# DanManREAL's Combat Calculator / Optimizer 2025 - Alpha { "Brawler": { "armor_type": "Chain", "effect_per_piece": { "all_stats_percent": 0.5 } }, "Invoker": { "armor_type": "Cloth", "effect_per_piece": { "healing_boost_percent": 1.0, "turn_meter_boost_percent": 1.0 } }, "Defender": { "armor_type": "Plate", "effect_per_piece": { "damage_reduction_percent": 1.0 } }, "Slayer": { "armor_type": "Leather", "effect_per_piece": { "on_hit_damage_percent": 1.0 } }, "Disruptor": { "armor_type": "Nightweave", "effect_per_piece": { "resistance_penetration_percent": 1.0 } } } For each equipped armor piece: If armor_type matches the role’s attunement type: Apply bonus per piece according to role's effect_per_piece Example: If role == "Brawler" and player has 3 Chain pieces: all_stats += 0.5% * 3 = 1.5% increase If role == "Defender" and player has 5 Plate pieces: incoming_damage *= (1 - 0.01 * 5) = -5% reduction { "Wisdom": { "counters": "Cunning", "countered_by": "Strength" }, "Cunning": { "counters": "Strength", "countered_by": "Wisdom" }, "Strength": { "counters": "Wisdom", "countered_by": "Cunning" }, "Eternal": { "counters": null, "countered_by": null, "is_neutral": true } } If Attacker.Affinity counters Defender.Affinity: 30% chance to apply [Strong Hit] [Strong Hit] = +30% damage If Attacker.Affinity is countered_by Defender.Affinity: 30% chance to apply [Weak Hit] [Weak Hit] = -30% damage, cannot crit, cannot apply negative status effects If Attacker.Affinity == "Eternal" OR Defender.Affinity == "Eternal": 10% chance to apply [Strong Hit] for Eternal Eternal can NEVER receive a [Weak Hit] Neutral hits (no counters involved): No [Strong Hit] or [Weak Hit] applied STATUS EFFECTS BUFFS Accuracy UP I/II/III Increases accuracy stat by 20% / 40% / 60% Attack UP I/II/III Increases Hero Battle Attack Stat by 20% / 40% / 60% Barrier Absorbs incoming damage equal to the strength of the barrier before depleting HP. Barriers can stack and be increased. Defense UP I/II/III Increases defense stat by 20% / 40% / 60% Immortal HP cannot decrease below 1. Duration reduced when triggered. Initiative UP I/II/III Increases initiative stat by 10% / 20% / 30% Intercept Redirects an attack to the Hero that placed Intercept. Duration is reduced when triggered. Mend Reduces Bleed Stacks by 1 and heals 10% max HP at the start of the turn. Phoenix Instantly revive upon death with 100% HP and 100% turn meter. Protect I/II/III Ally who placed this buff takes 15% / 30% / 45% of the damage this unit would receive instead. Radiance Reduces and reflects % of attack damage received. Reflect Reflects the next non-resisted debuff received. Duration reduced when triggered. RES UP I/II/III Increases resist stat by 20% / 40% / 60%. Retaliate Counterattacks enemy attackers when hit. Sharpen I/II/III Raises CDMG stat and strong hit damage by 5% / 10% / 15%. Shield Absorbs incoming damage equal to the strength of the shield before depleting HP. Shields cannot stack or be increased. Speed UP I/II/III Increases speed stat by 10% / 20% / 30%. Stalwart Immune to Disable. Duration is reduced when receiving a disable. Removes a disable on initial placement. Vanish Cannot be directly targeted. Ward Immune to attack damage. Duration reduced when triggered. DEBUFFS Accuracy Down I/II/III Decreases accuracy stat by 20% / 40% / 60% Acid Disables Armor Sets and deals 5% Max HP damage at the start of the turn. Deals double to Shield and Barrier. Aetherburn I/II/III Increases Target Chance to Weak Hit by 5% / 10% / 15% and reduces Divinity by 3% / 6% / 9% on all heroes on the team. Attack Down I/II/III Decreases attack stat by 20% / 40% / 60% Banish Enemies that die with this debuff (or is placed before death) cannot be revived while this is on. When a revive occurs the duration of this debuff is reduced. Blaze I/II/III Deals damage equal to 2% / 4% / 6% Enemy Max HP all heroes on the team. Bleed Damages an enemy 1% of MAX HP Damage each turn. Stacks up to 10 times on subsequent application. Block Revive Enemies that die with this debuff cannot be revived. Blunt I/II/III Decreases Strong Hit Damage and Critical Damage by 10% / 20% / 30%. Charm Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered. Corrupt The unit that placed this debuff steals any buffs received. Duration reduced when triggered. Curse I/II/III 25% / 50% / 75% reduced incoming healing and shield/barrier strength. Defense Down I/II/III Decreases defense stat by 20% / 40% / 60% Drain I/II/III Attackers deal 10% / 20% / 30% increased damage and heal for 10% / 20% / 30% of the damage inflicted. Hex I/II/III Allies also take 5% / 10% / 15% of damage received. This is halved for AoE damage. Initiative Down I/II/III Decreases initiative stat by 10% / 20% / 30% Lock Core Core abilities cannot be used. Lock Passive Passive abilities cannot be used. Lock Ultimate Ultimate abilities cannot be used. RES Down I/II/III Decreases resistance stat by 20% / 40% / 60% Speed Down I/II/III Decreases speed stat by 10% / 20% / 30% Terrify Increases Divinity Cost by 50%. Vulnerable I/II/III Increases damage dealt by debuffs by 20% / 40% / 60% DISABLES Confuse This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage. Despair Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect. Freeze Skips next turn. Incoming Turn Meter Fill Effects are reduced by 50%. Morph Transforms the hero into a creature – Wolf, Boar or Frog. Heroes retain their stats but only have 1 ability. Petrify Skips next turn. Increase Divinity Effects are reduced by 50%. Sleep Skips next turn. Incoming Damage from Attacks increased by 30%. Duration reduced when attacked (per ability). Stun Skips next turn. Taunt Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage. If status_effect.type == "Buff": Apply to self or ally with positive stat/damage/healing effects If status_effect.type == "Debuff": Apply to enemy with negative stat reduction or passive penalty If status_effect.type == "Disable": Apply to enemy, restricts action or ability usage If status_effect.ranks exists: Parse each tiered value using "I", "II", "III" suffix and match % effect scaling HERO 1=Medjay COMMON Aaru Strength