Xipe Totec

The Flayed One

Last Updated: 18 may 2026
Xipe Totec
Omeyocan Faction Strength Affinity Slayer Archetype Chaos Allegiance
HP
960
ATK
107
DEF
77
SPD
95
FTH
94
RES
25
ACC
25
Xipe Totec

Xipe Totec Skills

Haemorrhage
Basic

HaemorrhageBleed

Attack 1 enemy (395%ATK) with a 75% chance to place 1 stack of [Bleed] on the target.
Strong Hits place 2 stacks instead.

Damage: Calculating...

Ritual Flay
Core

Ritual FlayBleed

Attack 1 enemy (565%ATK) with an 80% chance to place 3 stacks of [Bleed] on the target then attack all enemies (565%ATK).
If the initial target has 10 stacks of [Bleed] the second hit will activate all stacks of [Bleed] on all targets.

III

Increase this hero's Divinity by 1% for each stack of [Bleed] that was activated.
Strong Hits also increase this hero's Turn Meter by 5%.

Cooldown: 5 turn(s)

Damage: Calculating...

Expose Flesh
Ultimate
Initial Divinity575
Divinity Cost3325

Expose FleshCurse IIBleed

Attack all enemies (325%ATK) with an 80% chance to place [Curse II] on all targets for 2 turns.
If a target is defeated, spread 2 stacks of [Bleed] to all targets.
If a target is defeated with 10 stacks of [Bleed], this hero gains an [Extra Turn].

V

If this hero gains an [Extra Turn], reset the Core Ability.

Damage: Calculating...

Flayed Feast
Passive

Flayed Feast

When below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (10%HP) per stack removed.
When above 50% HP, increase Strong Hit chance by 2% per [Bleed] on the target.

Flayed FeastImprint Frame
Imprint

Flayed Feast

When below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (5%HP) per stack removed.
When above 50% HP, increase Strong Hit chance by 2% per [Bleed] on the target.

Ascension Bonuses

  • Rank 1: Health +5%, Attack +5%, Defense +5%
  • Rank 2: Health +5%, Attack +5%, Defense +5%
  • Rank 3: Health +5%, Attack +5%, Defense +5%
  • Rank 4: Accuracy +10
  • Rank 5: Critical Damage +12
  • Rank 6: Initial Divinity +300

Awakening Bonuses

  • I
    Ignore Resistance +10%
  • II
    Strong Hit Chance Multiplier +10%
  • III
    Core Ability Upgrade
  • IV
    Attunement Multiplier +30%, Armor Multiplier +20%, Weapon Multiplier +20%
  • V
    Ultimate Ability Upgrade
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