Sphinx Skills
Basic
Core
Mirage



Place [RES Up II] on this hero for 2 turns then place [Vanish] for 2 turns on all allies except this hero.
Then Heal (200%DEF) all allies with a 75% chance to place [ACC Down II] for 2 turns on all enemies.
I
Also place [Immortal] on this hero for 2 turns.
Cooldown: 4 turn(s)
Heal > All Allies: 0
Level Upgrades
- Level 1: Effect Chance +5%
- Level 2: Healing +5%
- Level 3: Effect Chance +10%
- Level 4: Healing +10%
- Level 5: Effect Chance +10%
- Level 6: Cooldown -1
Ultimate
725
3600
Sands of Time
Attack all enemies (135%DEF + 120%ATK) then increase the Divinity Cost of each enemy by 50 (stacking up to 10 times).
Also, destroy 5% of the target's MAX HP.
Cannot destroy more than 50% of a target's MAX HP.
V
Also, reduce the Divinity Cost of each ally’s Ultimate Ability by 5% (stacking up to 10 times) and fully restore their destroyed HP.
Damage: Calculating...
Level Upgrades
- Level 1: Damage +5%
- Level 2: Damage +5%
- Level 3: Damage +10%
- Level 4: Divinity Cost -40
- Level 5: Divinity Cost -50
- Level 6: Divinity Cost -70
Passive

Ascension Bonuses
- Rank 1: Health +6%, Attack +6%, Defense +6%
- Rank 2: Health +6%, Attack +6%, Defense +6%
- Rank 3: Health +6%, Attack +6%, Defense +6%
- Rank 4: Accuracy +15
- Rank 5: Resistance +15
- Rank 6: Initial Divinity +450
Awakening Bonuses
- ICore Ability Upgrade
- IIDamage Reduction Multiplier +20%, Heal Multiplier +30%, Ignore Resistance +20%
- IIIPassive Ability Upgrade
- IVAttunement Multiplier +40%, Armor Multiplier +25%, Weapon Multiplier +25%
- VUltimate Ability Upgrade
Community Guides
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