Defender Order BASIC – Attack 1 enemy (180% DEF + 80% ATK). Then place [Protect I] on a random ally for 1 turn. ULTIMATE – Place [Shield] (150% DEF) on all allies. Gain [30] Divinity when attacked by an enemy. HERO 2=Hoplite COMMON Olympus Strength Slayer Order BASIC – Attack an enemy (220% ATK). Has a 10% chance to place 1 [Bleed] ULTIMATE – Attack an enemy (250% ATK). Heals by 30% of the damage from the attack. HERO 3=Desert Raider COMMON Aaru Strength Slayer Chaos BASIC – Attack 1 enemy (150%ATK) 2 times with a 15% chance to place [Acid] on the target for 1 turn. ULTIMATE – Attack 1 enemy (370% ATK), then place [ACC Up I] on this hero for 1 turns. HERO 4=Berserker COMMON Strength Asgard Slayer Chaos BASIC – Attack 1 enemy (145% ATK) 2 times with a 20% chance to grant an extra turn. ULTIMATE – Attack 1 enemy (320% ATK). Place [Sharpen I] on this hero for 2 turns. HERO 5=Satyr COMMON Olympus Cunning Disruptor Chaos BASIC – ATTACK 1 ENEMY (140% ATK) 2 TIMES WITH A 35% CHANCE TO DECREASE TURN METER 10% ULTIMATE – Attack 1 enemy (320%ATK) with a 25% chance to place [Sleep] for 1 turn. Gain 30 Divinity when an enemy takes a turn. HERO 6=Jackal COMMON Aaru Cunning Slayer Chaos BASIC – Attack 1 enemy (120% ATK) 3 times. If the target is under [SPD DOWN], decrease their turn meter by 5%. ULTIMATE – Place [ATK UP I] on this hero for 2 turns then attack 1 enemy (340% ATK) with a 50% chance to place [SPD DOWN I] on the target for 2 turns. Gain [25] Divinity after damaging an enemy. HERO 7=Composite Bowman COMMON Ekur Cunning Slayer Order BASIC – Attack 1 enemy (120% ATK) 3 times. If the target is defeated, has a 50% chance to grant an extra turn. ULTIMATE – Attack all enemies (330% ATK) with a 20% additional critical chance. Gain [15] divinity when damaging an enemy. HERO 8=Brecilien Archer COMMON Avalon Cunning Slayer Order BASIC – Attack 1 enemy (130% ATK) 3 times. Place [Sharpen I] on this hero for 1 turn. ULTIMATE – Attack all enemies (260% ATK). Increase the duration of [Sharpen] on this hero by 1 turn. Gain [20] Divinity when inflicting damage to an enemy. HERO 9=Shieldmaiden COMMON Asgard Wisdom Defender Order BASIC – Attack 1 enemy (200%DEF+110%ATK) with a 35% chance to place [ATK Down I] on the target for 2 turns. ULTIMATE – Place [Shield] (200% DEF) on all allies. Gain [30] Divinity when this hero takes damage. HERO 10=Spartan UNCOMMON Olympus Strength Brawler Order BASIC – Attack 1 enemy (8%HP + 60%ATK). If Leonidas or Hoplite are on the same team, increases the damage inflicted by 30%. CORE – Heals this hero for 15% of their MAX HP, then place [RES Up1] on this hero for 1 turn. ULTIMATE – Attack all enemies (13% HP + 65% ATK). Place [BARRIER] (10% MAXHP) on this hero. If Leonidas or Hoplite are on the same team, they will join the attack using their Basic ability. Gain 20 Divinity when damaging an enemy. HERO 11=Shub-Lugal UNCOMMON Ekur Strength Defender Order BASIC – Attack 1 enemy (240% DEF + 110% ATK) then place [Radiance I] for 1 turn on a random ally. CORE – Attack 1 enemy (320% DEF + 125% ATK) with a 50% chance to place [ATK DOWN I] on the target for 2 turns. ULTIMATE – Place [Stalwart] on all allies for 1 turn. Gain 20 Divinity when hit by an enemy HERO 12=Nubian Warrior UNCOMMON Aaru Strength Slayer Order BASIC – Attack 1 enemy 320%ATK with a 25% additional chance to critical hit. CORE – Attack 1 enemy 3 times (130%ATK) with a 25% additional critical hit chance. Each critical hit increases this hero’s turn meter by 5%. ULTIMATE – Attack all enemies 385%ATK with a 25% additional chance to strong hit. Gain [25] Divinity when this hero defeats an enemy. HERO 13=Nemean Lion UNCOMMON Olympus Strength Defender Order BASIC – Attack 1 enemy with (90% DEF + 80% ATK) 2 times with a 30% chance to place [ATK Down I] on the target for 1 turn. CORE – Place [WARD] on this hero for 2 turns. ULTIMATE – Heal this hero by 20% of their MAX HP, then has a 50% chance to place [TAUNT] on 2 random enemies for 1 turn. Gain [20] Divinity when an ally is attacked. HERO 14=Knight UNCOMMON Avalon Strength Brawler Order BASIC – Attack an enemy (8%HP+40%ATK) then heal this hero equal to 25% of the damage dealt, increase this heal by 100% if the target is aligned with Chaos. CORE – Place [DEF Up I] and [RES Up I] for 2 turns on this hero. ULTIMATE – Attack an enemy (13%HP+80%ATK). If the target is under any buffs then Increase the damage inflicted by 25%. Gain 20 Divinity when dealing damage to an enemy. HERO 15=Kunoichi UNCOMMON Izumo Cunning Disruptor Chaos BASIC – Attack 1 enemy (350% ATK) with a 30% chance to place [ACID] on the target for 2 turns. CORE – Attack 1 enemy (500% ATK) with a 25% chance to place [SLEEP] on the target for 1 turn. ULTIMATE – Place [VANISH] on this hero for 1 turn, then has a 60% chance to place [Vulnerable I] on enemies under [ACID] for 2 turns. Gain 40 Divinity whenever an enemy receives a [Acid] debuff. HERO 16=Mummy UNCOMMON Aaru Wisdom Brawler Chaos BASIC – ATTACK 1 ENEMY (11% HP + 70% ATK) AND DESTROY THEIR MAX HP BY 10% OF THE DAMAGE CORE – ATTACK 1 ENEMY (8% HP + 80% ATK) 3 TIMES. HAS A 35% CHANCE TO PLACE [DRAIN I] on the target for 1 turn. ULTIMATE – Attack all enemies (12%HP+100%ATK) with a 50% chance to place [Curse I] for 1 turn. Gain 40 Divinity after healing from the damage of any attack. HERO 17=Volkodlak RARE Vyraj Strength Brawler Chaos BASIC – Attack 1 enemy (230%ATK) with a 40% chance to place 2 stacks of [Bleed] on the target. CORE – Attack 1 enemy (180%ATK) 2 times. Each hit has a 20% chance to place [Lock Core] on the target for 1 turn. ULTIMATE – Attack all enemies (250%ATK) with a 50% chance to place [Despair] on each target for 1 turn. Gain 40 Divinity when placing a [Debuff] on an enemy. PASSIVE – INCREASE DAMAGE INFLICTED BY THIS HERO ON ENEMIES UNDER [DESPAIR] BY 10% HERO 18=Tristain RARE Avalon Strength Defender Order BASIC – Attack 1 enemy (200% DEF + 75% ATK) with a 25% chance to transfer 1 [DEBUFF] from a random ally to this hero. If Isolde is on the same team, will also transfer all [DEBUFFS] to this hero from Isolde. CORE – Place [Shield] (200% DEF) on all allies. If Isolde is on the same team, she