Fisher King

Grail Knight

Last Updated: 18.05.2026
Fisher King
Avalon Faction Eternal Affinity Defender Archetype Order Allegiance
HP
1275
ATK
72
DEF
111
SPD
103
FTH
91
RES
80
ACC
25
Grant Immortality to your Allies and Sustain their Life over the centuries of battle.
Fisher King

Fisher King Skills

LeaderLeader Bonus

33% DEF in All Battles

Grail Veil
Basic

Grail VeilVanish

Attack 1 enemy (160%DEF + 145%ATK).
Place [Vanish] on the ally with the lowest HP for 2 turns.

Damage: Calculating...

Gift of Immortality
Core

Gift of ImmortalityImmortalShield

Place [Immortal] and [Shield] (300%DEF) on all allies for 2 turns.

I

[Immortal] and [Shield] cannot be removed when placed by this ability.

Cooldown: 5 turn(s)

Shield > All Allies: 0

Shield > All Allies: 0

Trial of Worth
Ultimate
Initial Divinity800
Divinity Cost3275

Trial of Worth

Equalize the HP of all allies to the ally with the highest HP.
If allies are above 50% HP, then permanently increase the damage they inflict to enemies by 10% (stacks up to 3 times).
If allies are below 50% HP, then permanently decrease the damage they receive by 10% (stacks up to 3 times).
Will persist across each wave.

V

Heal (200%DEF) the ally with the highest HP and increases the stacks limit by 2.

Keeper of the Grail
Passive

Keeper of the Grail

When [Immortal] prevents an ally’s death increases their HP, ATK and DEF by 5% (stacks up to 6 times).
Will persist across each wave.

III

Prevents the duration of [Immortal] from being reduced when preventing death.

Keeper of the GrailImprint Frame
Imprint

Keeper of the Grail

When [Immortal] prevents this hero's death increases their HP, ATK and DEF by 2.5% (stacks up to 6 times).

Ascension Bonuses

  • Rank 1: Health +6%, Attack +6%, Defense +6%
  • Rank 2: Health +6%, Attack +6%, Defense +6%
  • Rank 3: Health +6%, Attack +6%, Defense +6%
  • Rank 4: Resistance +15
  • Rank 5: Faith +10
  • Rank 6: Initial Divinity +450

Awakening Bonuses

  • I
    Core Ability Upgrade
  • II
    Shield Multiplier +30%, Damage Reduction Multiplier +20%, Incoming Divinity Multiplier +20%
  • III
    Passive Ability Upgrade
  • IV
    Attunement Multiplier +40%, Armor Multiplier +25%, Weapon Multiplier +25%
  • V
    Ultimate Ability Upgrade
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