies 3 times (125%ATK).
Increase this hero’s Divinity by 10% for each enemy defeated.
If Fujin is an ally, also increase his Divinity by the same amount.

I

If an enemy is under [Hex], each hit has a 25% increased chance to Strong Hit.

Damage: Calculating...

Eye of the Storm
Passive

Eye of the Storm

When an enemy receives a [Debuff], shock them inflicting damage (100%ATK).
This can trigger up to 1 time per enemy turn.

V

No longer limits to 1 trigger per hero turn.

Eye of the StormImprint Frame
Imprint

Eye of the Storm

When an enemy receives a [Debuff], has a 50% chance to shock them inflicting damage (100%ATK) which cannot be critical and ignores defense.
This can trigger up to 1 time per enemy turn.

Ascension Bonuses

  • Rank 1: Health +6%, Attack +6%, Defense +6%
  • Rank 2: Health +6%, Attack +6%, Defense +6%
  • Rank 3: Health +6%, Attack +6%, Defense +6%
  • Rank 4: Accuracy +12
  • Rank 5: Critical Damage +16
  • Rank 6: Initial Divinity +400

Awakening Bonuses

  • I
    Ultimate Ability Upgrade
  • II
    Barrier Multiplier +30%, Damage Multiplier +30%, Ignore Resistance +20%
  • III
    Core Ability Upgrade
  • IV
    Attunement Multiplier +40%, Armor Multiplier +25%, Weapon Multiplier +25%
  • V
    Passive Ability Upgrade
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