receives 50% increased [Shield]. ULTIMATE – Attack all enemies (170% DEF + 60% ATK), then place [Radiance I] for 1 turn on a random ally. If Isolde is on the same team, place [Radiance II] on her for 2 turns. Gain 40 Divinity when hit by an enemy. Passive - Each [Debuff] on this hero reduces damage taken from attacks by 6%. HERO 19=Ramses RARE Aaru Strength Slayer Chaos Leader Bonus: 20% ATK in All Battles Basic - Attack 1 enemy (320% ATK) with a 35% chance to place [Acid] on the target for 2 turns. Core - Attack all enemies (420% ATK) with a 25% additional chance to strong hit. Has a 80% chance to place [Acid] on each target for 2 turns. Ultimate - Attack all enemies (500%). If an enemy is defeated, then increase the turn meter of this hero by 30%. Gain 80 Divinity when defeating an enemy. PASSIVE – Deal 20% increased damage to enemies under [Acid] HERO 20=Minotaur RARE Olympus Strength Brawler Chaos BASIC – Attack an enemy (12% HP + 150% ATK) with a 35% chance to place 1 stack of [BLEED]. If this hero is under a [Stalwart] buff, has a chance to place 2 stacks of [BLEED] instead. CORE – Attack (10% HP + 80% ATK) 3 times at random with a 25% chance to place [STUN] for 1 turn. Ultimate - Remove a random [Disable] from this hero and place [Stalwart] and [Retaliate] for 2 turns on this hero. Gain 20 when taking damage. Gain 200 when receiving a [Disable]. Passive - Increase the chance to strong hit by 20% while at full Divinity. HERO 21=Pandora RARE Olympus Eternal Disruptor Chaos Basic - Attack (120%ATK) 2 enemies at random. Each hit has a 30% chance to steal 1 random [Buff]. CORE – Attack (145%ATK) 2 enemies at random. Each hit has a 40% chance to steal 50 divinity. ULTIMATE – Attack all enemies (270%ATK) with a 75% chance to place a random [Disable] for 1 turn. Gain 40 Divinity when an enemy receives a [Debuff] or [Disable]. PASSIVE – Has a 50% chance to transfer 1 [Debuff] on this hero when attacking enemies. HERO 22=Percival RARE Avalon Wisdom Brawler Order BASIC – Attack 1 enemy (8%HP+60%ATK+200%RES) with a 25% chance to remove a random buff. Will Ignore 20% of the target’s defence when attacking Chaos enemies. CORE – Place [RES Up II] and [Radiance II] on this hero for 2 turns. Has a 50% to place [Stun] for 1 turn on all enemies. ULTIMATE – Remove all [Debuffs] and [Disables] from this hero, then attack 1 enemy (10%HP+75%ATK+200%RES). If no debuffs are removed, place [Retaliate] and [Ward] on this hero for 2 turns before attacking. Gain 50 Divinity when this hero resists a debuff. Passive - Increase this hero’s Resistance by 10% for each buff they are under. HERO 23=Osiris RARE Aaru Wisdom Brawler Order Leader Bonus: 20% HP in All Battles BASIC – Attack an enemy (12%HP+120%ATK) with a 50% chance to place [Drain II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted. CORE – Attack an enemy (15%HP+150%ATK) with a 50% chance to place [Curse II] on the target for 2 turns. Then heal this hero for 20% of the damage inflicted. ULTIMATE – Attack an enemy (30%HP+200%ATK). If the target is aligned with Order place [Barrier] on this hero equal to 50% of damage dealt, otherwise destroy their max HP equal to 10% of damage dealt. Gain 200 Divinity when an enemy falls below 50% HP. Passive - When above 50% HP, increase damage this hero inflicts by 20%. Otherwise decrease damage inflicted on this hero by 20%. HERO 24=Dracula RARE Vyraj Cunning Brawler Chaos BASIC – Attack 1 enemy (6%HP+30%ATK) 2 times. Each hit has a 75% chance to place 1 stack of [Bleed]. Also, Heal 5%MAXHP when damaging an enemy under a [Bleed] debuff. CORE – Place 1 stack of [Bleed] on all allies, then convert all debuffs on allies into additional stacks of [Bleed]. Also place [Reflect] and [Mend] for 2 turns on allies. ULTIMATE – Attack all enemies (2%HP+40%ATK) 4 times. Before attacking, consumes all stacks of [Bleed] in battle and increases the damage inflicted by 4% per stack of [Bleed] consumed. Gain 60 Divinity when damaging an enemy under [Bleed]. Passive - The first time this hero receives fatal damage while not under [Sleep], prevent the damage and [Heal] to 100%HP. Place [Sleep] on this hero for 3 turns which cannot be removed. HERO 25=Sphinx RARE Aaru Eternal Defender Chaos Leader Bonus: 60 RES in All Battles BASIC – Attack all enemies (300%DEF+70%ATK) with a 40%chance to place [Blunt II] and [ATK Down II] on each enemy for 1 turn. CORE – Place [RES Up II] on this hero for 3 then place [Vanish] for 2 on all allies except this hero. Also, has a 75% chance to place [ACC Down II] for 2 turns on all enemies. ULTIMATE – Attack all enemies (330%DEF+80%ATK) then destroy 5% HP and the Divinity cost of each enemy by 5% (Stacking up to 10 times.) Gain 50 Divinity when an ally resists an effect. Passive - If an ally is under [Vanish] has a 50% chance to reflect [Debuff] and [Disables]. HERO 26=Heimdall RARE Asgard Strength Defender Order Leader Bonus: 30% DEF in All Battles BASIC – Attack 1 enemy (260%DEF+95%ATK) and transfer a random [debuff] from this hero to the target. If any [Burn], [Bleed], or [Acid] debuffs are transferred, activate them after transferring. CORE – Place [Retaliate] and [Intercept] on all allies for 2 turns, then attack all enemies (350%DEF+125%ATK). ULTIMATE – Place [DEF Up II] on all allies for 2 turns, and place [Shield] 400%DEF on all allies. Then place [Protect II] on all allies except this hero for 2 turns. These buffs cannot be removed when placed on heroes from Asgard. Gain 40 Divinity when an ally is attacked by an enemy. Passive - Allies under any [Buff] have a 30% chance to reflect any [Debuff] received. HERO 27=Ra RARE Aaru Wisdom Slayer Order Leader Bonus: 25% ATK in All Battles BASIC – Attack an enemy (300%ATK+200%ACC) with a 75% chance to increase the duration of [Blaze] by 1 turn. If the attack is critical, activate [Blaze] on the target. CORE – Attack all enemies (380%ATK+260%ACC) with a 75% chance to place [Blaze II] for 3 turns. ULTIMATE – Attack all enemies (125%ATK+75%ACC) 3 times. Remove all [Blaze] from enemies and allies and increase the damage inflicted by 15% for each [Blaze] removed. Gain 40 when an ally or enemy is damaged