Dagonet

Jester Knight Rare

Last Updated: 18 may 2026
Dagonet
Avalon Faction Wrath Affinity Disruptor Archetype Chaos Allegiance
HP
1140
ATK
63
DEF
79
SPD
91
FTH
96
RES
15
ACC
20
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Also in Godforge Duels
Dagonet 1
Dagonet Jester Knight Rare 2 Power 1 Health
Avalon · Wrath · Disruptor
Vengeance: Give an ally Atk Up 1
✦Imprint (1): Atk Up 1
Fool your foes as you lock their abilities and weaken their defenses whilst joining your allies in attacks.
Dagonet

Dagonet Skills

Opportunity Knocks
Basic

Opportunity Knocks

Attack 1 enemy (305%ATK) with a 50% chance to place either [Lock Core] or [Lock Ultimate] on the target for 1 turn.

Damage: Calculating...

Level Upgrades
  • Level 1: Effect Chance +5%
  • Level 2: Damage +5%
  • Level 3: Effect Chance +5%
  • Level 4: Damage +10%
  • Level 5: Effect Chance +10%
Disappearing Act
Core

Disappearing ActVanishDEF Down I

Place [Vanish] on this hero for 2 turns, then has a 75% chance to place [DEF Down I] on all enemies for 2 turns.

Cooldown: 5 turn(s)

Level Upgrades
  • Level 1: Effect Chance +5%
  • Level 2: Effect Chance +10%
  • Level 3: Effect Chance +10%
  • Level 4: Cooldown -1
  • Level 5: Cooldown -1
Jester Dance
Ultimate
Initial Divinity625
Divinity Cost2375

Jester Dance

Attack 1 enemy (435%ATK), then attack (435%ATK) each enemy under [DEF Down].
Each hit has a 50% chance to steal 1 random [Buff] from the target.

Damage: Calculating...

Level Upgrades
  • Level 1: Damage +10%
  • Level 2: Effect Chance +5%
  • Level 3: Effect Chance +10%
  • Level 4: Effect Chance +10%
  • Level 5: Divinity Cost -20
  • Level 6: Divinity Cost -35
Fools Courage
Passive

Fools Courage

When an enemy [Buff] activates or is removed, decrease 10% of their Turn Meter.
When an enemy [Debuff] expires or is removed, decrease 10% of their Divinity.

V

If an enemy has no [Buff] at the end of their turn has a 50% to attack the enemy with the Basic Ability.

Fools CourageImprint Frame
Imprint

Fools Courage

When an enemy [Buff] expires or is removed, decrease 5% of their Turn Meter.
When an enemy [Debuff] expires or is removed, decrease 5% of their Divinity.

Ascension Bonuses

  • Rank 1: Health +4%, Attack +4%, Defense +4%
  • Rank 2: Health +4%, Attack +4%, Defense +4%
  • Rank 3: Health +4%, Attack +4%, Defense +4%
  • Rank 4: Accuracy +7
  • Rank 5: Speed +3
  • Rank 6: Initial Divinity +250

Awakening Bonuses

  • I
    Ignore Resistance +2.5%
  • II
    Armor Multiplier +7.5%, Attunement Multiplier +10%, Weapon Multiplier +7.5%
  • III
    Ignore Resistance +2.5%
  • IV
    Armor Multiplier +7.5%, Attunement Multiplier +10%, Weapon Multiplier +7.5%
  • V
    Passive Ability Upgrade

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