Morgan Le Fay Skills
Dark Magicks
Attack all enemies (230%ATK + 0.5%ATK per ACC) with a 35% chance to place [Vulnerable II] on each target for 2 turns. Then activate a random [Debuff] on each target.
Damage: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Effect Chance +5%
- Level 3: Damage +10%
- Level 4: Effect Chance +10%
- Level 5: Damage +10%
Spellbook of Corruption
Attack all enemies (130%ATK + 1%ATK per ACC) 3 times.
Each hit has a 50% chance to place at random [Aetherburn II], [Blaze II], [Acid] on the target for 2 turns, or 1 stack of [Bleed].
Chance to place at random [Aetherburn II], [Blaze II], or [Acid] on the target for 3 turns, or 2 stacks of [Bleed] instead.
Cooldown: 4 turn(s)
Damage: Calculating...
Level Upgrades
- Level 1: Effect Chance +5%
- Level 2: Damage +10%
- Level 3: Effect Chance +10%
- Level 4: Damage +10%
- Level 5: Effect Chance +10%
- Level 6: Cooldown -1
Ruin of Avalon
Before attacking remove all [Aetherburn] and [Bleed] stacks, [Acid] and [Blaze] from all enemies, then attack all enemies (330%ATK + 0.5%ATK per ACC). For every 5 [Debuffs] removed, increase the damage dealt by 25%. If 20 or more [Debuffs] were removed, increase this hero's Turn Meter by 100%.
If an enemy has all 4 [Debuffs] removed, place [Banish] on them for 2 turns.
Damage: Calculating...
Level Upgrades
- Level 1: Damage +10%
- Level 2: Damage +10%
- Level 3: Divinity Cost -20
- Level 4: Divinity Cost -35
- Level 5: Divinity Cost -50
Sorceress Edict
This hero gains bonus effects when a [Debuff] activates:
[Aetherburn]: increase this hero's Divinity by 50.
[Blaze]: increase this hero's next core ability damage by 5%.
[Acid]: increase this hero's turn meter by 10%.
[Bleed]: heal this hero (1000%ACC).
Each time an enemy [Debuff] activates, increase this hero’s ACC by 10 (up to 20 times).

Ascension Bonuses
- Rank 1: Health +6%, Attack +6%, Defense +6%
- Rank 2: Health +6%, Attack +6%, Defense +6%
- Rank 3: Health +6%, Attack +6%, Defense +6%
- Rank 4: Accuracy +14
- Rank 5: Critical Damage +18
- Rank 6: Initial Divinity +400
Awakening Bonuses
- ICore Ability Upgrade
- IIIgnore Resistance +20%, Damage Multiplier +30%, Divinity Multiplier +20%
- IIIUltimate Ability Upgrade
- IVAttunement Multiplier +40%, Armor Multiplier +25%, Weapon Multiplier +25%
- VPassive Ability Upgrade