by [Blaze]. Passive - Heal this hero by 5% MAX HP each time a [Blaze] is triggered. HERO 28=Hippolyta RARE Olympus Cunning Defender Order Leader Bonus: 16% DEF in All Battles BASIC – Attack 1 enemy (200%DEF+75%ATK). Increase this hero’s DEF by 2% (stacking up to 5 times) CORE – Place [Shield] 15%HP on all allies. Also place [SPD Up I] on all allies from the Olympus Faction for 2 turns. ULTIMATE – Attack an enemy (225%DEF+95%ATK) with 1 random ally joining the attack. Gain 60 Divinity when an enemy attacks an ally with a [Shield] Passive - Increases the DEF of all allies by 3% for each hero matching this hero’s faction. HERO 29=Cait Sith RARE Avalon Cunning Disruptor Chaos BASIC – Attack 1 enemy 3 times (65%ATK), has a 25% chance to place [Vulnerable I] on each target for 1 turn. CORE – Attack 1 enemy (370%ATK) with a 50% to decrease the target's turn meter by 20%. Place [Vanish] on this hero for 2 turns. ULTIMATE – Attack all enemies (140%ATK) 2 times. Each hit has a 40% chance to place [SPD Down I] and [Blunt I] for 2 turn. Gain 40 Divinity when placing a debuff on an enemy. Passive - At the start of the round, Place [Vanish] on this hero for 1 turn. While under [Vanish], this hero has 20% increased ATK and ACC. HERO 30=Tutankhamun RARE Aaru Wisdom Slayer Order Leader Bonus: 12% CRATE% in All Battles BASIC – Attack 1 enemy (170%ATK) 2 times with a 30% chance to place [Acid] on the target for 1 turn. If the target is under [Curse], will place [Acid] for 2 Turns. CORE – Attack all enemies (300%ATK) with a 50% chance to extend the duration of [Curse] and [Acid] on each target by 1 turn. ULTIMATE – Attack an enemy (125%ATK) 3 times. The first hit has a 70% chance to place [Drain I] on the target for 2turns. The second hit has 70% chance to place [Vulnerable I] on the target for 2 turns. If the target is under [Vulnerable] and [Curse], activate [Acid] on the target. Passive - Attacks have a 20% chance to place [Curse I] on the target for 3 turns. Gain 60 Divinity when an [Acid] damages an enemy. HERO 31=Icarus RARE Olympus Cunning Slayer Chaos BASIC – Attack an enemy (275%ATK) with a 50% chance to place [Blaze I] on the target for 1 turn. CORE – Place [Sharpen I] on this hero for 2 turns, then attack all enemies (350%ATK). This hero's ATK increases 10% when defeating an enemy (stacking up to 3 times) ULTIMATE – Attack (120%ATK) 3 times at random. Each hit has a 20% chance to extend the duration of any [Blaze] on the target by 1 turn. Also, places [Blaze I] on this hero for 1 turn. Gain 100 Divinity when this hero takes damage from [Blaze]. Passive - If this hero is under [Blaze], increase INIT by 5% and decrease SPD by 5%. If this hero is not under [Blaze], increase SPD by 5% and decrease INIT by 5% HERO 32=Bauk RARE Vyraj Eternal Brawler Chaos BASIC – Attack 1 enemy (9%HP+90%ATK) with a 75% chance to transfer 1 random debuff to the target. CORE – Attack 1 enemy (12%HP+120%ATK) with a 75% chance to place [Despair] for 2 turns. ULTIMATE – Attack 1 enemy (5%HP+70%ATK) 3 times with a 75% chance to steal 1 random [buff] from the target. If this hero is under [Vanish] then steals 2 random [buffs] from the target. Gain 60 Divinity when counter-attacking an enemy. Passive - Has a 50% chance to counter-attack when this hero receives a [Debuff] or [Disable]. HERO 33=Asag RARE Ekur Strength Brawler Chaos BASIC – Attack 1 enemy (13%HP+130%ATK). If the target is under [Petrify], increase the damage inflicted by 50%. CORE – Attack 1 enemy (17%HP+160%ATK). If the attack is critical, heal this hero for 25% of the damage inflicted. ULTIMATE – Attack all enemies (68%HP+110%ATK) with a 50% chance to place [Petrify] on each target for 1 turn. Gain 20 Divinity when enemies are damaged by [Blaze] Passive - Has a 20% chance to place [Blaze II] on the target for 1 turn when attacking HERO 34=Hercules LEGENDARY Olympus Strength Brawler Order BASIC – Attack all enemies (100%ATK+19%HP). Has a 75% chance to place [Acid] on each target for 2 turns. CORE – Attack an enemy (200%ATK+24%HP) and place [Stun] for 1 turn. If this hero is under [Immortal], increase the damage inflicted by 100% and place [Stun] for 2 turns instead. ULTIMATE – Increase HP by 5% (stacking up to 12 times) and place[Barrier]5%HP on this hero. When at max stacks, place [Immortal] on this hero for 1 turn. Gain 400 Divinity when defeating an enemy. Passive - Prevents this hero’s death and heals them to 100% of their MAX HP. HERO 35=Shishi RARE Tian Wisdom Defender Order Leader Bonus: 15% INIT in All Battles BASIC – Attack 1 enemy (280%DEF+70%ATK) with a 50% chance to place [ATK Down I] for 2 turns. CORE – Attack 1 enemy (320%DEF+80%ATK) and place [DEF Up I] for 2 turns on this hero. Defender allies will join the attack using their basic ability. ULTIMATE – Place [Protect I] on all allies except this hero for 2 Turns. Also, place [Shield] 150% DEF on all allies. Gain 40 Divinity when hit by an enemy. Passive - When an enemy attempts to place a [Debuff] on an ally has 60% chance to [Heal] 3%MAXHP. HERO 36=Ankhesenamun RARE Aaru Wisdom Invoker Order BASIC – Attack 1 enemy (150%ATK) and place [INIT Up I] on this hero for 1 turn. CORE – Remove a random [debuff] or [Disable] from 2 random allies. ULTIMATE – Place a [Shield] on all allies and extend the duration of 1 random buff on them by 1 turn. Gain 40 Divinity when an ally is attacked. Passive - Place [Reflect] on an ally for 2 turns when they fall below 50% HP. HERO 37=Shinigami RARE Izumo Wisdom Slayer Chaos BASIC – Attack 1 enemy (160%ATK) 2 times. Each hit has a 40% chance to destroy MAX HP by 5% of the damage inflicted. CORE – Attack all enemies (155%ATK) 2 times. Each hit has a 50% chance to place [DEF Down I] on each target for 2 turns. ULTIMATE – Attack 1 enemy (385%ATK) with a 75% chance to place [Curse I] and [Drain I] on the target for 2 turns. Increases the damage inflicted by 3% for each [Debuff] on the target. Gain 80 Divinity when an enemy is defeated. Passive - Instantly defeat an enemy if they have less than 10% HP after attacking them. HERO 38=Isolde RARE Avalon Cunning Invoker Order Leader Bonus: 14% SPD in All Battles BASIC – Attack 1 enemy (150%ATK). Place [Mend] on the ally with the lowest HP for 1 turn. CORE – Place [DEF Up I] on all allies for 1 turn and increases the turn meter of all allies by 10%. ULTIMATE – Remove 1 random [Debuff] from all allies then Increase the turn meter of all allies by 15%. Increases by a further 5% if a [Debuff] is removed from the ally. If Tristain is on the enemy team, has a 75% chance to place [Charm] for 2 turns on them. Gain 30 Divinity when placing a buff on an ally. Passive - When an ally Defender is attacked, heal all allies by 5% of this hero’s max HP. HERO 39=Mordred EPIC Avalon Cunning Disruptor Chaos BASIC – Attack an enemy (350%ATK) with a 50% chance to place [Corrupt] on the target for 2 turns. CORE – Place [ACC Up II] on this hero for 2 turns. Then has a 75% chance to place [Confuse] for 1 turn on all enemies. ULTIMATE – Attack all enemies (250%ATK). If a target is under [Confuse], inflict 100% increased damage. If a target is under [Corrupt], decrease their Divinity and turn meter 10%. Gain 25 Divinity when damaging an enemy. Passive - Enemies have a 30% chance to reflect 100% damage when attacked by their allies. HERO 40=Leonidas EPIC Olympus Strength Brawler Order Leader Bonus: 20% HP in All Battles BASIC – Attack 1 enemy (12% HP+90%ATK) with a 50% chance to place [DEF Down II] for 1 turns. If Spartan is on the same team, will heal this hero and Spartan by 30% of the damage dealt. CORE – Attack 1 enemy (15% HP+120% ATK) with a 50% chance to place [Stun] for 2 turns. The second hit will instantly defeat the target if their HP is below 10% HP. ULTIMATE – Place [Sharpen II] on this hero for 2 turns, then attack all enemies (15% HP+100% ATK). If Leonidas has a [Barrier], will consume 100% of the barrier to deal additional damage equal to 20% of the [Barrier] amount. Gain 40 Divinity when an ally receive damage from attacks. Passive - Has a 30% chance to convert 100% of incoming damage from attacks into [Barrier]. The [Barrier] cannot exceed more than 10% of this hero’s health. HERO 41=Achilles RARE Olympus Cunning Slayer Order Leader Bonus: 20% ATK in All Battles BASIC – Attack an enemy (260%ATK) with a 50% chance to place 3 stacks of [Bleed]. CORE – Place [ATK Up II] and [Sharpen II] on this hero for 2 turns then grants an [Extra Turn]. ULTIMATE – Remove all stacks of [Bleed] on the target then Attack (120%ATK) 3 times. Damage inflicted increases by 10% for each stack of [Bleed] removed. Gain 60 Divinity when placing a [Bleed] on an enemy. Passive - Inflicts 20% more damage to enemies under [Bleed] but receives 20% more damage from enemies under [Bleed]. HERO 42=Hound of Duat RARE Aaru Cunning Defender Chaos BASIC – Attack 1 enemy (250%DEF+70%ATK) 2 times. Each hit has a 25% change to steal 10% Divinity. If Jackal or Anubis are on teh team, they each have a 50% chance to join the attack. CORE – Attack 1 enemy (400%DEF+180%ATK) and place [Shield] on all allies for 25% of the damage inflicted. Passive: If Jackal or Anubis are on the team, has a 25% chance to refresh the cooldown of this ability when either of them are attacked. ULTIMATE – Place [Retaliate] on this hero for 1 turn and [Protect II] on all other allies for 1 turn. If Jackal or Anubis are on the team, also place [Intercept] on them for 1 turn. Gain 60 Divinity when an ally is attacked. HERO 43=Set RARE Aaru Cunning Disruptor Chaos BASIC – Attack an enemy (370%ATK) with a 75%ATK chance to place [INIT Down I] on all enemies for (1) turn. CORE – Attack an enemy (400%ATK) with a 50% chance to steal a random [Buff]. Decrease this ability cooldown 1 turn if a [Buff] is not stolen. ULTIMATE – Attack all enemies (280%ATK) with a 50% chance to place [Despair] for 1 turn, and 75% chance to place [ACC Down II] for 2 turns. Gain 20 Divinity when dealing damage to an enemy Passive - When an enemy places a [Debuff] on this hero, increase their ultimate divinity cost 2%. HERO 44=Musashi EPIC Izumo Cunning Slayer Order BASIC – Attack 1 enemy (175%ATK) 2 times. If the target has [Taunt] then attacks will Ignore 25% of the target’s DEF. CORE – Attack 1 enemy (350%ATK) with a 50% chance to place [Taunt] on the target for 1 turn. If the target has lower ATK than this hero, repeat the attack. ULTIMATE – Place [ATK Up I] on this hero for 2 turns, then attack (160%ATK) 4 times at random. Each hit has a 50% chance to place [ATK Down II] on the target hit for 1 turn. Gain 100 Divinity when attacked by an enemy under [Taunt]. PASSIVE - Place [Ward] on this hero for 2 turn after they place [Taunt] on an enemy. HERO 45=Gilgamesh EPIC Ekur Eternal Brawler Order BASIC – Attack an enemy (25%HP+140%ATK) with an additional 20% chance to strong hit if this target’s divinity is above 50%. CORE – Attack all enemies (15%HP+100%ATK). Increase the damage inflicted by 1% for each 1% of missing HP on this hero. ULTIMATE – Attack all enemies (18%HP+120%ATK). If the target’s divinity is above 50%, then increase the damage inflict by 50%. Gain 400 Divinity when an ally is killed. Gain an additional 800 Divinity if Enkidu dies. PASSIVE - When an ally or enemy activates their Ultimate Ability, has a 50% chance to increase this hero's Divinity by 10%. HERO 46=Bastet EPIC Aaru Strength Slayer Order BASIC – Attack an enemy (140%ATK) 3 times. Each hit has a 15% chance to activate [Blaze] on the target. CORE – Attack all enemies (395%ATK) with a 75% chance to place [Vulnerable I] on each target for 2 turns. If Ra is on team, increase damage inflicted by 25%. ULTIMATE – Attack all enemies (440%ATK) with a 50% chance to place [Blaze II] on each target for 2 turns. If Ra is on the team, also place [Blaze I] on all allies for 2 turns. Gain 30 Divinity when an enemy receives [Blaze] debuff. PASSIVE - Has a 30% chance to instantly remove any [Debuff] placed on this hero. HERO 47=Maria Morevna RARE Vyraj Wisdom Slayer Order BASIC – Attack 1 enemy (345%ATK). Place an [Extra Hit] if the target has 3 or more buffs. CORE – Attack all enemies (320% ATK) and ignore [Shield] and [Barrier] on each target. ULTIMATE – Attack 1 enemy (400% ATK). Reduces the DEF of the target by 2% (Stacking up to 5 times). Gain 50 Divinity whenever an enemy gains a buff. Gain an additional 100 Divinity if it is an [Immortal] buff. PASSIVE - Increases damage inflicted by +3% for each [Buff] on the target. HERO 48=Isis LEGENDARY Aaru Cunning Invoker Chaos BASIC – Attack 1 enemy (160%ATK) with a 35% chance to steal a random [Buff]. Then spread 1 random [Buff] on this hero to all allies. CORE – Place [Shield] 25%HP on all allies then place [DEF Up II] on all allies for 3 turns. Grants this hero an Extra Turn. ULTIMATE – Revive all allies with 50% HP and 50% Turn Meter. If Horus is revived by this ability, place [Radiance II] on him for 2 turns. Gain 70 Divinity when placing a [Buff] on an ally. PASSIVE - At the start of this hero’s turn, remove all [Debuffs] and [Disables] from the ally with the lowest HP, then heal them equal to 10% of this hero’s MAX HP. HERO 49=Hel Legendary Asgard Cunning Slayer Chaos BASIC – Attack 1 enemy (300%ATK) with a 75% chance spread [Curse] onto 1 random enemy. CORE – Attack all enemies (250%ATK) with a 80% chance place [Curse II] for 2 turns. ULTIMATE – Attack all enemies (300%ATK). Revives all defeated enemies with 100% HP and place [Confuse] on them for 2 turns that cannot be resisted or blocked. Gain 50 Divinity when applying [Curse] or [Confuse]. PASSIVE - When attacking, has a 50% chance to remove [Curse] and increase the damage this hero inflicts by 5%. HERO 50=Pangu LEGENDARY Tian Eternal Brawler Order BASIC – Attack an enemy (18%HP+150%ATK). If this hero has more INIT than SPD, increase their RES by 1%. Otherwise, increase DEF by 1%. CORE – Place [ACC Up II] on this hero for 2 turns then attack all enemies (22%HP+120%ATK+1200%INIT). If this hero has more INIT than SPD, place [DEF Down II] on each target for 2 turns and increase this hero’s SPD by 50. Otherwise, place [INIT Down II] on each target hit for 2 turns and decrease this hero’s SPD by 50. ULTIMATE – Place [RES Up II] on this hero for 2 turns then attack all enemies (25%HP+150%ATK+1200%SPD). If this hero has more SPD than INIT, then place [Drain II] on each target for 2 turns and increase this hero’s INIT by 50. Otherwise, place [SPD Down II] on each target hit for 2 turns and decrease this hero’s INIT by 50. Gain 40 Divinity when attacking enemies under [Debuff]. Passive - If this hero has more INIT than SPD, attacks steal 10% turn meter from the target. Otherwise they steal 10% Divinity from the target. HERO 51=Horus LEGENDARY Aaru Eternal Defender Order BASIC – Attack 1 enemy (300%DEF+100%ATK) with a 50% chance to place [Taunt]for 1 turn. Also Heal 70%DEF. If Isis is on the team, she is healed by the same amount. CORE – Attack 1 enemy (370%DEF+125%ATK) with a 75% chance to place [SPD Down II] and [Blunt II] on all enemies for 2 turns. ULTIMATE – Place [Shield] 400% DEF on all allies. If Isis is on the team, this shield cannot be removed and is 50% stronger. Then has a 80% chance to place [Taunt] for 2 turns on all enemies. Gain 60 Divinity when damaged by an enemy. Gain an additional 60 Divinity when the enemy is under [Taunt]. PASSIVE - When this hero is attacked by enemies under [Taunt], Increase the turn meter of all allies by 5%. HERO 52=Odin LEGENDARY Asgard Wisdom Support Order BASIC – Attack 1 enemy (200%ATK) with a 35% chance place [Charm] on the target for 2 turns. CORE – Attack all enemies (140%ATK) 3 times. Each hit has a 25% chance to place [Confuse] on the target for 1 turn. If the enemy is under a [Disable], place [Corrupt] on the target for 2 turns. Additionally, if Geri or Freki are on the team, increase their turn meter by 100%. ULTIMATE – Attack all enemies (310%ATK) and decrease their Divinity by 30%. If an enemy’s Divinity is fully depleted by this attack, has a 25% chance to execute them. Cannot defeat bosses in this way. Gain 30 Divinity when an ally or enemy increases or decreases turn meter. Passive - When damage is inflicted on an enemy by their ally, steal 10% of the damaged enemy's turn meter. HERO 53=Zeus LEGENDARY Olympus Eternal Slayer Order BASIC – Attack 1 enemy (200% ATK) 2 times with a 25% chance to gain Extra Turn. The chance increases to 75% if the target is defeated. CORE – Attack 1 enemy (500% ATK) ignoring 20% of the target’s DEF. Then, attacks all other enemies (300% ATK). ULTIMATE – Place [ATK Up II] on this hero for 2 turns, then attack 1 enemy (600% ATK). All allies will team up and join this attack. If the target enemy is slain, increases this hero’s ATK and CDMG by 10% (stacking up to 5 times). This bonus persists across waves. Gain 50 Divinity when dealing damage to an enemy. Passive - Increase the damage inflicted by allies 20%. This bonus is doubled if the ally is from the Olympus Faction. HERO 54=Y Ddraig Goch Legendary Avalon Eternal Slayer Order BASIC – Attack 1 enemy (360%ATK). Ignores 15% of the target’s DEF if they are under [Blaze]. Place [ATK Up II] on this hero for 2 turns. CORE – Attack all enemies (185%ATK) 2 times. The first attack has a 75% chance to place [Blaze II] on each target for 2 turns. The second attack decreases each target’s DEF by 5% (stacking up to 4 times). ULTIMATE – Transfers all [Blaze] and [Aetherburn] from allies onto all enemies then Attacks all enemies (155%ATK) 3 times. Place [Shield] 150%ATK on all allies. The strength of the Shield is increased by 2% for each [Debuff] transferred to enemies. Gain 40 Divinity when damaging an enemy. Gain 80 Divinity when damaging enemies under [Blaze]. PASSIVE - Inflicts 30% more damage and receives 30% less damage from enemies under [Blaze] or [Aetherburn]. HERO 55=Shamash Legardy Ekur Stregth Invoker Order BASIC – Attack an enemy (210%ATK). The ally with the lowest Divinity will join in the attack. If the target is under [Aetherburn II] increase the turn meter of all allies by 10%. CORE – Attack an enemy (330%ATK). All allies will join in the attack. Has a 75% chance to place [Aetherburn II] for 2 turns on the enemy. ULTIMATE – Revives random ally with 30% HP and 30% Turn Meter, then place [Radiance II] and [ATK Up II] for 2 turns on all allies. Also heal all allies by 30% of their MAXHP. Place [Barrier] equal to 100% of overhealing. The first time an ally is killed in battle, gain full divinity and activate Light of the Heavens. Gain 60 Divinity when an ally joins an attack. PASSIVE - When an ally joins this hero in attack, increase their divinity by 100. HERO 56=Skadi RARE Asgard Eternal Disruptor Chaos BASIC – Attack 1 enemy (160%ATK) 2 times. Each hit has a 25% chance to place [Freeze] on the target for 1 Turn. CORE – Attack (120%ATK) 3 random enemies. Each hit has a 50% chance to place [Freeze] on each target for 1 turn. ULTIMATE – Attack all enemies (270%ATK) with a 85% chance to place [SPD Down I] on each target for 2 turns. If the target is under [Freeze], place [SPD Down II] on the target for 2 Turns. Gain 50 Divinity when [Freeze] is placed on an ally or enemy. PASSIVE - When attacking enemies under [Freeze], reduce the target’s Divinity by 10%. HERO 57=Dagonet RARE Avalon Eternal Disruptor Order BASIC – Attack 1 enemy (180%ATK) with a 20% chance to place a random [Lock] on the target for 1 turn. CORE – Place [Vanish] on this hero for 1 turn, then has a 75% chance to place [DEF Down I] on all enemies for 2 turns. ULTIMATE – Attack 1 enemy (240%ATK), then attack (150%ATK) each enemy that is under [DEF Down]. Each hit has a 50% chance to remove 1 random buff from the target. Gain 70 Divinity whenever making a joint attack. Passive - Has a 30% chance to join an ally in attacking if the target is below 50% HP HERO 58=Imhotep EPIC Aaru Wisdom Invoker Order BASIC – Attack an enemy (250%ATK), then place [Reflect] on this hero for 1 turn. CORE – Heal all allies 25% of their MAX HP and place [Stalwart] on each target for 2 turns. ULTIMATE – Place [Radiance II] on them for 1 turn then reduce the Divinity costs for all allies by 3% (stacking up to 3times). Gain 25 Divinity when a buff on an ally expires. Passive - Place [Ward] on the lowest HP ally for 2 turns at the start of each round. HERO 59=Green Knight EPIC Avalon Eternal Brawler Chaos BASIC – Attack an enemy (3% HP+30% ATK) 3 times. Before attacking, has a 75% chance to place [Drain I] on the target for 3 turns. CORE – Steals all [Buffs] from an enemy then has a 75% chance to place [Taunt] on the target for 3 turns which cannot be blocked or removed. Also place [Retaliate] for 3 turns on this hero. ULTIMATE – Attack 1 enemy (15% HP+90% ATK). Inflicts 50% of the damage dealt to enemies under [Taunt]. This attack is always normal hit and ignores the target's DEF. Gain 100 Divinity when reflecting damage to enemies Passive - Reflects 30% of the damage inflicted to this hero back to the enemy. HERO 60=Brynhild EPIC Asgard Wisdom Defender Order Leader Bonus: 20% DEF in All Battles BASIC – Attack an enemy (175%DEF+800%ATK). Has a 50% chance to place [ATK Down II] for 2 turns. CORE - Place [Def Up II] for 1 turns on all allies, then place [Intercept] on the ally with the lowest HP for 1 turns. ULTIMATE – Brynhild removes all [Disables] from herself, then place [Radiance II] on all allies for 2 turns. Can be used while under a [Disable]. Gain 50 Divinity when an ally is attacked. Gain 500 divinity when this hero gains a [Disable] Passive - While under a [Radiance] buff, place [Blaze II] for 1 turn on any enemy that attacks this hero. HERO 61=Beowulf EPIC Asgard Eternal Slayer Order Leader Bonus: 25% CDMG% in All Battles BASIC – Attack 1 enemy (370%ATK). If the target is a Brawler or Boss, increase ATK by 5% (stacking up to 3 times). CORE – Attack 1 enemy (300%ATK+3%EnemyMaxHP). If the target is a Brawler or Boss, then decrease the target’s ATK by 5% (stacking up to 3 times). ULTIMATE - Attack 1 enemy (500%ATK+5%EnemyMaxHP). If the target is a Brawler or Boss, increase this hero’s CDMG by 10% (stacking up to 3 times). Gain 50 Divinity when landing a strong hit which is doubled against Brawlers or Bosses. Passive - This hero inflicts 30% increased damage to Brawlers and Bosses HERO 62=Lady Xoc RARE OMEYOCAN Strength Slayer Chaos Leader Bonus: 20% ATK in All Battles BASIC – Attack 1 enemy (315%ATK) with a 35% chance to place 1 stack of [Bleed] on the target. CORE – Attack all enemies (420%ATK) with a 25% additional chance to strong hit. Has a 80% chance to place 1 stack of [Bleed] on each target. ULTIMATE – Attack all enemies (265%ATK) 2 times. If an enemy is defeated, place [SPD Up II] on this hero for 2 turns. Gain 80 Divinity when defeating an enemy. Passive - Increase damage inflicted by 2% for each stack of [Bleed] on the target. HERO 63=Quetzalcoatl LEGENDARY Omeyocan Wisdom Invoker Order Leader Bonus: 21% SPD by in All Battles BASIC – Attack 1 enemy (80%ATK+230%RES) and heal all allies 10%MAX HP. If the attack is a strong hit, place [Petrify] on the target for 1 turn. CORE – Increase the Turn Meter of all allies by 20% and then place [SPD Up II] on each target for 2 turns. ULTIMATE – Place [ATK Up II], [Sharpen II], and [ACC Up II] on all allies for 2 turns. Will Increase the Ally with the highest turn meter by 50% when this hero’s Divinity reaches 100%. Gain 80 Divinity when an ally strong hits an enemy with an attack. PASSIVE - When this hero is defeated, revive all allies with 50% HP and increase their [INIT] by 5% (stacking up to 3 times). Occurs once per wave. HERO 64=Loki LEGENDARY Asgard Cunning Disruptor Chaos Leader Bonus: 50 ACC in All Battles BASIC – Attack 1 enemy (110%ATK+250%ACC) with a 75% chance to place [Charm] on the target for 1 turn. CORE – Place [Taunt] on all enemies for 1 turn. Also has a 75% chance to place [Aetherburn II] for 2 turns on enemies not under a [Disable]. This cannot be resisted. ULTIMATE – Attack all enemies (140%ATK+250%ACC) with an 80% chance to place [Confuse] on each target for 1 turn. If the target is already under a [Disable] steal 10% of each target’s divinity. Gain 80 Divinity when placing a [Disable] on an enemy. Passive - Enemies under a [Charm] that attack this hero have a 50% chance to attack one of their allies at random. HERO 65=Anubis Legendary Aaru Cunning Brawler Chaos BASIC – Attack 1 enemy (6%MAXHP+60%ATK) 2 times. If the enemy is defeated, has 75% chance to place [Despair] for 1 turn on all enemies. CORE – Attack all enemies (13%MAXHP+85%ATK) with a 75% chance to place [Corrupt] and [INIT Down II] for 2 turns. ULTIMATE – Attack all enemies (17%MAXHP+100%ATK). If this hero’s HP is below 50%, heals this hero by 30% of the damage inflicted. If this Hero’s HP is above 50%, place [Barrier] for 30% of the damage inflicted. Gain 100 Divinity whenever an enemy is defeated. Double this bonus if they were defeated by Soul Guide. PASSIVE - When a hero is defeated, Increase this hero’s turn meter by 20%. HERO 66=Aphrodite Legendary Olympus Eternal Invoker Chaos BASIC – Attack 1 enemy (120% ATK). Allies under [SPD Up II] and [INT Up II] will join this attack, using their default ability. After attacking, place [SPD Up II] for 1 turn on this hero. CORE – Target 1 Ally and place[SPD Up II] and [INIT Up II] for 2 turns, then gain an extra turn. ULTIMATE – Attack all enemies (230%ATK) then extends the duration of any [SPD Up II] and [INIT Up II] on all allies by 1 turn. Also increases the Turn Meter and Divinity of all allies by 20%. This effect is doubled on allies who are under [SPD Up II] and [INIT Up II]. Gain 70 Divinity when placing a buff on an ally. PASSIVE - Allies gain 2% Turn Meter when inflicting damage to an enemy. This effect is doubled on allies who are under [SPD Up II] and [INIT Up II]. HERO 67=Guan Yu RARE Tian Strength Slayer Chaos BASIC – Attack 1 enemy (320%ATK). If the target is under [Drain] then inflict additional damage equal to 5% of the target’s MAX HP. CORE – Attack all enemies (420%ATK) with a 25% additional chance to strong hit. Has a 80%(100%) chance to place [Drain II] on each target for 2 turns. ULTIMATE – Attack all enemies (340%ATK). Then attack 2 random enemies (140%ATK). If an enemy is defeated, place [INIT Up II] on this hero for 2 turns. Gain 80 Divinity when defeating an enemy. PASSIVE - Inflicts 20% increased damage to enemies under [Drain]. gear_sets = { "Avenger": { "where_to_farm": "?", "pieces": { 2: { "description": "Heal 15% of damage inflicted when attacking", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Bear": { "where_to_farm": "?", "pieces": { 2: { "description": "DEF +1% on each turn (Max 15 stacks)", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "DEF +25%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Grants a 15% chance to block attack damage", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Body": { "where_to_farm": "?", "pieces": { 2: { "description": "Increase basic ability damage 15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Brawler": { "where_to_farm": "?", "pieces": { 2: { "description": "HP plus 15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Claw": { "where_to_farm": "?", "pieces": { 2: { "description": "Critical Rate +10%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Colossus": { "where_to_farm": "?", "pieces": { 2: { "description": "Reduces Damage from strong hits by 15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Defender": { "where_to_farm": "?", "pieces": { 2: { "description": "DEF +15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Disruptor": { "where_to_farm": "?", "pieces": { 2: { "description": "ACC +25", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Dragon": { "where_to_farm": "?", "pieces": { 2: { "description": "RES +1% on each turn (Max 15 stacks)", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Duelist": { "where_to_farm": "?", "pieces": { 2: { "description": "Dec Damage received from basic ability attacks by 20%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Falcon": { "where_to_farm": "?", "pieces": { 2: { "description": "Speed +15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Guardian": { "where_to_farm": "?", "pieces": { 2: { "description": "Redirects 5% of damage inflicted on allies", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Juggernaut": { "where_to_farm": "?", "pieces": { 2: { "description": "Reduce damage received from attacks by 20% while under a [Disable]", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Kraken": { "where_to_farm": "?", "pieces": { 2: { "description": "HP +1% on each turn (Max 15 stacks)", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "HP +25%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Reduce damage from attacks +15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Lion": { "where_to_farm": "?", "pieces": { 2: { "description": "Critical Damage +2% on each turn (Max 15 stacks)", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Parasite": { "where_to_farm": "?", "pieces": { 2: { "description": "Heal (5% HP) when placing a [Debuff] on an EN", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Prism": { "where_to_farm": "?", "pieces": { 2: { "description": "Receive 20% reduced damage from [Debuffs]", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Razor": { "where_to_farm": "?", "pieces": { 2: { "description": "Inflict 10% increased damage to EN under a [Debuff]", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Shrine": { "where_to_farm": "?", "pieces": { 2: { "description": "Increase healing provided by 15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Slayer": { "where_to_farm": "?", "pieces": { 2: { "description": "Atk +15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Soul": { "where_to_farm": "?", "pieces": { 2: { "description": "Increase Ultimate ability damage by 15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Specter": { "where_to_farm": "?", "pieces": { 2: { "description": "Reduce damage received from area attacks by 15%", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, "Wolf": { "where_to_farm": "?", "pieces": { 2: { "description": "Atk +1% on each turn (Max 15 stacks)", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 4: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, 6: { "description": "Missing", "stat_priority": "Missing", "best_roll": "Missing", "symbol": "Missing" }, }, }, } Stats you can get on gear: Helm - Crit rate, Acc, Res, Init Shoulder - Crit dmg, atk %, def %, hp % Chest - atk %, hp%, def%, res Gloves - crit rate, crit dmg, acc, atk% Legs - Speed, atk%, def%, hp % Boots - Speed, Init, atk %, def % OWNED HEROES: Hercules Heimdall Icarus Leonidus Isolde Hippolyta Loki Set Bestat Skadi